templeofninpo Posted December 19, 2014 Share Posted December 19, 2014 So... I'm making a mod that uses Unique Landscapes Imperial Isle and I started working on using a farmer from that mod to incorporate into my own mod (just north of town and west of the prison). I save. Upon reloading CS (and CSE) will not load my mod. I internet search and see that there are issues with using assets from parent .esps (oh the modder learning curve) and that I may be able to fix it by using TES4Edit. I removed all reference to the farmer from my mod and obviously pushed a button that I shouldn't have because now, even though the CS works I've inadvertently stopped all generic greetings. Is this fixable? Oh, and of course my only backup is two weeks old. Maybe its for the best. the mod I learn how to make quests on kaputs so the next one I make will be more refined. We'll see. It feels a bit urgent only because I am wary of putting any more work into it until I know it can be recovered. I'm experimenting with TES4Edit now. Link to comment Share on other sites More sharing options...
Striker879 Posted December 19, 2014 Share Posted December 19, 2014 What did you do to the backup that TES4Edit automatically makes? Link to comment Share on other sites More sharing options...
templeofninpo Posted December 19, 2014 Author Share Posted December 19, 2014 Cheers. Looking into it now... though half of them were done through MO/TES4Edit and I had a habit of just deleting those ones. Side note--- the single-click checking in TES4Edit vs. the double-click checking in CS == good training in patience Link to comment Share on other sites More sharing options...
templeofninpo Posted December 19, 2014 Author Share Posted December 19, 2014 'restored a previous version' that I had deleted a week ago... its something I guess Link to comment Share on other sites More sharing options...
Striker879 Posted December 19, 2014 Share Posted December 19, 2014 Whenever you alter an ESP in TES4Edit it makes a backup in the Oblivion\Data\TES4Edit Backups folder with the date and time appended to the file name (which makes TES4Edit a safer way to "experiment"). Link to comment Share on other sites More sharing options...
templeofninpo Posted December 19, 2014 Author Share Posted December 19, 2014 Unless you're using tes4edit through MO. Then it puts the backup in an 'overwrite' folder and I had been making a habit of just deleting those. A learning process... It was good. Inspired me to get NV ready for making a mod. The only 'darn' part is I was looking forward to having it done by saturday and now it will still be a couple weeks-ish. And that said, I made the 'moving lights' but the colored torches (with flame removed) were visible... Can a torch be used without a mesh? Link to comment Share on other sites More sharing options...
Striker879 Posted December 19, 2014 Share Posted December 19, 2014 Sorry, that question is way above my pay grade. Might be best to start a new topic with that question. Link to comment Share on other sites More sharing options...
templeofninpo Posted December 20, 2014 Author Share Posted December 20, 2014 (edited) Oh my gosh. OK. So, in an attempt to distract from dealing with preconceptions of wanting the mod done by a certain time and it not going to happen, I totally got fallout New Vegas set up for me to start modding on it again with my new found skill of quest making. I go back to the oblivion mod and am going to start seeing what I can do with a two week old back up, I check Imperial Isle activated in the CSE to see what a working mod looks like... then it dawns on me all the generic greetings are gone and I associate, finally, the 'generic' dialog with its 'generic' quest... anyhoo, the culprit was a getinfaction condition in the generic quest- if it says 1 then that faction will be the only one that can speak the lines.One little thing... I'll be making a much more disciplined practice of backing stuff up now ,though.cheers for the attention. Edited December 20, 2014 by templeofninpo Link to comment Share on other sites More sharing options...
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