Matt6sic6 Posted September 28, 2010 Share Posted September 28, 2010 I posted this in another forum and got tons of views but no replies. Would somebody PLEASE give this a shot as I have no idea how to go about fixing this. So here's the deal. I've got 2 .nif files. The UV in one of them does not display a texture correctly. I need someone who knows what they're doing, to delete the UV in one .nif, and copy the UV from the other over to the other one. Just a warning to would-be downloaders, this is a link to a partially nude female body replacer and a lingerie model. If this offends you don't bother complaining. Here is a download link to the files: http://www.mediafire.com/?busjbdib57dyha8 The .rar above contains 2 .nif files: outfitf.nif and femaleupperbody.nif You NEED NifSkope in order to see what I need help with. If you open outfitf.nif in NifSkope, in the block list go down to the line that says "29 NiTriStrips" Right click > Texture > Edit UV ^ This is the bad UV. This UV needs to be deleted. Now, if you open femaleupperbody.nif, in the block list go down to the line that says "39 NiTriStrips" Right click > Texture > Edit UV ^ This is the good UV. This UV needs to replace the bad UV in the other .nif file I have ZERO idea how to do this. I've come to the conclusion that it cannot be done in NifSkope. I have no idea how to run Blender or any other 3D Model Software - it's all greek to me. I would be ETERNALLY greatful if someone could do this for me. Thank you, - Matt Link to comment Share on other sites More sharing options...
Ez0n3 Posted September 28, 2010 Share Posted September 28, 2010 The "outfitf.nif" file is the stock lingerie on the default body. The "femaleupperbody.nif" looks like the Exnem Female Body Replacer with underwear. The nodes you mention are the arms, legs, torso, etc (upperbody). Why would you want to overwrite the Exnem UV with the stock one? I put the Exnem texture in the location node 41 looks in (BSShaderTextureSet) which is the default path "textures/characters/female/*.*" and it looked fine. Are you sure you have the right body texture in the right spot for the body replacer you're working on? Link to comment Share on other sites More sharing options...
Matt6sic6 Posted September 28, 2010 Author Share Posted September 28, 2010 The "outfitf.nif" file is the stock lingerie on the default body. The "femaleupperbody.nif" looks like the Exnem Female Body Replacer with underwear. The nodes you mention are the arms, legs, torso, etc (upperbody). Why would you want to overwrite the Exnem UV with the stock one? I put the Exnem texture in the location node 41 looks in (BSShaderTextureSet) which is the default path "textures/characters/female/*.*" and it looked fine. Are you sure you have the right body texture in the right spot for the body replacer you're working on? No no, the other way around. I want to over ride the lingerie with the Exnem UV. I'm sorry that I've made this sound more complicated than it needed to be. That lingerie .nif isn't 100% stock, it's actually this filmy see through mesh seen here: http://www.fallout3nexus.com/downloads/file.php?id=13279To be blunt, when using the Exnem textures on that lingerie, the buttocks appears on the left breast and the vagina appears on the left knee. Link to comment Share on other sites More sharing options...
Ghogiel Posted September 28, 2010 Share Posted September 28, 2010 The "outfitf.nif" file is the stock lingerie on the default body. The "femaleupperbody.nif" looks like the Exnem Female Body Replacer with underwear. The nodes you mention are the arms, legs, torso, etc (upperbody). Why would you want to overwrite the Exnem UV with the stock one? I put the Exnem texture in the location node 41 looks in (BSShaderTextureSet) which is the default path "textures/characters/female/*.*" and it looked fine. Are you sure you have the right body texture in the right spot for the body replacer you're working on? No no, the other way around. I want to over ride the lingerie with the Exnem UV. I'm sorry that I've made this sound more complicated than it needed to be. That lingerie .nif isn't 100% stock, it's actually this filmy see through mesh seen here: http://www.fallout3nexus.com/downloads/file.php?id=13279To be blunt, when using the Exnem textures on that lingerie, the buttocks appears on the left breast and the vagina appears on the left knee.it doesn't work like that. basically what you are asking is not actually possible. sort of. the 2 meshes are different and you can't simply copy and paste vertex data like UVs across 2 completely different meshes. there is no way to tell the mesh that vert 351 is the one on the left shoulder and not the one on the right knee, and because total vert count is different, what does it do with the excess.. or missing ones? you could in theory tediously remap one uv to fit the other... but that sounds fairly bonkers to me there are 2 methods that can solve this issue. 1- project the texture across the 2 different UV sets. now texture A works on mesh B. or vice versa. but UVs remain incompatible. 2- project the mesh shape, this is likely what you ideally would want, in the end the 2 meshes will have identical topology, and identical UVs, but will come in 2 completely different mesh shapes. I've done this with good results with roberts topology. if the body shape is wildly different you will get a bit of distortion on the UV. but what you are asking for, you would have distortion any way.. if it was possible. what I think you are after is- simply using that lingerie item on the exnem body? that would be a far more simple request. Link to comment Share on other sites More sharing options...
Matt6sic6 Posted September 29, 2010 Author Share Posted September 29, 2010 what I think you are after is- simply using that lingerie item on the exnem body? that would be a far more simple request. Well, can that be done then? If possible I'd like to get a version of the filmy lingerie on the partially nude Exnem body I've provided, as well as one with the body fully nude. Link to comment Share on other sites More sharing options...
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