Jump to content

Deadly Dragons - Easy way to remove "Assault Started!" text?


XenialJesse

Recommended Posts

I've started using the Deadly Dragons mod, and it's decent, does what it says on the tin. However for me, the way it pops up with that text in the corner saying "Assault Started!" really ruins the effect of suddenly seeing a dragon in the sky and freaking out. Now I don't even have to look up.

 

It's an old mod and hasn't been updated in years, so I was wondering if there's another way to remove that text. Be it HUD mods, or file editing or whatever. I was hoping I could perhaps extract the script from the downloaded mod with CK or something, and simply locate that string and change it to "". But I'm not a modder (I tried and gave up), and besides I have since read that the scripts are compiled as part of the mod-packing process. So it sounds like that's out.

 

But maybe I'm wrong. Or, any other ideas?

 

 

Link to comment
Share on other sites

Had a look and a try. Unfortunately all his page describes is replacing DD's assaults with ECO's assaults. The actual implementation is the same. Worse really. The "Assault has started" text now appears at weird times, like minutes into a fight. Meanwhile the music's reaction is worse than in vanilla, seemingly not registering until you are practically trading blows (which could be long after the attack started), and frequently jumping back to some relaxing tune mid-fight. Bit disappointing. :/

Link to comment
Share on other sites

I have a very limited expertise on this I've just recently starting doing my own modding and learning how to script and it's a big fish to fry with no background.

 

This is my (limited) understanding, This is a script, what script I don't know I don't use dragon overhaul and I'm not really sure how it has it set up. This script could play in the form of a quest or 100 different variations. (Exaggerated number.) Where were looking for is the script that starts the assault. Some where in that script it tells the your system to let you know it's started. You would have to find that script (creation kit) and edit that value so it would not.

 

I can't tell you exactly HOW to do this, I have a vague understand of how it works. I'm still learning how to do this myself, perhaps someone with more expertise can lead you some of their time on a how too. But from my time here at Nexus, really precise how to things like this.... The people who know how to do this are working on their own projects and don't visit the help forum to often. It's kind of an unspoken rule, you wanna learn how to mod scripts the information is out there go get it yourself. And learn through trial and error, this kind of knowledge has already been spoon fed through tutorials and guides and takes countless hours/days/weeks/months to learn how to do depending on how proficient you want to get at it.

 

Right now your looking to modify a script, and that value that expresses "Assault has started" could be linked to who knows what. Your best bet is asking the author directly on how to modify that value, and what value exactly your looking to change. IT may take him a few days to get back to you. And he may even have to look him up himself to double check/test it out to see if it works before he gets back to you. He may ignore you. But if anyone is going to know how that script work it's going to be him, he wrote it.

 

If he's... no longer active and what your talking about is a dead mod.... Then your going to have to learn how to do it yourself. The knowledge is out there man you just need the url's. And it's a total time sink, I spend a few hours EACH day watching guides, practicing.... IT's a really time consuming hobby.

 

If all of that sounds like to much to deal with, well... "deal with it." lol is the last bit of advice I Can offer. We can't always have our cake and eat it too. But lets be honest most of nexus help is showing someone how to help themselves. You won't find much more, IT would be nice if authors browsed this thread more often.... but this hobby is already a huge time sink. That kind of thinking is "perfect world" kind of thing and well that's not reality.

 

Sorry bud I know that's not what your looking for. Hopefully the author will lend you a helping hand.

Link to comment
Share on other sites

Open the ESP in the CK. FInd the message xMSG00 (messages are in the Object Viewer under Miscellaneous). Erase "$Assault has started!". Save everything. You're lucky the maker knows how to do things properly. If he'd included it directly in his script, you'd have been out of luck, because he didn't include the source files and most people, myself included, wouldn't explain how to open those.

 

EDIT: Another way to do it if you don't want to edit the ESP is to open extract the translation from the BSA (translations are found in Interface\Translations) and edit your language's file (probably English). Find $Assault has started!." and replace the SECOND half of the line (after the tab) with nothing.

Edited by Xander9009
Link to comment
Share on other sites

  • 2 weeks later...

If i may piggyback a bit, is there any way to decrease random dragon frequency? That skree mod seems to be broken and outdated. Ive used these dragon mods to make these guys much harder so id like them to be more rare.

http://www.nexusmods.com/skyrim/mods/38151/?

 

One option is to increase/decrease the minimum days between random dragon attacks. Default is three, so increasing that should do the trick.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...