Nsinger998 Posted September 20, 2010 Share Posted September 20, 2010 when I try to leave the command tent, it CTDs. any ideas? oh, I did try replacing the DX mods with the colossus ones to no avail here is my load list: Active Mod Files: 00 Fallout3.esm 01 Anchorage.esm 02 ThePitt.esm 03 BrokenSteel.esm 04 PointLookout.esm 05 Zeta.esm 06 Unofficial Fallout 3 Patch.esm [Version 1.2.0] 07 CRAFT.esm 08 CALIBR.esm [Version 1.4] 09 xCALIBR.esm 0A xCALIBRuniverse.esm 0B Project Beauty.esm 0C CubeExperimental (EN).esm 0D Mart's Mutant Mod.esm 0E Enhanced Weather - Rain and Snow.esm 0F StreetLights.esm 10 DCInteriors_ComboEdition.esm 11 DCInteriors_Georgtown.esm 12 DCInteriors_LEnfntPl.esm 13 DCInteriors_Mason.esm 14 DCInteriors_SewardSq.esm 15 DCInteriors_Takoma.esm 16 Mothership Crew.esm 17 Unofficial Fallout 3 Patch - Operation Anchorage.esp [Version 1.2.0] 18 Unofficial Fallout 3 Patch - The Pitt.esp [Version 1.2.0] 19 Unofficial Fallout 3 Patch - Broken Steel.esp [Version 1.2.0] 1A Unofficial Fallout 3 Patch - Point Lookout.esp [Version 1.2.0] 1B Unofficial Fallout 3 Patch - Mothership Zeta.esp [Version 1.2.0] 1C DarNifiedUIF3.esp ** Project Beauty- Broken Steel.esp ** Project Beauty- Point Lookout.esp 1D StreetLights - Wasteland.esp 1E CRAFT - Activation Perk.esp 1F CALIBRxMerchant.esp 20 GalaxyNewsRadio20[M].esp 21 BlackWolf Backpack.esp 22 BlackWolf Backpack - Vendor Script Replenish.esp 23 BlackWolf Backpack - Blank's Container Patch.esp 24 DCInteriors_Georgtown.esp 25 DCInteriors_SewardSq.esp 26 DCInteriors_Mason.esp 27 DCInteriors_LEnfntPl.esp 28 DCInteriors_DLC_Collectables.esp ++ Echo_UseBothGloves.esp 29 xCALIBRmunitions.esp 2A xCALIBRmunitions_FOSEnhancements.esp 2B xCALIBRuniverse.esp 2C xCALIBRuniverse_ammoLists.esp ++ xCALIBRuniverse_repairLists.esp ++ Colossus Outcast.esp 2D colossus BOS.esp 2E COL Enclave VER2.esp 2F COL Enclave Hell.esp 30 Dogmeat Leather Armor - no crafting.esp 31 AdvancedReconGear.esp 32 Stealthboy Recon Armor - CRAFT.esp 33 EVE Beta_0.9.4.esp 34 EVE.esp 35 EVE Operation Anchorage.esp 36 Mart's Mutant Mod.esp 37 Mart's Mutant Mod - DLC Anchorage.esp 38 Mart's Mutant Mod - DLC The Pitt.esp 39 Mart's Mutant Mod - DLC Broken Steel.esp ++ Mart's Mutant Mod - DLC Point Lookout.esp 3A Mart's Mutant Mod - DLC Zeta.esp ++ Mart's Mutant Mod - Natural Selection.esp ++ Mart's Mutant Mod - Tougher Traders.esp 3B Mart's Mutant Mod - Zones Respawn.esp ** Mart's Mutant Mod - Project Beauty.esp 3C 1PipboyPDA.esp ++ Fellout-pipboylight.esp 3D megalight.esp 3E Enhanced Weather - Rain and Snow in Fallout.esp 3F Enhanced Weather - Rainbows.esp 40 Enhanced Weather - Weather Sounds in Interiors.esp 41 Enhanced Weather - Sneak Bonus during Storms.esp 42 Fellout-Full.esp [Version 1.1.18] ++ Fellout-BrokenSteel.esp 43 Fellout-PointLookout.esp 44 Fellout-Zeta.esp 45 DUIF3Extras.esp ++ xCALIBR_override.esp 46 Advanced Combat Armor.esp ++ Advanced Combat ArmorFixed.esp 47 HZ_PNV_BRIGHT_ENG.esp ++ BrokenSteel_StarPaladinCross_Fix.esp 48 KTIT Radio with Duke Nukem.esp 49 nvarmor.esp 4A Metal Squeezer.esp 4B MedicBKPK.esp ++ GNR BS.esp 4C SteinerCombatGear.esp ++ BA_RepairGOTY.esp 4D BA_RepairBrokenSteel.esp 4E URWL37.esp 4F Enhanced Weather - REBOOT.esp 50 Zan_AutoPurge_SmartAgro.esp ++ Mart's Mutant Mod - Master Menu Module.esp ++ colossus T51c.esp 51 Bashed Patch, 0.esp Link to comment Share on other sites More sharing options...
