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Races..am I the only one?


shaneray

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As I download and test more mods, i see that many have custom races, but too go with those they do not have NPCS of that race. Making me think, is my character the last (insert race here) on the whole planet? It does not make much scence too me but then again adding a bunch of AI paths to NPCs might seem like a bunch of work, I just call you lazy and your projects half done. :pinch:
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Actually yes, I have. Thanks for asking and I know it involves a lot of extra work. I believe I stated that in my original post. However, it should still be a part of the mod IMO. If you don;t agree, thats fine but I wish that races like "Skyrim Kahjit" would add more NPCs all over the worldspace. It was a very well done race MOD.
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Then you have your mod project!

 

Get going! We want to see the Skyrim Khajiits in game. And if you could make a race that flys that also is in game that would be best.

 

It's one thing to request a mod Shaneray its quite another to bash people's work by saying the projects they made are half done. And that they are lazy. Two of my best modding friends, and some of my favorite modders made awesome races, and you are lucky that people make work and share it with the community.You have the ability to play the race, that's the point. If a modder wants to add such NPCs great for immersion, but most don't have that kind of desire or time. Hence they move on to other great projects.

 

I'm sure that most modders would be happy to let you use their races to make a large scale NPC race addition for an immersion project. But wait you will need voice actors, dialog and quests if you want them to not feel disjointed with the rest of the game. And you will have to make sure you don't put those NPC's into heavily modded areas so that you don't have NPCs being buried by buildings or swimming. The compatibility issues would be enormous. Not to mention frame rate becomes a big issue with slower machines, and most people will not pick race immersion mods over their favorite Better Cities, Texture packs or other major fps eaters. In short this kind of project even for one race would be huge.

 

I know that's why none of my friends have tried it, because they aren't called to it, and its too much of a pain in the ass.

If you feel called to it though do it. Just try and keep in mind not only how much work is involved, but that someone came before you and did the work you are building off of and they would take offense to you calling them lazy.

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Actually yes, I have. Thanks for asking and I know it involves a lot of extra work. I believe I stated that in my original post. However, it should still be a part of the mod IMO. If you don;t agree, thats fine but I wish that races like "Skyrim Kahjit" would add more NPCs all over the worldspace. It was a very well done race MOD.

Saying that it involves a lot of extra work doesn't even come close to describing the sheer hell that is making a population of NPCs which use a custom race. Voices (extremely difficult), Ai (requires knowing what you're doing), and all that aside, you still need to actually put those NPCs somewhere, and this is where the real problem comes. As you may not be aware, the number of cells which are not taken up by overhauls, UL, or Open Cities is extremely small. The towns themselves have very limited space available for housing these supposed NPCs. Furthermore, changing existing NPCs to a different race would break most of their dialogue and scripting, as well as create even more conflicts. Even if you wanted to add 5 NPCs of a single custom race to each of the town you would almost certainly have conflicts with popular mods. Now imagine if, as you suggest, every race mod attempted to do that... The problem would be even larger since what space there is would be taken up by one of those race mods, limiting the number of total race mods you could have installed without any conflicts.

 

Additionally, since each race mod is a .esp, each race mod exists on its own, and cannot be used by other mods, so even if someone wanted to use a custom race for some NPCs for a quest mod, they can't without going through the difficult process of getting permission to use that race mod as a base, and having their mod conflict with that very race mod by means of duplicated forms. Although deisolation can get around this, deisolation has certain limitations and many don't know how to use it. The closest thing we have to a combined race mod is Beautiful people, and even that is .esp based and difficult to use within a mod without creating conflicts. Although I had raised the idea of creating a combined .esm of lore-friendly races, this idea received little acknowledgment.

 

Finally, most of those who make race mods just simply aren't skilled enough, or aren't interested in delving into all the other stuff when their intention for the race mod is, quite simply, to allow the player to play as that race.

 

Even if you know what you're doing, it's almost always best to just do without all that extra work so that your mod can be used without creating a bunch of needless conflicts.

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Blah blah blah excuses. Only person that came close was lordesther, Kudos.

 

Not really excuse(you may not want to spend months, or even years to make a custom race with NPCs and quests, unless it's indended so). By the way, there're several CM Partner mods that adds custom race companions. However, they won't have any dialogues except generic ones. Also, if you want to merge several race mods into one(to reduce loaded plugin amount), keeping compatibility with custom race NPCs can be pain in the a$$.

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Blah blah blah excuses. Only person that came close was lordesther, Kudos.

 

You make a thread, asking why there aren't custom NPCs with custom races (while bashing said authors of those mods). People actually bother to dignify you with replies, then you bash THEM too - even though they have given you a valid response? (That strikes me as arrogant, and intolerant... )

 

I see your profile lists "This user has not uploaded any files to the site". Try making a few mods first, then you can talk? It takes a surprising amount of time to make mods - even something as simple as a race that uses vanilla resources, just with vampire fangs and horns (been there, tried that. took about an hour to add those *TWO* things - and those teeth were publically released modder resources I added. Think about that getting upscaled.)

 

As previously stated by others, the modders who make the custom races are awesome folks for releasing them for us to use. Oh, and don't forget, their mods, they can make them however *THEY* like. Count yourself lucky they choose to release them at all. Not to mention that Oblivion is as unstable as a baby on crack normally - adding that volume of NPCs to it would most likely turn it into Crashblivion.

[/rant]

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Blah blah blah excuses. Only person that came close was lordesther, Kudos.

 

I'll be eagerly awaiting your contribution to the modding community shaneray. Being rude and judgmental gets you nowhere and no-one will even consider what you want let alone spend the enormous amount of time required to do this because of the attitude. Most people who mod do things they themselves want first and sharing is a bonus.

 

I just call you lazy and your projects half done.

I see this and think "ignorance."

 

Here's a good place for you to start learning. The Elder Scrolls Wiki.

http://cs.elderscrolls.com/constwiki/index.php/Main_Page

 

I created a race called Gypsy Moon that besides being a race has it's own campsite with elaborate tents, a horse and dog and books to explain the presence of Gypsies in Tamriel. Or at least one Gypsy. I had intended at one stage to extend it, but like everyone else says it's too much work and I had and have other things I want to do. Besides that I made it the way I wanted it to be not the way others wanted it despite some issues I had with people with your attitude.

 

Edited.

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