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Can you help me find these mods?????


kyfohatl

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I've been looking through tes nexus files for a while, but have been unable to find what I'm looking for (maybe I just suck at searching). I'm looking for a few mods, it would be great if anyone could help me.

 

1. A mod that makes obtaining pieces of armor and weapons (especially good euipment like glass) more difficult. When I played vanilla oblivion, as soon I began exploring the world, I found a bandit wearing full leather armor, whome I killed and got the full suit. A while later, when I was saving up money to buy a glass shield, I faced a bandit wearing full glass armor. Again, I killed him and got full glass armor. This was not just mere luck, because in my later playthroughs, simillar things happened. Although finding bandits with exactly full suits of armor may not be common in oblivion, it is fairly easy to find enemies wearing almost-full armor suits (e.g. glass armor without the gauntlets or helmet). This is especially annoying when you go down the road and kill an enemy wearing many pieces of dadric armor which is supposed to be very scarce. I want the game to force me to explore the world in order to find things like a full suit of armor (and make it scarce), rather than let me have it easily. I really liked how in morrowind I was constantly looking indifferent shops and caves for different pieces of a certain type of armor, or how you had to goto all dwemer ruins all around the land to find a full suit of dwemer armor.

 

2. A mod that significantly increases the economic difficulty of oblivion. I guess if I had a mod that made pieces of armor more scarce, I would find dadric and glass armor less often, turning my loot into pieces of old armor or clothing, which is not worth much. I just generally want to make the quality of loot I find lower, so that money becomes more significant and dificult to get.

 

3. More variety of armor and wepons. I'm not talking about the types of mods that provide many different cool armor types for the player only in some shop or as a reward of some quest. I'm looking for a mod that implements pieces of armor into the world, so that enemies could have it as well. What I hope to achieve with this is to lengthen the time of getting to the best piece of equipment (i.e. daedric/glass). At the momnet, I reckon I can get full daedric armor and weapons before level 30 (in fact if lucky, I could have it by around 23). This would be good because after level 30, I would still have things to look forward to or do quests for. Thid would go well with my first requested mod. Since the variety of armor is not high in oblivion, if pieces of armor were to be made more scarce, then many enemies would have to come with clothes as substitution. However, if the game had a few more worthless/weak pieces of armor (maybe even weaker than fur or leather), then enemies at the start of the game would not have to come with clothes instead of armor. Plus, getting to daedric/glass armor would take longer since there would be more types of armor/weapons inbetween.

 

4. This one is not an essential, but I think it would be very fun. Is ther a mod that makes the world a little more dynamic. I know the oblivion world is already quite dynamic, but I sometimes get tired of seeing a bandit at the same spot or in the same cave. It would be cool if bandits came out of their caves, raided villages and small settlements, fought with the legion, changed locations, attacked other bandit or goblin caves and changed respawning posisions, so that you would not see a bandit on the same spot every time you pass that spot. On the other hand the legion or repawning fighter's guild characters would attack and loot bandit caves and things like that. Furthermore the size of the respawning bandit gorups would change so that sometimes you would have to fight off a very large group of badits at an unexpected spot and had to run away. This one probably doesn't exist, but I thought if you may know a mod that at least gives some of these features (or a number of mods that altogher add these feutures). I think there is a mod (probably tamriel travellers) that adds people who explore and loot caves, though I'm not sure.

 

Thank you for your time :smile: .

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*sigh* I had typed up a far more detailed response, but the forum died while I was going so and it was lost.

 

1) Francesco's Levelled Items-Creatures does this. My character is around level 30 and still finds Fur and Iron items all the time, whereas Glass and Daedric items are really rare drops.

2) Francesco's comes bundled with Living Ecconomy, which gives merchants limited funds (which you can easily exhaust if you only sell) and allows their mercantile to level up as you do transactions with them (which can make bartering more challenging).

3) Francesco's adds tonnes of new weapons and armour, which enemies will use against you. Mart's Monster Mod also does this.

4) Mart's Monster Mod makes the world considerably more dynamic. Read the feature list, as you will not believe me if I told you.

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From its description, it seemed like Francesco's mod had some of the functions I wanted. But because it has a large size and I have very shitty internet, I needed to make sure before downloading since after downloading it, I would be stuck with dial-up speed for the rest of the month. Thanks for clarifying :thumbsup: . If your character is around level 30, but still finds it hard to find good armor, then this might be just what I'm looking for. Question: If I wanted to get Martigen's Monster Mod and Francesco's working together, my only way of doing it would be via FCOM, is that right? (that would be a pain cause it would mean I would have to download OOO as well).

 

Anyway, I'm off to downloading Francesco's...

 

Oh, and thanks for the quick response.

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No, the two are perfectly compatible. Just follow the installation instructions provided by MMM under the section `Francesco and MMM Install'. Very straight forward.

 

Ohhh yeah... I should have paid more attention. Thank you ElricOfGrans.

 

you could also try OOO, but I'm not sure how that holds up compared to these other two combined.

 

MMM has a compatible version to OOO, and francesco's mod is compatible to MMM. But when I searched for OOO in the francesco's readme, I couldn't find anything. So it may be that they are not compatible. I'm going to check the OOO readme to see wether or not it is compatible with franseco's mod.

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OOO, MMM, and Francesco's can be used together, using the compatibility patches from the FCOM project. Be warned, though, FCOM makes your game *very, very* difficult, particularly at low levels.

 

Hehe... I eat difficulty for breakfast!

Seriously though, I never liked games which made everything too easy and this was one of the reasons why I liked STALKER: Clear Sky while many others didn't. I like to be challenged, so I think FCOM may be just the thing for me. I guess Oblivion was aiming to be mainstream, so it had to take into account the large group of casual gamers, hence the reletively easy difficulty, quest logs that tell you exactly what you need to do rather than let you figure it out and fast travel.

 

Question: In what ways does FCOM add to the difficulty? (I'm guessing its because good armor/weapons/loot become very hard to find and that you face very high level enemies)

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OOO/FCOM makes the game more static. Enemies have fixed levels/equipment, and most of the world starts at a much higher level than you. Because almost everything in the world can hand your butt back to you effortlessly, the game is very difficult at low levels. I hear that once you reach a high level, however, the tables turn, as you are now way more powerful than pretty well anything in the world.
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Enhanced Economy is better than Living Economy, in my opinion. It has everything LE has, plus a lot more, and it's completely customizable. EE adds house taxes, changes the economy based on the number of Oblivion gates open, allows you to change the amount gold is worth, and much more. Plus, it is still being updated.
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