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CTD during anchorage


Nsinger998

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when I try to leave the command tent, it CTDs. any ideas? oh, I did try replacing the DX mods with the colossus ones to no avail

 

here is my load list:

 

 

Active Mod Files:
00  Fallout3.esm
01  Anchorage.esm
02  ThePitt.esm
03  BrokenSteel.esm
04  PointLookout.esm
05  Zeta.esm
06  Unofficial Fallout 3 Patch.esm  [Version 1.2.0]
07  CRAFT.esm
08  CALIBR.esm  [Version 1.4]
09  xCALIBR.esm
0A  xCALIBRuniverse.esm
0B  Project Beauty.esm
0C  CubeExperimental (EN).esm
0D  Mart's Mutant Mod.esm
0E  Enhanced Weather - Rain and Snow.esm
0F  StreetLights.esm
10  DCInteriors_ComboEdition.esm
11  DCInteriors_Georgtown.esm
12  DCInteriors_LEnfntPl.esm
13  DCInteriors_Mason.esm
14  DCInteriors_SewardSq.esm
15  DCInteriors_Takoma.esm
16  Mothership Crew.esm
17  Unofficial Fallout 3 Patch - Operation Anchorage.esp  [Version 1.2.0]
18  Unofficial Fallout 3 Patch - The Pitt.esp  [Version 1.2.0]
19  Unofficial Fallout 3 Patch - Broken Steel.esp  [Version 1.2.0]
1A  Unofficial Fallout 3 Patch - Point Lookout.esp  [Version 1.2.0]
1B  Unofficial Fallout 3 Patch - Mothership Zeta.esp  [Version 1.2.0]
1C  DarNifiedUIF3.esp
**  Project Beauty- Broken Steel.esp
**  Project Beauty- Point Lookout.esp
1D  StreetLights - Wasteland.esp
1E  CRAFT - Activation Perk.esp
1F  CALIBRxMerchant.esp
20  GalaxyNewsRadio20[M].esp
21  BlackWolf Backpack.esp
22  BlackWolf Backpack - Vendor Script Replenish.esp
23  BlackWolf Backpack - Blank's Container Patch.esp
24  DCInteriors_Georgtown.esp
25  DCInteriors_SewardSq.esp
26  DCInteriors_Mason.esp
27  DCInteriors_LEnfntPl.esp
28  DCInteriors_DLC_Collectables.esp
++  Echo_UseBothGloves.esp
29  xCALIBRmunitions.esp
2A  xCALIBRmunitions_FOSEnhancements.esp
2B  xCALIBRuniverse.esp
2C  xCALIBRuniverse_ammoLists.esp
++  xCALIBRuniverse_repairLists.esp
++  Colossus Outcast.esp
2D  colossus BOS.esp
2E  COL Enclave VER2.esp
2F  COL Enclave Hell.esp
30  Dogmeat Leather Armor - no crafting.esp
31  AdvancedReconGear.esp
32  Stealthboy Recon Armor - CRAFT.esp
33  EVE Beta_0.9.4.esp
34  EVE.esp
35  EVE Operation Anchorage.esp
36  Mart's Mutant Mod.esp
37  Mart's Mutant Mod - DLC Anchorage.esp
38  Mart's Mutant Mod - DLC The Pitt.esp
39  Mart's Mutant Mod - DLC Broken Steel.esp
++  Mart's Mutant Mod - DLC Point Lookout.esp
3A  Mart's Mutant Mod - DLC Zeta.esp
++  Mart's Mutant Mod - Natural Selection.esp
++  Mart's Mutant Mod - Tougher Traders.esp
3B  Mart's Mutant Mod - Zones Respawn.esp
**  Mart's Mutant Mod - Project Beauty.esp
3C  1PipboyPDA.esp
++  Fellout-pipboylight.esp
3D  megalight.esp
3E  Enhanced Weather - Rain and Snow in Fallout.esp
3F  Enhanced Weather - Rainbows.esp
40  Enhanced Weather - Weather Sounds in Interiors.esp
41  Enhanced Weather - Sneak Bonus during Storms.esp
42  Fellout-Full.esp  [Version 1.1.18]
++  Fellout-BrokenSteel.esp
43  Fellout-PointLookout.esp
44  Fellout-Zeta.esp
45  DUIF3Extras.esp
++  xCALIBR_override.esp
46  Advanced Combat Armor.esp
++  Advanced Combat ArmorFixed.esp
47  HZ_PNV_BRIGHT_ENG.esp
++  BrokenSteel_StarPaladinCross_Fix.esp
48  KTIT Radio with Duke Nukem.esp
49  nvarmor.esp
4A  Metal Squeezer.esp
4B  MedicBKPK.esp
++  GNR BS.esp
4C  SteinerCombatGear.esp
++  BA_RepairGOTY.esp
4D  BA_RepairBrokenSteel.esp
4E  URWL37.esp
4F  Enhanced Weather - REBOOT.esp
50  Zan_AutoPurge_SmartAgro.esp
++  Mart's Mutant Mod - Master Menu Module.esp
++  colossus T51c.esp
51  Bashed Patch, 0.esp

 

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when I try to leave the command tent, it CTDs. any ideas? oh, I did try replacing the DX mods with the colossus ones to no avail

 

here is my load list:

 

 

