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Where can i find a modding team, or a modder willing to help?


robertward203

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If the model was rigged to the Fo3 skeleton, would it still work in New Vegas?

no one knows. But imo it is very likely the same skeleton. so rigging to the F3 skele won't be wasted time as the skin will be compatible.

though there may be a difference in the nif format itself, so some change maybe needed to any exported nifs made for fallout3 to get them to work in NV. at a worst case, nifskope will need to be updated to open and read the NV nif format so it would be possible to do nif manipulative to get it working. if thats the case, ideally the max/blender nif exporter will to be updated as well.

But I don't think any of that will be much of an issue tbh.

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I'm surprised it's taken me this long to think of this, but what if you made it?

 

I mean, you're an experienced modder and you're good at all aspects of making an armour mod, like in your cyberman suit. I've made meshes for the whole upper body so if there are any parts you don't want to make, you can just get them from there. And you've said so yourself that the bones wouldn't be too hard, only tedious, to do. If it's really tedious i won;t offer a specific price, just say how much you want, or how much you think you should get.

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You need to remember that most modders only mod on their spare time. They have lives, jobs, and family's, and normally have a few projects of their own...so for Toxa and Jaysus I can understand if they didn't respond, Saying they think their to cool to help people because they didn't respond to a request is going a little far...Jaysus has helped out many people and the nexus and Toxa's english isn't to great...Plus afaik or at least what I heard Toxa has been banned from the nexus so he cant really reply...unless you contacted him else where. Idk about ghogiel I'm more then positive he can speak for him self, but I'm also pretty sure he has some stuff on his plate as well. Most modders mod out of self interest so sometimes they simply wont take up a project even if money is being offered. No offense intended in this post btw.

 

On a final note your request in itself is actually a pretty complex and time consuming request even when you are willing to pay and have created some of the meshes already. Even with that there's a good 2 weeks to a month of dedicated work id say. You need to finish the meshes you haven't, optimize the poly counts on them for the game. UV unwrap it.. Texture it. Create the bones/Rig/Weight Paint it and finally put it in game...There's only a small handful of people on the nexus even capable of doing that. Let alone half of it. And I'm not trying to discourage you just saying its a pretty big request.

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yea, sorry if i'm sounding a little selfish, well, a bit more than a little, but it's just that i really wanted to get this in-game. That's why i was originally trying to find a modding team, so that they would be prepared to give up their time.

I'm beginning to think about just abandoning this whole idea, but i'm hoping i don't have to, although it might come to that.

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Well i can tell you this much, For a good job and what you want id start looking at a price upwards of 100$. But since you said you've already started to do it yourself. Why not just keep going? You prolly have a better chance of getting it in game any time soon if you do it yourself. It wont be easy but then again nothing in the world that's worth having comes easily, and you'll save yourself some money in the end and you wont be limited to some of the limits of paying for the model yourself. Meaning you can use game assets as starting points it wont have to be a completely from scratch mesh.
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$100 in USD? I never would have though it would be that much. The reason i couldn't do it myself is that i can't import the Fo3 skeleton into 3ds max, nothing happens when i try. But then again, i had it .nif to .obj and imported that into 3ds. I tried to install the plugins from niftools but there wasn't a readme so i had no idea where to put them. Will i just have to rig it? and what does skinning and stuff mean? I'l lforget about textures for a while
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I dont work with Max im a Blender so I cant help you there. Skinning is just retexturing something. If the mesh is already finished and you dont wanna do textures then yes all you have to do is rig the skeleton to the mesh by weight painting. But again I dont use max so there may be more or less that needs to be done...That's more a question for ghogiel as i believe he uses max. and I kno 100 bucks is a lot right? but technically if you charged by hour it'd prolly be a lot higher.
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Skinning is just retexturing something.

....

skinning: is adding a skin modifier to a mesh and skinning it to a skeletal bone rig or biped. also some times referred to as rigging. rigging can also mean actually rigging a skeleton, by adding wiring, constraints, controllers, ik etc. will make the simple bone hierarchy more like a puppet with easy to use controls to make getting good results with animation keyframing possible.

 

Skinning, has nothing to do with texturing, retexturing or textures. This is some stupid slang term fps noobs use in referring to both textures AND meshes. interchangeably. yeah it makes no sense what so ever. afaik it comes from some game modding circle. it irks me some what, especially now it is used so interchangeably to refer to both meshes and textures. confusing isn't it.

 

 

and I kno 100 bucks is a lot right? but technically if you charged by hour it'd prolly be a lot higher.

an outfit will probably take me 40hrs min to complete right down to the icons. especially now since I pretty much only do 'nextgen' workflow style. I suppose I could make something pretty good in maybe 20-25hrs. tbh there is not much chance of making an entire outfit in under 20hrs, that would be a feat I would like to repeatedly accomplish. :ninja:

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Ive never heard of skinning used in that term before...but that's prolly because I come from that fps noob community circle you talk of :thumbsup:. Although I do agree it doesn't make sense when used in the term for meshes but for textures I think it fits. but that's just an opinion. Off topic though...
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