flaggpuss Posted September 4, 2010 Share Posted September 4, 2010 I followed the tutorial to the T as I have before, it's just that the hair i'm trying to get to work right Kdbraided from Oblivion doesn't have an _hl.dds texture and I pretty much just copied and renamed the main texture to braids_hl.dds to see what that would do because it wouldn't show up in game at all, when it does the texture is missed mapped where they don't appear as they do or should in nifskope. I also wonder if an faulty .egm would have anything to do with it as I couldn't run the conformulator straight from the original file which has rigged meshes and 2 other NirTriShapeData on it. I got it to work by copying the hair NriTriShapeData and placing it in another Oblivion hair file and renaming that and running it in conformulator. The mesh works ok in game but the texture doesn't, it won't show up without me copying the base texture and renaming it to braids_hl.dds and it doesn't show properly. Does anyone know or could help me, give me tips on how to solve this problem? Link to comment Share on other sites More sharing options...
Ghogiel Posted September 4, 2010 Share Posted September 4, 2010 probably. but it sounds like you are using an outdated tutorial. probably the one Josephgrey and TK wrote, describing a method that is so round about and long winded, that it probably took you ages to follow it. And you wouldn't have had to do near any of that. you can simply import the hair. align it to the head. match pivot, move to 0xyz, export, and do a few things to make it work as hair in nifskope. < its basically just a fancy helmet. with 2 mesh objects and 2 egms. a special shader. and a special texture. anyway. no idea whats wrong with the hair. i would think the _hl texture is incorrect. simply copying the diffuse map doesn't work? well try opening the diffuse map in photoshop or whatever, copy that layer, desturate it. copy that new layer into the alpha channel to replace the alpha map in there. save as a DXT5. and give that a shot. if that isn't it, i would expect only seeing the files would help. Link to comment Share on other sites More sharing options...
flaggpuss Posted September 7, 2010 Author Share Posted September 7, 2010 I'll try that, the mesh/hair ingame works ok it's just the texture, it shows up white or dismapped or something wierd that's the problem. Probably it's because the oblivion hair didn't come with an _hl.dds in the first place because if it did I wouldn't have a problem with it. So I think that creating a _hl.dds texture from the base or I guess it's called the diffuse map ( I only edited textures not actually ever create one from scratch for FO3 would like to be pointed in the direction of how to do it tho ) like you said or make it somehow from scratch would be the answer, so I'm off to try to do it, thanks Ghogiel. :happy: Link to comment Share on other sites More sharing options...
flaggpuss Posted September 9, 2010 Author Share Posted September 9, 2010 Didn't work ingame, UV map is ok in nifskope but in game no matter what I do it's messed up. :wallbash: Link to comment Share on other sites More sharing options...
Ghogiel Posted September 9, 2010 Share Posted September 9, 2010 :shrug:like i said:if that isn't it, i would expect only seeing the files would help. Link to comment Share on other sites More sharing options...
flaggpuss Posted September 9, 2010 Author Share Posted September 9, 2010 :shrug:like i said:if that isn't it, i would expect only seeing the files would help. yeah, but in what way, seeing them in which way? And you said the tutorial for converting hairs from oblivion to fallout was old? If so can you direct me to a link or source, tutorial on the new method of converting hairs and how to just make hair for fallout 3? I've looked where you go to see tutorials on the forum and there is tutorials on everything else but not really on making hair for fallout 3 but just converting them from oblivion, I even tried to lookup info on _hl.dds which it's explanation is kind of foggy, know about the roles of the first 2 textures but not so much on _hl.dds or how to make one but only through the method you described. Thx in advance. Link to comment Share on other sites More sharing options...
