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I cannot leave Fingerbowl Cave


LotM

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Over the past week I've been installing a bunch of new mods. I recently installed MMM (OOO compatible version), Kragenir's Death Quest, Realistic Fatigue, Realistic Encumbrance, and the Stirk Island Mod, among others (I'm listing these because I believe they are the most probable causes of the problem). I also just installed Knights of the Nine and The Shivering Isles.

 

One of the very beginning quests of Kragenir's Death Quest took me to fingerbowl cave. I found the quest objective, and I also found a room with a dead named NPC and pair of gauntlets sitting on a shelf of the cave wall that gave me a message telling me they "would not budge" when I tried to pick them up. This was apparently unrelated to KDQ, but it seemed to be an element of another quest. I presumed it was from the Knights of the Nine. I'm not sure if whatever quest this was is what's keeping me stuck inside the cave or not, but whenever I try to leave the cave, it loads the outside world, then a message saying "I cannot go that way. I should turn back" pops up, exactly like it would if I were to try to cross over the border of Cyrodiil. I am then brought back to interior of Fingerbowl cave.

 

I tried to teleport using the console, but upon doing so, the same message popped up and it brought me all the way back to fingerbowl cave yet again. I literally cannot leave this freaking cave.

 

On what is probably an unrelated note, my encumbrance is behaving strangely. My inventory tells me I can carry up to over 1200 pounds, which I know for a fact is impossible for my character. I deactivated the realistic encumbrance mod, thinking that was the cause of the problem, but it didn't change anything.

 

Any advice for either of these two problems would be greatly appreciated.

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The gauntlets you cannot budge are from OOO. And, you can never tell which of your mods is causing the problem; it usually ends up being one you didn't think could possibly be the problem...

 

You have a lot of different things going on. To begin diagnosing them, you need to post your load order, not just name off a few of your mods. If you don't know how to do that easily, this is an article from BBen.

 

 

Bben's How to post a Load order list Article

http://www.tesnexus.com/articles/article.php?id=295

 

 

Encumberance in Oblivion is just plain buggy, period. To get back to base, you may have to unload Everything your player is carrying, essentially stripping down to skivvies. Once you do this, it should reset whatever is confusing the game. Then you can put your clothes back on.

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Thanks for the response. Here's my current load order. A number of them are just pointless single armor or weapon additions that I got just to look at once and then forget.

 

