Danikov Posted January 6, 2015 Share Posted January 6, 2015 (edited) I am not happy with the the properties of consumables,I tried to search and test mods that tweak these but couldn't find anything I liked, and I'd like to tweak them by my own preference,so my question is,how do I get started and how am I supposed to do this? EDIT : I am going to be more specific about this,I want to modify all the consumables' properties,my aim is to make them much more logical and realistic in order to enhance the hardcore mode.Plus,I have stumbled upon GECK(seems like that its the only thing I need) and tried to fiddle around with it,I have found where are all the ingestibles are located,but I do not know how can I edit their properties and buffs,so if anyone could help me out in this,it'd be greatly appreciated. Thanks. Edited January 6, 2015 by Danikov Link to comment Share on other sites More sharing options...
ArekkusuStorm Posted January 7, 2015 Share Posted January 7, 2015 (edited) Just double click an ingestible and you'll see a list of effects on the right side of the window that pops up. Double click one of the effects and you'll be able to change it to your liking. Edited January 7, 2015 by ArekkusuStorm Link to comment Share on other sites More sharing options...
Danikov Posted January 7, 2015 Author Share Posted January 7, 2015 (edited) Just double click an ingestible and you'll see a list of effects on the right side of the window that pops up. Double click one of the effects and you'll be able to change it to your liking.Thank you for replying.I have figured it out after fiddling with all this even more,but still,thank you.Just one more thing,I want to submit it as an .esp that has only the tweaks of mine,how do I do so? EDIT : I got another question - How can I make the game give the player a Lunchbox after he consumes a Caravan Lunch for example? Edited January 7, 2015 by Danikov Link to comment Share on other sites More sharing options...
ArekkusuStorm Posted January 8, 2015 Share Posted January 8, 2015 (edited) "Just one more thing,I want to submit it as an .esp that has only the tweaks of mine,how do I do so?" What? As for the Caravan Lunch thing, go to Base Effects and make a new effect.Change the Editor ID and Name to whatever you want.Set the effect archetype to script and press edit on the Assoc. ItemMake a new script that has: scn CaravanLunchScript Begin ScriptEffectStart additem CaravanLunch 1 1 End Hit save, set the Assoc. Item to CaravanLunchScript and check off these boxes:Go to the Caravan Lunch ingestible and add the new effect you've created. (Haven't tested, but it should work) Edited January 8, 2015 by ArekkusuStorm Link to comment Share on other sites More sharing options...
Danikov Posted January 8, 2015 Author Share Posted January 8, 2015 Thank you very much,gonna get to work now. and about my first question,forget about it,it was rather stupid to ask. Thank you very much once again! Link to comment Share on other sites More sharing options...
Danikov Posted January 9, 2015 Author Share Posted January 9, 2015 (edited) I have made several tweaks to some ingestibles by now,but there's something wrong,I made some of the ingestibles increase or decrease stats like hydration,hunger and radiation over time rather than instantly(much like stimpaks heal over time),but ingestibles that have this stat 'over-time' increase/decrease and the magnitude of the effect is low as about 1 or 2 for x seconds,the game sets these to 5 for x seconds,why does this happen? Thanks. EDIT : Damn it,nevermind,I forgot about the fact that the survival and medicine skill apply multipliers on ingestibles' effects. Edited January 10, 2015 by Danikov Link to comment Share on other sites More sharing options...
Danikov Posted January 15, 2015 Author Share Posted January 15, 2015 (edited) I am willing to apply some tweaks to crafting and loot as well,therefore I have some questions:1) How may I apply changes to loot using GECK?2) I want to make some items appear on corpses (of creatures mostly) only if the player has a specific item in his inventory,is it possible? An example : If the player has a Knife,he may loot Gecko Meat from Geckos.Something related is possible,if the player has the ' Thems' Good Eatin' ' perk,it allows the player to have a 50% chance to loot Blood Sausage from creatures' corpses,so I suppose there's a way to do the same by using item-related conditions...?3) Is there a limit on how many crafting ingredients the player can use in order to craft something? *EDIT : Please ignore this edit. Thanks. Edited January 17, 2015 by Danikov Link to comment Share on other sites More sharing options...
Recommended Posts