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Tiling textures in NifSkope


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So you can scale up the UVs to achieve this effect. Isn't there an easier way so you don't have to mess with the UV?

no. or rather sort of. bethesda is not using nitexturepropertyany longer< which had the ability to tile the UV. But you can also scale the UV per vertex in the nitristripdata block. which could get tedious if there are a lot of verts. but its fairly easy to understand, just double the numbers and it'll tile twice etc.

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So you can scale up the UVs to achieve this effect. Isn't there an easier way so you don't have to mess with the UV?

no. or rather sort of. bethesda is not using nitexturepropertyany longer< which had the ability to tile the UV. But you can also scale the UV per vertex in the nitristripdata block. which could get tedious if there are a lot of verts. but its fairly easy to understand, just double the numbers and it'll tile twice etc.

I see. Thank you.

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