Ghogiel Posted May 24, 2011 Share Posted May 24, 2011 It is better. Straight up it cannot compare. You may still need the nvidia plugin for it's normalize function and also the nvidia dds authoring tools.. which don't work correctly in newer versions of photoshop. Also get xnormal for its photoshop plugin. Link to comment Share on other sites More sharing options...
Ghogiel Posted July 5, 2011 Share Posted July 5, 2011 Also note that nDo is +y normal maps. After creating them, to get 3ds max -y normal maps, you need to invert the G channel. oblivion and F3 use max tangent basis and normal map orientation. Link to comment Share on other sites More sharing options...
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