Ravengaard Posted September 7, 2010 Share Posted September 7, 2010 Hi, I am looking for a set of mods to do the following: Make the game look as good as it possibly canMake my playthrough as a Magician more enjoyableGeneral tweaks/community updates which improves the gameplay, "Must-have mods"The best of the best when it comes to additional content. Any advice is very welcome. Link to comment Share on other sites More sharing options...
Browser404 Posted September 8, 2010 Share Posted September 8, 2010 I'm still trying to get all the mods I like the looks of before giving Oblivion another go, and here's a few I've added that you might like too. To make the game look better you could have a look at these..Qarl's Texture Pack 3Improved Trees and Flora 1+2Natural EnvironmentsEnhanced WaterDistant LandsIllumination Within RevivedImproved SignsElven Map ReduxRealistic Lava 1.3One of the body mods to made the bodies look betterand of course Oblivion Graphics Extender. For magic I'd check out Midas Magic Spells of Aurum. Though it's probably worth trying Deadly Reflex too. For the must have mods, I really like Dark UI, Toggleable Quantity Prompt Martigen's Monster Mod seems nice too. I'm sure there's a bunch more but can't think of them right now. Link to comment Share on other sites More sharing options...
schijnn Posted September 8, 2010 Share Posted September 8, 2010 For extra content, Lost Spires, Frostcrag Reborn, and Kvatch Rebuilt are all fantastic. Link to comment Share on other sites More sharing options...
kyfohatl Posted September 8, 2010 Share Posted September 8, 2010 In terms of additional content, I like to use Francesco's leveled creatures items mod (its a huge balancing overhaul with lots of optional feutures and flexibility). -FCOM is also very good (it mixes all the major overhaul mods for oblivion togethre).The illumination within makes windows of light up at night when you are walking in the streets, making towns feel a little more lively.-The Imperial Legion Faction Mod adds interesting quests and items plus the Imperial Legion Distric (and a couple of other places). I like this one because the quests are a little different, in the way that they concentrate a little more on larger-scale fighting (than your classical player vs enmies or player + a companion vs enemies). They involve things like escort quests, where your troops will get ambushed several times, defending a legion camp from a large group of badits and etc. I think you should give it a go.-The Blackwood Company mod adds some interesting quests with high replayability value.-Servant of the Dawn mod allows you to continue the main quest, this time working for the mythic dawn and restoring their power. Worth a try. Link to comment Share on other sites More sharing options...
Guest deleted2159825 Posted September 8, 2010 Share Posted September 8, 2010 As part of my campaign of shameless self-promotion, I'll mention my mod first: http://www.tesnexus.com/downloads/file.php?id=34407 It might sate your bloodlust after a particularly nasty day at work/school. I'm partial to the following mods:- Fran's- Kvatch Rebuilt- The Lost Spires But my deepest affinity is for quest mods involving vampires, namely:- Verona House Bloodlines (My personal favorite)- Vampire Hunting: Order of the Virtuous Blood Link to comment Share on other sites More sharing options...
Ravengaard Posted September 8, 2010 Author Share Posted September 8, 2010 I'll use this thread to get some help with my current mods. Up until adding FCOM/OOO I had a working oblivion. Can anyone see any direct conflicts or problems? PLEASE READ EDITS AT THE END OF THIS POST modlist.txtOblivion.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Items Add-On.esmFrancesco's Optional New Creatures Add-On.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmMart's Monster Mod for OOO.esmFCOM_Convergence.esmKvatch Rebuilt.esmDLCShiveringIsles.espFCOM_Francescos.espFCOM_FrancescosItemsAddOn.espFCOM_FrancescosNamedBosses.espArthur_Natural_Weather_HDR_by_Max_Tael.espNatural_Habitat_by_Max_Tael.espEnhanced Water v2.0 HD.espEnhanced Water v2.0 HDMI.espEnhanced Water v2.0 HD - SI Addon.espIWR-Lights.espIWR-Windows.espIWR-Shutters.espDLCHorseArmor.espDLCOrrery.espDLCVileLair.espDLCMehrunesRazor.espDLCSpellTomes.espDLCThievesDen.espFrancesco's Optional Files.espBob's Armory Oblivion.espFCOM_BobsArmory.espOblivion WarCry.espOblivion WarCry EV.espFCOM_WarCry.espOscuro's_Oblivion_Overhaul.espMart's Monster Mod - Fran's leveled quests.espMart's Monster Mod - Additional Enemy NPC Vars.espFCOM_Convergence.espFCOM_RealSwords.espMart's Monster Mod - Durability & Damage.espMart's Monster Mod - More Wilderness Life No Gates.espMart's Monster Mod - More Passive Wildlife.espMart's Monster Mod - Safer Roads.espMart's Monster Mod - Less Rats.espMart's Monster Mod - Extra Wounding.espMart's Monster Mod - Looting NPCs & Creatures.espMart's Monster Mod - Less Reavers.espMart's Monster Mod - Less Bone Loot.espMart's