McclaudEagle Posted September 20, 2010 Share Posted September 20, 2010 Hi everyone. Well, I seem to be learning some good stuff about the GECK. Today, I finally worked out how to level out terrain or make it higher/lower. Anyway, I also saw a terrain option, so I click on grass, but no new terrain gets added, instead it continues to level out the landscape. Anyone know what I should be doing? Thanks. Link to comment Share on other sites More sharing options...
Devedev Posted September 20, 2010 Share Posted September 20, 2010 Right click for painting terrain (grass, concrete, etc) left click for altering height. Link to comment Share on other sites More sharing options...
McclaudEagle Posted September 20, 2010 Author Share Posted September 20, 2010 I knew it's be as obvious as that. Thanks :D Link to comment Share on other sites More sharing options...
Devedev Posted September 20, 2010 Share Posted September 20, 2010 No worries. Gotta learn somehow, after all. Good luck with your mod! Link to comment Share on other sites More sharing options...
McclaudEagle Posted September 20, 2010 Author Share Posted September 20, 2010 I have another problem with it. For some reason, it will only retex certain areas, leaving me with squared terrain areas. Any reason for this? Link to comment Share on other sites More sharing options...
Devedev Posted September 20, 2010 Share Posted September 20, 2010 It could be that you're too far away from the intended area? Mine does that often, especially when I just flail my mouse hand randomly. Link to comment Share on other sites More sharing options...
McclaudEagle Posted September 20, 2010 Author Share Posted September 20, 2010 This is what keeps happening: Terrain Problem Link to comment Share on other sites More sharing options...
Ghogiel Posted September 20, 2010 Share Posted September 20, 2010 you can only have a max of 6(?) textures per quad. you probably have hit the max for that quad and it won't let you paint any more. iirc you press i in the landscape editing window to delete textures from the quad. Link to comment Share on other sites More sharing options...
BadPenney Posted September 20, 2010 Share Posted September 20, 2010 you can only have a max of 6(?) textures per quad. you probably have hit the max for that quad and it won't let you paint any more. iirc you press i in the landscape editing window to delete textures from the quad.What he said. I think the total number of textures allowable per quad is 8 (that binary 2,4,8,16,32,64... thing) but one of them is locked, giving you 7 to alter. Pressing the letter i on your keyboard while a section of terrain is selected will show 4 quads within that section and list which textures are painted in each quad. The textures are stacked in a heirarchy according to percentage of area covered in the quad. If all available texture selections are full, then you can no longer paint without deleting an existing texture. It is much less drastic to delete a texture that covers only 2% of the surface area of the quad than it is to delete a texture that covers 74%, so when retexturing I delete that smallest coverage first to make blending with existing terrain simpler. Now that you have learned how to raise and lower terrain, your next discovery is likely to be areas in your mod that look fine in the GECK, but are covered by a blurry, mottled fog when you check your mod in game. That will be the LOD terrain that you are not supposed to see. It is alterable, but it is generally not worth the trouble and fraught with great potential for mod compatibility problems. My advice if you see LOD in your terrain mod is to raise the terrain back up to the point that LOD no longer appears in game. Adjust your plans for the contour of the land if necessary. It will save much toil and trouble. Link to comment Share on other sites More sharing options...
Euripedus Posted February 12, 2013 Share Posted February 12, 2013 (edited) oops wrong forum Edited February 12, 2013 by Euripedus Link to comment Share on other sites More sharing options...
Recommended Posts