Oscuro's_Oblivion_Overhaul.esm

Armamentarium.esm

Oblivion.esm

MD_Saddle_Master.esm

TR_OoT_Main.esm

DLCHorseArmor.esp

DLCOrrery.esp

DLCFrostcrag.esp

DLCThievesDen.esp

DLCVileLair.esp

DLCMehrunesRazor.esp

Landmarks, w Wells.esp

DLCSpellTomes.esp

KDDwemerSpectacles.esp

GW71_Life_Detect.esp

Ryk_SorceressArmor.esp

Unofficial Oblivion Patch.esp

Unofficial Shivering Isles Patch.esp

Denock Arrows.esp

Adonnays Elven Weaponry.esp

DLCShiveringIsles.esp

IndigoArmor.esp

HGEC_Draconic_Armor.esp

TR_Stirk.esp

Queensarmory.esp

LKF_EY_Vampirehunter.esp

Night Knight Armor.esp

Natural_Habitat_by_Max_Tael.esp

Natural_Weather_HDR_by_Max_Tael.esp

Natural_Weather_by_Max_Tael.esp

Natural_Water_by_Max_Tael.esp

Natural_Vegetation_by_Max_Tael.esp

Ruby Rose Armor.esp

alllll61s-Templar armors beta 0.9.esp

R18PN - Schatten lauf Amr.esp

lotusarmorv1.esp

Harvest [Flora].esp

Harvest [Flora] - Shivering Isles.esp

ArmamentariumTest.esp

ArmamentariumVendors.esp

Living Economy.esp

Oscuro's_Oblivion_Overhaul.esp

ArmamentariumStaffs.esp

ArmamentariumArmor.esp

ArmamentariumKatanas.esp

ArmamentariumArtifacts.esp

ArmamentariumLL4OOO.esp

ArmamentariumLLVendors.esp

Oblivifall - Ambiant Dungeon SFX.esp

MIS Low Wind.esp

MIS New Sounds Optional Part.esp

MIS.esp

Mayu's Animation Overhaul.esp

Symphony of Violence.esp

weather inside [seasons] v1.2.esp

weather inside [silent seasons] v1.2.esp

Quest Award Leveling.esp

AgarMoreVariedSpellEffects.esp

BNewShockBoltEffects20.esp

Alluring Potion Bottles v3.esp

Alluring Wine Bottles.esp

UOP Vampire Aging & Face Fix.esp

PPSpellsword.esp

Purple Shock Spells.esp

Crystal Weapons and Armor.esp

Blue Shock Spells.esp

Green Shock Spells.esp

Orange Shock Spells.esp

Pink Shock Spells.esp

Blue and White.esp

Red Shock Spells.esp

Yellow Shock Spells.esp

BalefireCavern.esp

Foxfire Mushrooms.esp

Visual Enchantments v0.9.esp

Visual Enchantments v1.0.esp

Arrow_of_Light.esp

qazFingerSnap.esp

personality_idles4.esp

Fullbody Armour for Sephs Animations.esp

Seph's new animations.esp

DMC Stylish - Specialanims.esp

StockClothingArmor-forExnems.esp

Bashed Patch, 0.esp

Armamentium female.esp

OOO-Armor.esp

Deceiver's Armour.esp

_Ren_BeautyPack_full.esp

ZelsHairfixRenshairV1_5.esp

GoddessArmor_Exnem.esp

HellSpawnDaedric for Exnem.esp

Seductress Armour.esp

ExnemEC_Warrior01.esp

ExnemEyeCandy.esp

Featherwynd - Amazon Priestess.esp

KT_CustomRaceFix.esp

Emerald armor for Exnem body.esp

Opale armor for Exnem body.esp

HGEC_special_armor_repl.esp

GhostArmor.esp

Xia_Nhary_TwilightAssassin.HGEC1.1Normal.esp

IvyArmor_Blue.esp

RealisticFatigue.esp

MD Saddlebags v3.0.esp

PersuasionOverhaul.esp

Chameleon-NoRefraction-2411.esp

DLCHorseArmor - Unofficial Patch.esp

DLCOrrery - Unofficial Patch.esp

DLCFrostcrag - Unofficial Patch.esp

DLCThievesDen - Unofficial Patch.esp

DLCThievesDen - Unofficial Patch - SSSB.esp

DLCMehrunesRazor - Unofficial Patch.esp

DLCVileLair - Unofficial Patch.esp

DLCSpellTomes - Unofficial Patch.esp

Knights - Unofficial Patch.esp

Toggleable Quantity Prompt.esp

KDQ - Rural Line Additions.esp

Kragenir's Death Quest.esp

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I am not a load order expert by any means, but I can see a couple of things like the UOP Shivering Isle Patch loading before DLC Shivering Isles.

 

I would highly recommend running BOSS

 

BOSS - Better Oblivion Sorting Software

http://www.tesnexus.com/downloads/file.php?id=20516

 

 

However, I seriously doubt that is the issue with Fingerbowl (but still should be done anyway).

 

Did you do anything with the console command and the gauntlets? That is the only thing I can think of.

 

 

Try making a clean save. Deactivate all your mods, load, save, then quit. Then reactivate your mods and load from the save. See if that clears things up.

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I never do anything with the console before saving, and I always load after using it, so effectively I pretty much never use it. I definitely didn't do anything to the gauntlets either.

 

I'm going to try those things and see what happens.

 

EDIT: I removed everything I could from my inventory (everything except quest items), and it says I am carrying 0/939 pounds. My strength is currently at 72...

 

Another strange thing I noticed is that when I started the game and loaded without OBSE just to check something really quickly, my encumrance was at 0/723, again with my strength at 72...

 

When I disable all my mods, can I just uncheck the esp's, or do I literally have to go through OBMM and turn deactivate everything? What about mods I installed without OBMM?

 

EDIT 2: I disabled all esp's and esm's except for the game itself. I can leave the cave. Upon reactivating them, I loaded the save file outside and ended up in the tiber septim hotel. I can't leave the city. I tried to fasttravel back to fingerbowl to get the stuff I dropped, and it gave me "I cannot go that way" stuff again. I then realized I could not access the overworld at all. I can fasttravel to other cities, but as soon as I enter the overworld, the medssage pops up and I am sent back inside. None of my previous outside saves work either. It's tiber septim hotel again. It's definitely a mod that, when active, is causing this problem.

 

I've also already tried loading without Kragenir's Death Quest (since it my number one suspect), but the problem persists without it.

 

Even with every mod off, the encumbrance limit remains at an abnormally high number.

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One messed load order, if it is really yours.

- First, Oblivion.esm should be always first.

- Bashed patch must be last one, unless some other mod need to be loaded later.

For the rest, I also recommend to use BOSS to reorder it, if you don't want to meddle with loading order manually.

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One messed load order, if it is really yours.

- First, Oblivion.esm should be always first.

- Bashed patch must be last one, unless some other mod need to be loaded later.

For the rest, I also recommend to use BOSS to reorder it, if you don't want to meddle with loading order manually.

 

Thanks for the tip about bashed patch, but for the most part I already took care of that. I really just need help getting out of fingerbowl cave. I tried disabling OOO and MMM but niether of them seemed to make a difference either.

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Maybe it thinks for some reason you are over the border. My last suggestion is look in the Oblivion.ini file for two entries and set them both to Zero.

 

Like this:

 

bBorderRegionsEnabled=0

bEnableBorderRegion=0

 

 

This will tell Oblivion not to Squawk if you run off the map.

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Maybe it thinks for some reason you are over the border. My last suggestion is look in the Oblivion.ini file for two entries and set them both to Zero.

 

Like this:

 

bBorderRegionsEnabled=0

bEnableBorderRegion=0

 

 

This will tell Oblivion not to Squawk if you run off the map.

 

Well, THAT worked like a charm. The game is playable again, at the very least. Are there any foreseeable problems that could arise as a result of this fix?

 

I'm also still stuck with too much weight capacity, but I guess I can just use the realistic fatigue mod to balance out the game.

 

Thanks a lot!

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