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Navmesh for a large worldspace?


Anikma

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Merry Christmas everybody,

 

Can someone please tell me the best technique to generate navmesh for an island roughly 1/2 the size of Skyrim? Doing it by hand is out of the question as it would just take way too long and I know from experience that generating Navmesh through the CK results in it been quite messy and sometimes broken.

 

All help is appreciated, and help = kudos! ;)

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IMO I'd do it by hand to be thorough. Generation is the only other option I know. Perhaps a mixture between generation and by hand would be best?

I'd also like to know of a better solution as I'll be in this situation possibly in the near future.

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IMO I'd do it by hand to be thorough. Generation is the only other option I know. Perhaps a mixture between generation and by hand would be best?

 

I'd also like to know of a better solution as I'll be in this situation possibly in the near future.

Yeah, It is a rather complex and large worldspace so I guess I'll just have to do a generation and then polish it up by hand :/

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Navmesh is quite a tedious thing to work with. So many methods of making it as well. I think auto-generating is the only option here, given the sheer size of the world you're going to make. Shouldn't be that bad anyway, especially if you aren't planning to add that many actors into the world.

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Navmesh is quite a tedious thing to work with. So many methods of making it as well. I think auto-generating is the only option here, given the sheer size of the world you're going to make. Shouldn't be that bad anyway, especially if you aren't planning to add that many actors into the world.

That's the problem, the worldspace is quite complex with many trees, rock formations, rivers and a considerable amount of wildlife + NPCs. Maybe I'll try generating it through regions, one part at a time.

 

Thank you all for your replies!

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Yes, I've determined that the best technique is to run either a object based or finalised havok based generation and then cleaning it up by hand, which doesn't actually take that long.
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