Ghogiel Posted September 9, 2010 Share Posted September 9, 2010 yeah, but in what way, seeing them in which way? as in upload them, so i or someone can see them. ie inspect them. And you said the tutorial for converting hairs from oblivion to fallout was old? correct. that one in particular is a very outdated and round about workflow. check the date on it's upload :/. that was written in haste before the exporters were capable of exporting perfectly working nifs from blender or max. now people, nearly 2 years later are still following it. They need not. It is simply a case of quickly understanding the vanilla hair files, a bit of experience with 3d/nifs/conforumator, and making sure your output nif matches the vanilla ones. If so can you direct me to a link or source, tutorial on the new method of converting hairs and how to just make hair for fallout 3? I've looked where you go to see tutorials on the forum and there is tutorials on everything else but not really on making hair for fallout 3 but just converting them from oblivion, I even tried to lookup info on _hl.dds which it's explanation is kind of foggy, know about the roles of the first 2 textures but not so much on _hl.dds or how to make one but only through the method you described. Thx in advance.here is a tutorial for setting up and exporting a helmet from 3ds max. http://www.fallout3nexus.com/articles/article.php?id=248 that will contain the exact workflow i would use to get a custom hair nif in game. just take into account you have 2 mesh objects, 2 sets of facegen files, a special shader setup, and the _hl texture. like i say it's just a fancy helmet, with 2 mesh objects, 2 egms, a special shader, and a special texture. oh yeah they have vertex color as well don't they. so yeah slap'em with that as well. Link to comment Share on other sites More sharing options...
flaggpuss Posted September 9, 2010 Author Share Posted September 9, 2010 this is a post Yoshikinakota did long ago which is the same problem I beleve I'm having, Thanks for this manual.I have a problem with alpha channel, in Nifskope hair look normal, but in game one big bug. I don't know - what wrong?NiAlphaProperty Flag - 4845, Treshold - 0.Textures and mesh - from "babehair" for Oblivion.Vertex Colors - enabled, all #ffffffff screenshots:http://img224.imageshack.us/img224/2381/untitled1yf7.jpghttp://img123.imageshack.us/img123/5760/screenshot28uf0.jpg and this is also the same problem too.http://childrenofcyrodiil.com/forums/index.php?topic=396.0 thanks for answering me so quickly, I didn't expect it thank you, and I will try that tutorial with the helmet. I would post pics but I don't have an image shack account, will set that up tho, the link and images above are similar to the texture problem I'm having. Link to comment Share on other sites More sharing options...
Ghogiel Posted September 9, 2010 Share Posted September 9, 2010 pics are not actually going to help me very much. I was perfectly envisioning a mess of alpha glitching> http://img123.imageshack.us/img123/5760/screenshot28uf0.jpgthat's pretty much what i was imagining. I need to inspect the files to diagnose problem. you might get lucky and someone else already knows what is going on. or else my advise is just going to be- follow the tutorial i linked, and make sure your nif matches a vanilla nif. Link to comment Share on other sites More sharing options...
flaggpuss Posted September 10, 2010 Author Share Posted September 10, 2010 pics are not actually going to help me very much. I was perfectly envisioning a mess of alpha glitching> http://img123.imageshack.us/img123/5760/screenshot28uf0.jpgthat's pretty much what i was imagining. I need to inspect the files to diagnose problem. you might get lucky and someone else already knows what is going on. or else my advise is just going to be- follow the tutorial i linked, and make sure your nif matches a vanilla nif. I found out something, It has to do with the BSShaderFlags disabled the rest of them like you said in your tutorial and the texture actually shows up mapped, but won't change colors. I don't much of anything about BSShaderFlags but I wonder if a diffrent shader will work with the hair so it can operate normally. looking for your insight about what to try to do next. Update: I got somewhere by messing with the BSShaderFlags and turning on vertex colors seem to have made a big leap as far getting this hair to work, but it has face problems while in Nifskope the mesh is full and has no openings or see through spots but ingame the mesh has all kinds of slight openings with it so trying to figure that out, but atleast I can change its color ingame. Link to comment Share on other sites More sharing options...
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