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Mesh Texture Bug


gep5

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I've got a bug with a mod where the lower body texture is applied to the surface of the mesh in the wrong place. Could someone help me out please? Thanks :biggrin:

 

Screen-shot of the problem in Nifscope http://i56.tinypic.com/29vkwo2.jpg

 

And in game http://i52.tinypic.com/dr45c5.jpg

 

The mod I'm using is this http://www.4shared.com/file/33563705/5680b6fc/_online.html?dirPwdVerified=c6a48laa

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This happens when people are new to Nifscope and don't realize how to NOT do this.

 

Fixing it for one item is easy, but will be tedious if there are a lot of them.

 

Double-click on the path of the texture. This activates it so that you can edit it.

 

Navigating the text region when the entire text is selected is quirky in Nifscope and takes some getting used to.

I always just immediately click somewhere so the whole thing is not selected. You'll probably see what I mean :)

 

All you have to do is delete the beginning portion of the texture path up to the "t" in textures.

 

Like this

 

textures\characters\dki...

 

 

There is no "save" in Nifscope, and it wil NOT prompt you to save if you try to quit.

 

You must always "Save As..." and overwrite the old file with the new one.

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Thanks for the help but I'm afraid I still have the bug. I made a texture in nifscope that fixes the problem but the old texture still shows up even if i edit the texture path. The only way the get the new texture to display is to replace the old texture and that causes other bugs. The custom race I'm using is high imperials by the way. Could someone tell me how to disable the texture redirection for the mesh please? thanks :thumbsup: What i mean by texture redirection is that when the models skin texture path is set to display femalefoot.dds it displays it in nifscope but it displays a different texture in game, could someone please tell me how to disable this. Thanks again. And by the way I've got blender set up on my computer already so all I need are some instructions on how to implement a fix.
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The game will display the wrong texture if something else overrides it. You can overcome this by building a bashed patch via Wrye Bash, and add the 'Graphics' tag to the mod -- right click in the Bash Tags window.
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Thank you for your advice but I am sure the problem is something to do with the nif or texture files and not an override problem. I did to merge the mod into a bash patch but wrye bash wouldn't let me.
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