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Autosave when player dies


ItsOnlyPersonal

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Hi. When the player's health reaches 0 in Hardcore mode, I was wondering if there was a way to have overwrite the autosave. I want this because dying in Fallout is of little consequence and I want to bring some actual penalty to dying in a RPG. It would also be cool if manual saving was disabled while Hardcore was enabled. Is it possible?

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Yeah that makes no sense because you get stuck in an infinite death loop. It's happened to me before I was out of food and stimpacks and slowly being damaged by cazador poison and went through a door and died while the game was autosaving and when the game loaded up the last autosave I died instantly over and over again in an infinite death loop. Then you have to quit to main menu and load up your last saved game file and lose hours of game play.

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I believe his intent is to the make the save unplayable. It's possible, to set up a quest script that autosaves when the player is about to die.

 

make a quest that's start game enabled, and then put this script in there

 

scn PermaDeathScript

 

Begin GameMode

int doonce

if player.GetHealthPercentage < 5 && doonce == 0

autosave

set doonce to 1

endif

end

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Cool, just go to the "Quests" tab, create a new quest, click the start game enabled tab, then click the "..." next to the quest and paste the script i gave you in a new box, make sure to switch the script type from object to quest. Easy as pie. You don't need to give it stages or anything else, that is all.

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