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UL water fail


TodaY

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I installed the UL omod compilation, and in some places where the should obviously be water (waterfalls and such are there) there is no water.

I would apreciate any help with solving this issue a lot.

I downloaded the latest version of the omod (version 1.5.7)

 

This is my load order:

 

 

Active Mod Files:
00  Oblivion.esm
01  All Natural Base.esm  [Version 0.9.9.5]
02  Cobl Main.esm  [Version 1.72]
03  Oscuro's_Oblivion_Overhaul.esm  [Version 1.33]
04  Unofficial Oblivion Patch.esp  [Version 3.2.0]
05  Oblivion Citadel Door Fix.esp
06  DLCShiveringIsles.esp
07  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]
08  All Natural - Real Lights.esp  [Version 0.9.9.5]
09  All Natural.esp  [Version 0.9.9.5]
0A  All Natural - SI.esp  [Version 0.9.9.5]
0B  Enhanced Water v2.0 HD.esp
0C  Enhanced Water v2.0 HD - SI Addon.esp  [Version 0.1]
0D  WindowLightingSystem.esp
0E  Akatosh Mount By Saiden Storm.esp
0F  Book Jackets Oblivion.esp
++  Item interchange - Extraction.esp  [Version 0.76]
10  Oblivion Collectible Cards.esp
11  DLCSpellTomes.esp
12  GrimbotsSpellTomes.esp
13  MaleBodyReplacerV4.esp
14  Cobl Glue.esp  [Version 1.72]
15  Cobl Si.esp  [Version 1.63]
16  OOO 1.32-Cobl.esp  [Version 1.72]
++  Cobl Tweaks.esp  [Version 1.44]
17  Oscuro's_Oblivion_Overhaul.esp  [Version 1.33]
18  OOO-Map_Markers_Stock.esp  [Version 1.33]
19  OOO-Container_Trap_Instant_Effects.esp  [Version 1.33]
1A  xuldarkforest.esp  [Version 1.0.5]
1B  xulStendarrValley.esp  [Version 1.2.2]
1C  xulTheHeath.esp
1D  XulEntiusGorge.esp
1E  xulFallenleafEverglade.esp  [Version 1.3.1]
1F  xulColovianHighlands_EV.esp  [Version 1.2.1]
20  xulChorrolHinterland.esp  [Version 1.2.2]
21  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]
22  xulBravilBarrowfields.esp  [Version 1.3.2]
23  xulLushWoodlands.esp  [Version 1.3]
24  xulAncientYews.esp  [Version 1.4.3]
25  xulAncientRedwoods.esp  [Version 1.6]
26  xulCloudtopMountains.esp  [Version 1.0.3]
27  xulArriusCreek.esp  [Version 1.1.3]
28  xulPatch_AY_AC.esp  [Version 1.1]
29  xulRollingHills_EV.esp  [Version 1.3.2]
2A  xulPantherRiver.esp
2B  xulRiverEthe.esp  [Version 1.0.2]
2C  xulBrenaRiverRavine.esp  [Version 1.0.2]
2D  xulImperialIsle.esp  [Version 1.6.5]
2E  xulBlackwoodForest.esp  [Version 1.0.4]
2F  xulCheydinhalFalls.esp  [Version 1.0.1]
30  xulAspenWood.esp  [Version 1.0.2]
31  xulSkingradOutskirts.esp
32  Harvest [Flora].esp  [Version 3.0.0]
33  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
34  DecoratorAssistant with OBSE v1.1.esp
35  Enhanced Grabbing.esp  [Version 0.5]
36  OOO-Level_Stock.esp  [Version 1.33]
++  Item interchange - Placement.esp  [Version 0.76]
37  X.Races.Comp.esp
38  lumi_enchantments.esp
39  Real Lava 1.3.esp
++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.9.5]
3A  Bashed Patch, 0.esp
3B  xulSnowdale.esp  [Version 1.0]
3C  Alluring Potion Bottles v3.esp
3D  Immersive Interiors.esp
3E  tawtest.esp

 

 

 

 

I know there are some unsorted files, the unsorted snowdale file has been tested while sorted , it didn't solve my problems.

Thanks for reading!

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Do not know if its the same thing, but I had wierd looking Waterfalls when I used Enhanced Waters with UL.

 

Although with FCOM, Elsweyr, BBC, Qarl taking 12GBs and fightin with eachother all the time I do not know where half the Bugs I see are coming from.

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Do not know if its the same thing, but I had wierd looking Waterfalls when I used Enhanced Waters with UL.

 

Although with FCOM, Elsweyr, BBC, Qarl taking 12GBs and fightin with eachother all the time I do not know where half the Bugs I see are coming from.

 

I do use a better water mod, but those mods only change the values of the water shaders and don''t conflict with their level in cells.

Thanks though ;p

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Thanks, you've been kudo'd

However, the problem also exists in areas that do not conflict with other mods so it has to be something else

 

Can you say where, and how, the conflicts are occuring? Are there land tears, or just water glitches?

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OOO conflicts with several areas. I have not been around evrywhere with UL installed, but I know specifically that there are several areas around the IC Waterfront. I don't know if this is the area you are talking about, but I am not aware of any patch for OOO/Imperieal Isles. I ended up patching it myself.

 

OOO changes more landscape than you think; it is all over the place; many of the important dungeons from OOO are new.

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It's in the whole of cyrodiil - I had missing water in between chorrol and skingrad, southeast from skingrad, east from leaywiin and north of cheydinhall, which are the only areas i've been so far as well
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Did you follow the instructions from BOSS and remove the C.Water tag from the UOP? Then rebuild your bashed patch.
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Did you follow the instructions from BOSS and remove the C.Water tag from the UOP? Then rebuild your bashed patch.

 

Uuuuhm.... :whistling:

Thank you very much

I've already kudo'd you so I cant do it again...

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