Jump to content

Need help with AI.


Chappi55

Recommended Posts

Could someone explain to me how can I make my npc:

*Stay in one cell, no matter what, do not flee outside even when I assault her.

*Not stand in one place, but actually move a little bit around the house ( there are no smaller cells nor doors ( everything is like one big room)).

*Occasionaly eat/drink all the usual roleplaying stuff.

 

 

 

Thanks in advance.

Link to comment
Share on other sites

To make her not flee, give her 100 confidence -- she'll fight back.

 

To make her move around when not following, give her a Wander AI package, and make sure it is the last in the list, and that it is set to any day, any time.

Link to comment
Share on other sites

The eat package is pretty straight forward, but to get her to drink or read, you will need to place a book and the item MiddleClassPewterMug01 in her inventory, and use the Use Item At package.

The best way to see how this is done is to study the AI's of existing NPC's. Adrienne Berene has a good read package you can study, and ImperialLegionSoldierInnWawnet has a good drink package as well.

Link to comment
Share on other sites

  • 1 month later...

ok

if you add this npc to a non exsiting house youll need to make path grids ... or the npc will never walk....only when

attack..ok so never walk on own AI.. and interior has to be manually done.

world edit path grid

click to drop

cntrl click to drop one in another location link to the last drop

already exsiting path grid box block from last clicked to one going to be clicked to conect HOLD ctrl click

delete removes them alt click changes there color idk idea but not sure why.default orange?

world edit path grid to get back to non path grid view in the tes.

NOTE: its been quite somtime since I was in the TES......but if iam right then disregaurd this NOTE:)

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...