Active Mod Files:
00  Fallout3.esm
01  Anchorage.esm
02  ThePitt.esm
03  BrokenSteel.esm
04  PointLookout.esm
05  Zeta.esm
06  Unofficial Fallout 3 Patch.esm  [Version 1.2.0]
07  CRAFT.esm
08  CALIBR.esm  [Version 1.4]
09  xCALIBR.esm
0A  xCALIBRuniverse.esm
0B  Project Beauty.esm
0C  CubeExperimental (EN).esm
0D  Mart's Mutant Mod.esm
0E  Enhanced Weather - Rain and Snow.esm
0F  StreetLights.esm
10  DCInteriors_ComboEdition.esm
11  DCInteriors_Georgtown.esm
12  DCInteriors_LEnfntPl.esm
13  DCInteriors_Mason.esm
14  DCInteriors_SewardSq.esm
15  DCInteriors_Takoma.esm
16  Mothership Crew.esm
17  Unofficial Fallout 3 Patch - Operation Anchorage.esp  [Version 1.2.0]
18  Unofficial Fallout 3 Patch - The Pitt.esp  [Version 1.2.0]
19  Unofficial Fallout 3 Patch - Broken Steel.esp  [Version 1.2.0]
1A  Unofficial Fallout 3 Patch - Point Lookout.esp  [Version 1.2.0]
1B  Unofficial Fallout 3 Patch - Mothership Zeta.esp  [Version 1.2.0]
1C  DarNifiedUIF3.esp
**  Project Beauty- Broken Steel.esp
**  Project Beauty- Point Lookout.esp
1D  StreetLights - Wasteland.esp
1E  CRAFT - Activation Perk.esp
1F  CALIBRxMerchant.esp
20  GalaxyNewsRadio20[M].esp
21  BlackWolf Backpack.esp
22  BlackWolf Backpack - Vendor Script Replenish.esp
23  BlackWolf Backpack - Blank's Container Patch.esp
24  DCInteriors_Georgtown.esp
25  DCInteriors_SewardSq.esp
26  DCInteriors_Mason.esp
27  DCInteriors_LEnfntPl.esp
28  DCInteriors_DLC_Collectables.esp
++  Echo_UseBothGloves.esp
29  xCALIBRmunitions.esp
2A  xCALIBRmunitions_FOSEnhancements.esp
2B  xCALIBRuniverse.esp
2C  xCALIBRuniverse_ammoLists.esp
++  xCALIBRuniverse_repairLists.esp
++  Colossus Outcast.esp
2D  colossus BOS.esp
2E  COL Enclave VER2.esp
2F  COL Enclave Hell.esp
30  Dogmeat Leather Armor - no crafting.esp
31  AdvancedReconGear.esp
32  Stealthboy Recon Armor - CRAFT.esp
33  EVE Beta_0.9.4.esp
34  EVE.esp
35  EVE Operation Anchorage.esp
36  Mart's Mutant Mod.esp
37  Mart's Mutant Mod - DLC Anchorage.esp
38  Mart's Mutant Mod - DLC The Pitt.esp
39  Mart's Mutant Mod - DLC Broken Steel.esp
++  Mart's Mutant Mod - DLC Point Lookout.esp
3A  Mart's Mutant Mod - DLC Zeta.esp
++  Mart's Mutant Mod - Natural Selection.esp
++  Mart's Mutant Mod - Tougher Traders.esp
3B  Mart's Mutant Mod - Zones Respawn.esp
**  Mart's Mutant Mod - Project Beauty.esp
3C  1PipboyPDA.esp
++  Fellout-pipboylight.esp
3D  megalight.esp
3E  Enhanced Weather - Rain and Snow in Fallout.esp
3F  Enhanced Weather - Rainbows.esp
40  Enhanced Weather - Weather Sounds in Interiors.esp
41  Enhanced Weather - Sneak Bonus during Storms.esp
42  Fellout-Full.esp  [Version 1.1.18]
++  Fellout-BrokenSteel.esp
43  Fellout-PointLookout.esp
44  Fellout-Zeta.esp
45  DUIF3Extras.esp
++  xCALIBR_override.esp
46  Advanced Combat Armor.esp
++  Advanced Combat ArmorFixed.esp
47  HZ_PNV_BRIGHT_ENG.esp
++  BrokenSteel_StarPaladinCross_Fix.esp
48  KTIT Radio with Duke Nukem.esp
49  nvarmor.esp
4A  Metal Squeezer.esp
4B  MedicBKPK.esp
++  GNR BS.esp
4C  SteinerCombatGear.esp
++  BA_RepairGOTY.esp
4D  BA_RepairBrokenSteel.esp
4E  URWL37.esp
4F  Enhanced Weather - REBOOT.esp
50  Zan_AutoPurge_SmartAgro.esp
++  Mart's Mutant Mod - Master Menu Module.esp
++  colossus T51c.esp
51  Bashed Patch, 0.esp

 

 

 

Are all those DCInteriors esm's and, esp's active? You should only use ether the ComboEdition esm or, the standalone districts esm's. The standalones are not required if your using the combo.

 

As the name implies, It's a Combo of all districts, I've always built my mod modularly to give some flexibility to users who may not want to use the entire mod.

 

You also have DCInteriors esp's, these are old version and, should not be used along side of any other of my mods.

 

After a closer look at your list I see you don't have the esm's active you seem to be intentionally using the older esp's, You'll need to turn off the DCInteriors_Collectables esp. It relies on The DCInteriors_Combo as a master.

 

I'm not sure when you installed it or, turned it on but, you'll get a missing master crash if you try to use it with the standalone districts.

 

chuck

 

 

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