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Posted (edited)

Right now I'm going through my tracking centre and testing out each mod one by one to see if it's working. I use a save from right after I left Helgen Keep and activate one at a time, test it, then load that save and activate the next one. With most so far, it's been a simple affair of hitting something, going into a dungeon to see what spawns, or a quick trip to Whiterun. However, some of them (Dragon Soul Relinquishment, Thunderchild, Deadly Dragons, etc.) involve clearing a few quests in order to ensure that they're working because they involve dragons, shouting, or something else not immediately available. Dark Brotherhood Resurrection in particular will require me to complete an entire faction just to test it! Does anyone have any tips on expiditing the process of checking these mods?

Edited by SLTheThird
Posted

I can't guarantee this will work, but you could try looking up the quest id for whatever you need and using the console to complete it. To use the DB, you would enter into the console: setstage db11 200 Which would complete the final quest in the DB's main questline. NOW, this may or may not work for what you are trying to do, I've never tried doing this, and for the Dark Brotherhood Resurrection mod, I don't know what the quest requirements are for that mod to work properly and sometimes Skyrim gets mad when you try and skip ahead like that. For example, I can tell you that using the console to move through the Civil War causes a lot of problems. Anyways, that's my suggestion.

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