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Posted

It is better. Straight up it cannot compare. You may still need the nvidia plugin for it's normalize function and also the nvidia dds authoring tools.. which don't work correctly in newer versions of photoshop.

 

Also get xnormal for its photoshop plugin.

  • 1 month later...
Posted

Also note that nDo is +y normal maps. After creating them, to get 3ds max -y normal maps, you need to invert the G channel.

 

oblivion and F3 use max tangent basis and normal map orientation.

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