ItsOnlyPersonal Posted December 4, 2014 Share Posted December 4, 2014 Hi. When the player's health reaches 0 in Hardcore mode, I was wondering if there was a way to have overwrite the autosave. I want this because dying in Fallout is of little consequence and I want to bring some actual penalty to dying in a RPG. It would also be cool if manual saving was disabled while Hardcore was enabled. Is it possible? Link to comment Share on other sites More sharing options...
Morgwynn Posted December 4, 2014 Share Posted December 4, 2014 Yeah that makes no sense because you get stuck in an infinite death loop. It's happened to me before I was out of food and stimpacks and slowly being damaged by cazador poison and went through a door and died while the game was autosaving and when the game loaded up the last autosave I died instantly over and over again in an infinite death loop. Then you have to quit to main menu and load up your last saved game file and lose hours of game play. Link to comment Share on other sites More sharing options...
MarchUntoTorment Posted December 4, 2014 Share Posted December 4, 2014 Or, y'know, just console your way out of it, Morgwynn. It happened to me too - I set off a trap, then the game autosaved. So I just opened up the console, typed TGM, hit enter, and bam. Instant survival. Link to comment Share on other sites More sharing options...
senterpat Posted December 4, 2014 Share Posted December 4, 2014 I believe his intent is to the make the save unplayable. It's possible, to set up a quest script that autosaves when the player is about to die. make a quest that's start game enabled, and then put this script in there scn PermaDeathScript Begin GameModeint doonceif player.GetHealthPercentage < 5 && doonce == 0 autosave set doonce to 1endifend Link to comment Share on other sites More sharing options...
ItsOnlyPersonal Posted December 4, 2014 Author Share Posted December 4, 2014 I believe his intent is to the make the save unplayable.Yes exactly. I have zero experience with Fallout scripting do you think you can point me in the right direction to getting your code working? Link to comment Share on other sites More sharing options...
senterpat Posted December 5, 2014 Share Posted December 5, 2014 Do you have the geck installed? Link to comment Share on other sites More sharing options...
ItsOnlyPersonal Posted December 5, 2014 Author Share Posted December 5, 2014 Do you have the geck installed? I do indeed! Link to comment Share on other sites More sharing options...
senterpat Posted December 5, 2014 Share Posted December 5, 2014 Cool, just go to the "Quests" tab, create a new quest, click the start game enabled tab, then click the "..." next to the quest and paste the script i gave you in a new box, make sure to switch the script type from object to quest. Easy as pie. You don't need to give it stages or anything else, that is all. Link to comment Share on other sites More sharing options...
ItsOnlyPersonal Posted December 6, 2014 Author Share Posted December 6, 2014 Right so GECK is still super new to me but I followed some more in-depth tutorials and this is what I came up with: http://www63.zippyshare.com/v/6204146/file.html Doesn't work, can someone take a look and tell me why? Link to comment Share on other sites More sharing options...
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