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Faction Skyships


Flowerguy360

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Looking around the Nexus you can see a few Dwemer Skyships lingering about, each with its own backstory planned and each designed for the player character.

 

...but what if the secrets of the Dwemer Skyships had been rediscovered by more than just the player? What if there were still a few skyships floating about that the player could NOT get their hands on so easily?

 

Before their return, dragons had faded into legend. And with the dwemer gone, is there any reason the Aldmeri Dominion would not have pursued a magicka-fueled alternative for travel, avoiding the ravages of the sea? Would the Empire stand for such tactics without exploring the secrets of flight to make it their own? And what of the other races, when there are dwemer ruins merely waiting to be plundered by those daring enough to brave their clockwork machines and the Falmer?

 

Really, this wouldn't even have to be that difficult a request (relatively speaking) if the skyships were treated as creatures and added as random encounters. When knocked out of the sky, they could create a wreckage site (according to each model of skyship) with Survivors to overcome from its respective faction. This would be a great thing to add, especially if used in conjunction with another skyship mod (like the Dev Aveza) allowing the players to take part in aerial combat.

 

Thoughts? :)

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This can be a great idea with some changes. I think it would be cool instead of a random encounter, to have landed already looks broken and something. And there is a table nearby to fix it up, after cleaning them of bandits or pirates or the Aldmeri Dominion!

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