chucksteel Posted September 21, 2010 Share Posted September 21, 2010 when I try to leave the command tent, it CTDs. any ideas? oh, I did try replacing the DX mods with the colossus ones to no avail here is my load list: Active Mod Files: 00 Fallout3.esm 01 Anchorage.esm 02 ThePitt.esm 03 BrokenSteel.esm 04 PointLookout.esm 05 Zeta.esm 06 Unofficial Fallout 3 Patch.esm [Version 1.2.0] 07 CRAFT.esm 08 CALIBR.esm [Version 1.4] 09 xCALIBR.esm 0A xCALIBRuniverse.esm 0B Project Beauty.esm 0C CubeExperimental (EN).esm 0D Mart's Mutant Mod.esm 0E Enhanced Weather - Rain and Snow.esm 0F StreetLights.esm 10 DCInteriors_ComboEdition.esm 11 DCInteriors_Georgtown.esm 12 DCInteriors_LEnfntPl.esm 13 DCInteriors_Mason.esm 14 DCInteriors_SewardSq.esm 15 DCInteriors_Takoma.esm 16 Mothership Crew.esm 17 Unofficial Fallout 3 Patch - Operation Anchorage.esp [Version 1.2.0] 18 Unofficial Fallout 3 Patch - The Pitt.esp [Version 1.2.0] 19 Unofficial Fallout 3 Patch - Broken Steel.esp [Version 1.2.0] 1A Unofficial Fallout 3 Patch - Point Lookout.esp [Version 1.2.0] 1B Unofficial Fallout 3 Patch - Mothership Zeta.esp [Version 1.2.0] 1C DarNifiedUIF3.esp ** Project Beauty- Broken Steel.esp ** Project Beauty- Point Lookout.esp 1D StreetLights - Wasteland.esp 1E CRAFT - Activation Perk.esp 1F CALIBRxMerchant.esp 20 GalaxyNewsRadio20[M].esp 21 BlackWolf Backpack.esp 22 BlackWolf Backpack - Vendor Script Replenish.esp 23 BlackWolf Backpack - Blank's Container Patch.esp 24 DCInteriors_Georgtown.esp 25 DCInteriors_SewardSq.esp 26 DCInteriors_Mason.esp 27 DCInteriors_LEnfntPl.esp 28 DCInteriors_DLC_Collectables.esp ++ Echo_UseBothGloves.esp 29 xCALIBRmunitions.esp 2A xCALIBRmunitions_FOSEnhancements.esp 2B xCALIBRuniverse.esp 2C xCALIBRuniverse_ammoLists.esp ++ xCALIBRuniverse_repairLists.esp ++ Colossus Outcast.esp 2D colossus BOS.esp 2E COL Enclave VER2.esp 2F COL Enclave Hell.esp 30 Dogmeat Leather Armor - no crafting.esp 31 AdvancedReconGear.esp 32 Stealthboy Recon Armor - CRAFT.esp 33 EVE Beta_0.9.4.esp 34 EVE.esp 35 EVE Operation Anchorage.esp 36 Mart's Mutant Mod.esp 37 Mart's Mutant Mod - DLC Anchorage.esp 38 Mart's Mutant Mod - DLC The Pitt.esp 39 Mart's Mutant Mod - DLC Broken Steel.esp ++ Mart's Mutant Mod - DLC Point Lookout.esp 3A Mart's Mutant Mod - DLC Zeta.esp ++ Mart's Mutant Mod - Natural Selection.esp ++ Mart's Mutant Mod - Tougher Traders.esp 3B Mart's Mutant Mod - Zones Respawn.esp ** Mart's Mutant Mod - Project Beauty.esp 3C 1PipboyPDA.esp ++ Fellout-pipboylight.esp 3D megalight.esp 3E Enhanced Weather - Rain and Snow in Fallout.esp 3F Enhanced Weather - Rainbows.esp 40 Enhanced Weather - Weather Sounds in Interiors.esp 41 Enhanced Weather - Sneak Bonus during Storms.esp 42 Fellout-Full.esp [Version 1.1.18] ++ Fellout-BrokenSteel.esp 43 Fellout-PointLookout.esp 44 Fellout-Zeta.esp 45 DUIF3Extras.esp ++ xCALIBR_override.esp 46 Advanced Combat Armor.esp ++ Advanced Combat ArmorFixed.esp 47 HZ_PNV_BRIGHT_ENG.esp ++ BrokenSteel_StarPaladinCross_Fix.esp 48 KTIT Radio with Duke Nukem.esp 49 nvarmor.esp 4A Metal Squeezer.esp 4B MedicBKPK.esp ++ GNR BS.esp 4C SteinerCombatGear.esp ++ BA_RepairGOTY.esp 4D BA_RepairBrokenSteel.esp 4E URWL37.esp 4F Enhanced Weather - REBOOT.esp 50 Zan_AutoPurge_SmartAgro.esp ++ Mart's Mutant Mod - Master Menu Module.esp ++ colossus T51c.esp 51 Bashed Patch, 0.esp Are all those DCInteriors esm's and, esp's active? You should only use ether the ComboEdition esm or, the standalone districts esm's. The standalones are not required if your using the combo. As the name implies, It's a Combo of all districts, I've always built my mod modularly to give some flexibility to users who may not want to use the entire mod. You also have DCInteriors esp's, these are old version and, should not be used along side of any other of my mods. After a closer look at your list I see you don't have the esm's active you seem to be intentionally using the older esp's, You'll need to turn off the DCInteriors_Collectables esp. It relies on The DCInteriors_Combo as a master. I'm not sure when you installed it or, turned it on but, you'll get a missing master crash if you try to use it with the standalone districts. chuck Link to comment Share on other sites More sharing options...
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