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Is it possible to pry out a certain mesh/texture out of a large scripted mod package?


Imrama

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I'd like a simple replacer for Eleidon's Ward shield, for example. There's a great particular replacement for it in a mod package called "The Forgotten Shields" (http://www.nexusmods.com/morrowind/mods/42112/?), but it comes with a bunch of other designs that I'm not a fan of, and it's also not a pure replacer. It changes stats to some shields and adds new items to the game, which I want to avoid entirely.

 

I'm wondering if there's a way I can just take the mesh, texture, and icon files related to the item I want and stick them into the data files in a format that the game would understand and register it appropriately so that it just changes the item and nothing else.

 

Thanks in advance for any and all help on this.

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But do I not need to rename the texture/mesh files to accommodate the original files of the shield? His subfolders are also named oddly, from my observations. The mod uses an .esp to bring it all together would be my assumption. Oubliette, would you be able to elaborate a bit as to how you would go about this?

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If, in the original game, the item you're looking to change the mesh of has a unique mesh then just rename Painkiller_Rider's mesh to match that name. What texture is used by a mesh is stored in the mesh's NIF file.

 

If, in the original game, the item uses the same mesh as a number of other items you'll need to use the CS to change the NIF file used. Change it from the default, shared mesh to the new, unique one.

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I think it's a shared default mesh, even though its a unique item because I can't find the .nif openly exposed in my data files. My last question is that in the CS, it says that the texture file being used is a .tga file. The replacer mod for this item has both a .dds and a .tga file for teh texture. Which one should I point it to? Is there a way to point the item to both?

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