Jeoshua Posted July 5, 2011 Share Posted July 5, 2011 (Like, say, Project Moreau; a pre-war US Army project to create a new human-animal species to be made into special purpose soldiers) The will might not be, but Lore would tend to support you. There was actually a Dr Moreau involved in the creation of the Deathclaws... in his final iteration of them, they were able to talk as a Parot would, and even learn as well as a small child. They're not furries... more scalies. But who is to say his techniques were not picked up, or that his process (which involved FEV) did not run away from him and infect other creatures, making them man-sized and intelligent. Link to comment Share on other sites More sharing options...
Aryeonos Posted September 26, 2011 Share Posted September 26, 2011 It looks like interest is lost on this, but I can still help if any one needs it. I sculpt, model, rig, and animate. I can texture but I rely on the UV master plugin for zBrush which I don't own and have limited access to. And as well, I use MAYA and Sculptris, neither of which support .nif, or .kf files, so any work I do would have to be converted to .nif formats, and I'm unfamiliar with the sort of modular rigging and body part creation of the gamebryo fallout engine. To further add to the complication I only have FO3 for the xbox, which you can't mod but I do have fallout new vegas and if it were simple replacer stuff it could be ported to FONV. Link to comment Share on other sites More sharing options...
Phrozin Posted September 27, 2011 Share Posted September 27, 2011 Export the mesh from Maya as an OBJ, import into NifSkope, then import the NIF file into Blender for weighting. Link to comment Share on other sites More sharing options...
Aryeonos Posted September 27, 2011 Share Posted September 27, 2011 Export the mesh from Maya as an OBJ, import into NifSkope, then import the NIF file into Blender for weighting. Weighting... Like skin weights weighting? Or is it another term for Blender. (I'm no good with blender)Also, how does gamebryo take the skeletons? And the body, I'll have to divide it up correct? Link to comment Share on other sites More sharing options...
morvikthesoulroid Posted July 6, 2012 Share Posted July 6, 2012 there are 2 renamon race mods there is the memphis skunk mod and there is the pitiful star fox mod only ones i have seen the skunk mod face is to humanoid Link to comment Share on other sites More sharing options...
Kursed2005 Posted October 24, 2013 Share Posted October 24, 2013 need to have a customizable fur color starfox mod or something like that. Link to comment Share on other sites More sharing options...
Improvman Posted December 8, 2013 Share Posted December 8, 2013 If anyone wants to help me compleat Sawducum's request. Go here http://forums.nexusmods.com/index.php?/topic/1253172-antro-fev-project/ Link to comment Share on other sites More sharing options...
Kursed2005 Posted January 17, 2014 Share Posted January 17, 2014 There's a fox race on new vegas all it needs to be is ported http://www.nexusmods.com/newvegas/mods/48069/? Link to comment Share on other sites More sharing options...
Rae1Vixen Posted July 22, 2014 Share Posted July 22, 2014 Lombarx other races are kinda.... well ugly tbh. Link to comment Share on other sites More sharing options...
Heartliss Posted October 24, 2015 Share Posted October 24, 2015 (edited) I'm a modeler. If you can use the G.E.C.K. to add in new races. I can get you models. Hell I all ready have them, check my gallery at www.taurni.sofurry.com WARNING content is mixed SFW and NSFWIf you're still available, I'm more then willing to add the races. I have quite a bit of experience with the G.E.C.K, although I havent done a whole lot of races. I personally am looking for a otter, but thats probably not going to happen. Edited October 24, 2015 by Heartliss Link to comment Share on other sites More sharing options...
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