Aerian02 Posted August 31, 2010 Share Posted August 31, 2010 Hi everybody. modding noob here needs some help :rolleyes: So, basically I made this rifle and I need some advice on how to animate it and how to get the animations to work right in the game. also I plan on using more than one animation per part. Specifically the round part in the middle (highlighted in blue... assuming the picture attached correctly) is supposed to rotate 90 degrees counter clockwise, then rotate 90 degrees clockwise back to it's original position everytime you fire, then for the reload animation it would spin clockwise somewhere between 2 to 4 times, stop, then rotate 90 degrees counterclockwise back to it's original position. The part above the round thing (highlighted in red) would pop open for about half a second everytime you'd fire and disperse steam as if the gun is trying to cool down then on reload it would open and stay open while the round part was spinning, gradually dispersing less and less steam, until it stops dispersing steam and closes. Also, there are 2 of those steam dispersers on both sides on the part their attached to and because of that fact they pop out in opposite directions and I don't know if there's a way to animate that in one object. The trigger (Highlighted in green)... is something I don't actually need help with but figured I should mention it because I highlighted it. Finally, I also need to change the character animations so that the the round part spinning would appear to be spinning with a lot of torque (hey! I finally used the Q key!) which is something I literally have no clue on how to do. so basically I know how to make the animations but from then on I'm totally lost. Any help, like a link to some tutorials or some personal experience or anything really, would be much appreciated ^__^ Link to comment Share on other sites More sharing options...
Ghogiel Posted August 31, 2010 Share Posted August 31, 2010 Hi everybody. modding noob here needs some help :rolleyes: well this is a heavy one for someone that calls themselves a noob. i would have trouble with some of this myself. it would take me a really long time. so long in fact i can't even give you an estimate on how many hours. like 100 or something. probably more, as what you want it to do is a bit complicated. and i know what i am doing. kind of. :unsure: well to start off with. position the gun in world space correctly, scale it, align the handle to 0xyz., collapse all the transforms. use a simlar gun as reference. etc split the gun into all the parts needed for it to correctly animated. give them all unique names. then do all of the animations for the parts of the gun, lets say in idle mode. < or rather all the animations that are not triggered by a reload or firing animations. < these can be embeded into the gun nif itself as transforms and do not need to be contained in the player kf files. now you are basically screwed for the character animating and holding the gun. now you have to make all the animations for the gun that are triggered by the reload or firing anims. save those to kf files, you will be stealling the controlled blocks from those sequences and pasting them into you player animations... now animate several character kfs, so the character holds the weapon and does all the motions like reloading. etc. now you have to copy the controlled blocks from the weapon kfs you made in to the appropriate character animations you made. hopefully you have something that works like you want now. you have to figure out what attack anim set in not used by the vanilla game. i think there are 2 in there. then set it up in game. hope you have a lot of free time to kill. :pinch: Link to comment Share on other sites More sharing options...
Aerian02 Posted August 31, 2010 Author Share Posted August 31, 2010 hehe, well, at least I know it's a rather ambitious project then. Thank for the advice Link to comment Share on other sites More sharing options...
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