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Quest Dialogue Topics Won't Add.


Razakel

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This is driving me insane. I'm trying to add dialogue to a pre-existing Vanilla NPC (AugustaCalidia - Tiber Septim Hotel). I've been following this tutorial: My link to the letter and as far as I can tell I'm doing everything right. Can anyone think why she won't pick up my topics? I've been trying to figure this out for hours now. :wallbash:

 

Screenshots to prove I'm not just being hopelessly incompetent:P

 

http://http://i858.photobucket.com/albums/ab145/JNCJNC/Topics3.jpg

 

http://http://i858.photobucket.com/albums/ab145/JNCJNC/Topics3.jpg

 

http://i858.photobucket.com/albums/ab145/JNCJNC/Topics2.jpg

 

http://i858.photobucket.com/albums/ab145/JNCJNC/Topics1.jpg

 

http://i858.photobucket.com/albums/ab145/JNCJNC/Topics4.jpg

 

http://i858.photobucket.com/albums/ab145/JNCJNC/QuestTargets.jpg

 

http://i858.photobucket.com/albums/ab145/JNCJNC/QuestData.jpg

 

http://i858.photobucket.com/albums/ab145/JNCJNC/QuestStages.jpg

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It could be practically anything. If you can open the CS and take a screenshot of the topic section you have created for her, maybe I will see something you have missed.

But please understand Dialogue is never straight forward, and the smallest error along the way can make it look like nothing is happening....it could just be as simple as a box you forgot to tick, or even a condition you didn't place.

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Thank you:) She finally has the topics but now I've run into another hurdle. The voice and lip synch files won't play. I copied the vanilla original files, moved them to the correct file path and renamed them accordingly but they don't show up.

 

Edit: Nevermind I was so distracted trying to get the topics to come up that I forgot to save the file paths.

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  • 1 month later...

I was having the same problem, but I can't get the quest script to save. I've looked into it and cannot find what I've done wrong.

 

scriptname KLFAddTopic

 

short once

 

begin gamemode

 

if once == 0

player.addtopic ShadowCrest

set once to 1

endif

 

end

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