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How to proper edit the interior lights of Hearthfire DLC?


NordHep

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Something that has been troubling me for a while now is the lack of illumination within the manors. I would love to give more color to the interior, but as I have been attempting several times; the changes I make through the Creation Kit is a lost cause, they do not apply.

 

I'm looking for a solution to this... as it is something I really would like to include in a mod I am working on.

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  • 2 weeks later...

With existing lights in HF homes you can set their initial state as disabled.

Drop a light in the render window, adjust the properties of the dropped light in the render window.

Save your plugin and see how it goes.

 

What you'll find though is it doesn't take many lights in any HF home to saturate the building which will result in flickering as you move around even when you have the native lights disabled.

To see the lights in the editor as a color spectrum, with your interior loaded in the render window, click on Preferences, click the Shaders tab, and check the flag next to # of Lights. Your house will illuminate into a color spectrum.

 

Red/Violet: Objects illuminated in Red and Violet are being illuminated by too many light objects at once.
Blue/Indigo: Objects illuminated in Blue are well lit without overlaps
Green: Green objects are not being illuminated by any light objects.

 

So you need to get looking Blue/Indigo to get a nice no band, clipping or flickering room.

 

You could also change the Lighting Templates and Imagespaces settings for the cell to get a different general illumination in the cell.

There's really quite a lot to it when you get in to it.

 

Best bet if you haven't already, read the tuturials on the CK wiki :http://www.creationkit.com/Bethesda_Tutorial_Lights_and_FX

Do a google search for Skyrim CK lighting and you will get some hits to pages that have more tips and tricks to making a cell lit the way you want.

Bottom line is it take time and effort to learn how to adjust things the way you'd like along with lot's trial and error.

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