ub3rman123 Posted September 6, 2010 Share Posted September 6, 2010 Heh, nobody said modding was magic. Something has to make the gears grind. For the Fighter's Guild, is it possible to do something like the orc adventurers: A troop of fighters who go around in caves near cities and clean them out? Link to comment Share on other sites More sharing options...
Beefyh Posted September 6, 2010 Share Posted September 6, 2010 Fighters could go into Oblivion gates? Link to comment Share on other sites More sharing options...
monkybuttface Posted September 6, 2010 Share Posted September 6, 2010 Oh, how about they go out to kill a group of highway men who have set up in an area? If you are a member of the fighter's guild then you can go with them for a small reward? Mages sitting around standing stones studying it? Expeditions at some Ayelied sites? Link to comment Share on other sites More sharing options...
Beefyh Posted September 6, 2010 Share Posted September 6, 2010 Only problem (if you can call it that) with having mages out wandering is that I'll just kill them all and they might get mad :/. Oh well, they'll learn to travel in tens next time. Link to comment Share on other sites More sharing options...
monkybuttface Posted September 6, 2010 Share Posted September 6, 2010 Oh yes, give them good stuff so I can kill them and make money.Being a bandit is hard work in the vanilla system, I need a job so I can get new comp lol. Link to comment Share on other sites More sharing options...
sspawnlordofpingas Posted September 6, 2010 Share Posted September 6, 2010 how bout some fresh bandits around or exeed the mumbah of bandits more toll posts like every bridge or ruin passage mages getting an escort form fightersguild db assassins sneaking around in the night thieves pickpocketing eveyr one(including you) mythicdawn dudes travelin around the world seeking cultists blades placing recrutiment posters and wandering around the towns necromancers have hideouts in ayleid ruins or castle ruins bandits has camps and ruins guards are with more and have swtronger swords like:ebony the count/es bodyguards have alot of hp and are the strognest at guards every faction must be what they are supposed to Link to comment Share on other sites More sharing options...
alonsomartinez Posted September 6, 2010 Share Posted September 6, 2010 Hmm the pepolpe who are out exploring are traveling in 2's and they are hard to kill believe me SO far mages are going ito AR and Fighters Guilds are traveling to forts and dungeons Im not so sure about making them go into Ob gates They might go in and neve come out ! Link to comment Share on other sites More sharing options...
ub3rman123 Posted September 6, 2010 Share Posted September 6, 2010 It'd be interesting to find a bunch of dead Fighter's Guild people sitting inside a citadel. Or hanging upside down from a spike. Link to comment Share on other sites More sharing options...
alonsomartinez Posted September 6, 2010 Share Posted September 6, 2010 Yes it would but Im not sure if they would be able to close the gate themselves I guess they cant ? I looked at the sigilstone script and the block is begin on activate if player == 1 blah blah short of rewriting all the conditions I dont think the ycould close it by themselves Link to comment Share on other sites More sharing options...
ub3rman123 Posted September 6, 2010 Share Posted September 6, 2010 I doubt some fighters could do it. Heck, the Bruma guards had you with them and they all promptly leapt into the nearest lava pool. All you'd see of the fighters is their corpses. Although you could skip the scripting bits and make it so some did manage to close it. Just put a new shut-down gate in the world with some fighters standing around cheering. Link to comment Share on other sites More sharing options...
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