Monster Mod - Zombies for Body Meshes.espMart's Monster Mod - Safer Quest Locations.espMart's Monster Mod - Dungeons of MMM.espMart's Monster Mod - Gems & Gem Dust.espMart's Monster Mod - Hunting & Crafting.espMart's Monster Mod - Farm Animals.espMart's Monster Mod - Diverse WaterLife.espMart's Monster Mod.espMart's Monster Mod for Fran.espMart's Monster Mod - Slof Horses Complete.espMart's Monster Mod - Diverse Runeskulls Loot.espMart's Monster Mod - Diverse Runeskulls Loot G&GD.espMart's Monster Mod - Diverse Runeskulls Loot OOO.espMart's Monster Mod - Diverse Imperial Armor.espMart's Monster Mod - Shivering Isles.espOOO-WaterFish.espKvatch Rebuilt.espKvatch Rebuilt - OOO Compatibility.espKvatch Rebuilt - Leveled Guards - FCOM.espDLCFrostcrag.espKnights.espMart's Monster Mod - Knights.espMart's Monster Mod for OOO - Knights .espMart's Monster Mod - City Defences.espNatural_Vegetation_by_Max_Tael.espMart's Monster Mod - Resized Races.espFrancesco's 10 days respawn time - 1-20 day lenght rescale.espReal Lava 1.3.espOblivion Graphics Extender Support.espMart's Monster Mod for OOO.esp OMOD'sArthur_Natural_environments_2_9_5_omod_version-13207HGEC Body 1.21Illumination Wihtin Revived 0.9.2Qarl TP3 v1_3 (Part 1-11) Here is the Conflict detector results from OMM:http://data.fuskbugg.se/skogsturken/ErrorsOblvn.jpg Thanks in advance. Edit:I just deactivated everything with FCOM infront of it. Oblivion launched fine.Anyone see any faults with my FCOM mods? Edit #2:Narrowed it down to "FCOM_Francescos.esp"Anyone see a solution to this? Edit #3:The game is up and running whtout "FCOM_Francescos.esp".Cleared the tutorial part of the game, crashed when exiting sewers. Corpses are green.Some game components are in German (Certain spell schools/Heavy Armor Mastery etc) Edit #4:The game seems to be working properly now. No green corpses. German UI elements persists after installing DarNified UI.http://data.fuskbugg.se/skogsturken/Oblivion%202010-09-08%2016-34-57-70.jpgI had to remove OOO, FCOM, MMM though. No idea why these are acting up.Anyone got any ideas? Link to comment Share on other sites More sharing options...
ArmeniusLOD Posted September 8, 2010 Share Posted September 8, 2010 You need to run BOSS to sort your load order and follow the suggestions it shows in the log. BOSS: http://tesnexus.com/downloads/file.php?id=20516Updated masterlist.txt: http://better-oblivion-sorting-software.googlecode.com/svn/data/boss-oblivion/masterlist.txt You need to remove these plugins: Mart's Monster Mod for OOO.esm (not compatible with FCOM)Oblivion WarCry.esp (german version)Mart's Monster Mod - Fran's leveled quests.esp (not compatible with FCOM)Mart's Monster Mod - Durability & Damage.esp (use the FCOM plugin instead)Mart's Monster Mod - More Passive Wildlife.esp (not compatible with FCOM)Mart's Monster Mod - Safer Roads.esp (use the FCOM plugin instead)Mart's Monster Mod - Safer Quest Locations.esp (use the FCOM plugin instead)Mart's Monster Mod - Gems & Gem Dust.esp (not compatible with FCOM)Mart's Monster Mod for Fran.esp (not compatible with FCOM)Mart's Monster Mod - Diverse Runeskulls Loot.esp (not compatible with FCOM)Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp (not compatible with FCOM)Mart's Monster Mod - Diverse Imperial Armor.esp (not compatible with FCOM)Francesco's 10 days respawn time - 1-20 day lenght rescale.esp (use the Wrye Bash Bashed Patch feature instead)Mart's Monster Mod - Knights.esp (not compatible with FCOM)Mart's Monster Mod for OOO - Knights .esp (not compatible with FCOM)Mart's Monster Mod for OOO.esp (not compatible with FCOM) There are so many problems that you may need to start again from scratch. Follow the updated instruction from the BethSoft thread here. Also make sure you have Wrye Bash and build a Bashed Patch if you're not doing so already. Link to comment Share on other sites More sharing options...
Ravengaard Posted September 8, 2010 Author Share Posted September 8, 2010 I've followed the guide you posted, started off with a clean install. Seems to be working nicely enough. Only thing left to add is some type of graphics enhancer/textures.Any suggestions? Im currently considering activating Qarl's Texture packs, but when I activate the first one in OMM it says it conflicts with another mod. Is this normal behaviour and should be ignored? I also tried to play for about 20 minutes earlier, everything seemed to work fine except for when I got hit. I got some strange graphical error after getting hit by an enemy. I dont know what mod can be causing this. Link to comment Share on other sites More sharing options...
Ravengaard Posted September 8, 2010 Author Share Posted September 8, 2010 Bump Link to comment Share on other sites More sharing options...
TodaY Posted September 8, 2010 Share Posted September 8, 2010 Oblivion Visual OverhaulA guide to oblivion graphics ;p Link to comment Share on other sites More sharing options...
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