Ghogiel Posted May 24, 2011 Posted May 24, 2011 It is better. Straight up it cannot compare. You may still need the nvidia plugin for it's normalize function and also the nvidia dds authoring tools.. which don't work correctly in newer versions of photoshop. Also get xnormal for its photoshop plugin.
Ghogiel Posted July 5, 2011 Posted July 5, 2011 Also note that nDo is +y normal maps. After creating them, to get 3ds max -y normal maps, you need to invert the G channel. oblivion and F3 use max tangent basis and normal map orientation.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now