Trypal7 Posted September 12, 2010 Share Posted September 12, 2010 Everything seems to be all texture texture texture, guns and ammo, static objects. Is'nt there anything that covers specifically, taking a 3D mesh from Fallout 3, a male body mesh, importing to blender, edit mesh giving big muscles and scars, saving, and getting that mesh back into the game to be used by my main Character? I have 2 models, female, male. Both got blenderized to be more shapely and robust and scarred. They are existing models from the game already in play, the female is a type 3. I have them done, in Blender, ready to go back, but I don't know what to do next and to get them back in. I have nifskope etc etc so please can someone show me the Force? I looked into the shader swap thing with nifskope but that is very vague and some numbers did'nt match, and when tried the end result in game..immed. crash What happens now is the head hands and feet for each show up, but not the body. The body shape shows up with full clothing, but with none of my changes. Stock body. how? I replaced it with my new one... So since I have tried all the things that have been mentioned in other posts to the best of my knowledge, I'm here again needing specific tutorial or instruction from someone who knows what it is I'm trying to do :) ofcourse thank you in advance anyway Link to comment Share on other sites More sharing options...
Ghogiel Posted September 12, 2010 Share Posted September 12, 2010 There is a creature exporting tutorial by zenl on this forum. exporting any rigged mesh is identical. there are other tutorials on exporting clothing and what not. all rigged meshes are done the same. Link to comment Share on other sites More sharing options...
Trypal7 Posted September 12, 2010 Author Share Posted September 12, 2010 I'll go through again, maybe I missed a chapter or something, but the material I have now which is a lot of whats on here already goes over step and information that I don't need and it's confusing to decide which way to go. I just want instructions on finishing simple body mods, like ))) opening "femaleupperbody" in blender, I set into edit mode, edit vertices and the shape of say, the boobs, or legs or maybe just the biceps. I edited the boobs first to try something simple, go through with fine tooth comb going back and forth from edit to object mode to get them as smooth and perfect as I can, go back to object for a final look see, and export to a folder. I then copy and paste it into mesh/characters/_male and overwrite the existing..I have copy of all stock mesh's/textures in another folder and copy of all currently used files before any editing. I hope I don't sound to whiney, I really want to understand and beat this. This is far more challenging and interesting than playing it and I'm enjoying that as much as it frustrates me. MTFBWY Link to comment Share on other sites More sharing options...
Trypal7 Posted September 12, 2010 Author Share Posted September 12, 2010 I did'nt find that exporting creature tutorial in this forum. I reas thru another tutorial, it was for changing a part of a gun, so basically modify the mesh. Not quite the same as what I'm doing, I'm not adding or taking anything away, I'm only sculpting the shape, so theres no delete or copy. anyway, I did what that tut said to do when you have final product out of blender, open original and edited models in nifscope. copy paste the nitristrip data from edited model and paste over original, then update tangent, and then update the rest of the green arrows in block details list by right click/array, update..then save I opened it with geck, and the body shape is black and has a lot of streaks going from arms to the feet. I can tell the new shape is there, but it's black and trashed looking. When I go in game, walla, body shows up now, but no shape change and when I take the clothes off, it goes into a jumbled mess....help? Link to comment Share on other sites More sharing options...
Ghogiel Posted September 13, 2010 Share Posted September 13, 2010 Just export it from blender. the pasting over trishapedata is only useful in a few circumstances. and often never useful for editing rigged meshes, unless you end up pasting over skin instances as well. The reason why it flips out is probably because you broke the rigging. Zenl's tutorial does exist.. search his user name if you can't find it. it details exporting rigged meshes. All rigged meshes are dealt with virtually in the same manner. < those will be the simple instructions on exporting and game setup of any body mods, whether its a custom mesh or a not. the only thing a body would do differently would be enable the skin shader. which is as simple as ticking a tick box. and can be done after you have the thing working Link to comment Share on other sites More sharing options...
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