ITOS Posted August 27, 2010 Posted August 27, 2010 Hopefully this will be easy to answer. Where/How do you set textures to tile on a model? Can you even set it in NifSkope?
ITOS Posted August 27, 2010 Author Posted August 27, 2010 So you can scale up the UVs to achieve this effect. Isn't there an easier way so you don't have to mess with the UV?
Ghogiel Posted August 27, 2010 Posted August 27, 2010 So you can scale up the UVs to achieve this effect. Isn't there an easier way so you don't have to mess with the UV? no. or rather sort of. bethesda is not using nitexturepropertyany longer< which had the ability to tile the UV. But you can also scale the UV per vertex in the nitristripdata block. which could get tedious if there are a lot of verts. but its fairly easy to understand, just double the numbers and it'll tile twice etc.
ITOS Posted August 27, 2010 Author Posted August 27, 2010 So you can scale up the UVs to achieve this effect. Isn't there an easier way so you don't have to mess with the UV? no. or rather sort of. bethesda is not using nitexturepropertyany longer< which had the ability to tile the UV. But you can also scale the UV per vertex in the nitristripdata block. which could get tedious if there are a lot of verts. but its fairly easy to understand, just double the numbers and it'll tile twice etc.I see. Thank you.
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