alphatau Posted October 7, 2010 Share Posted October 7, 2010 This is a strange bug, after so many hours 3-23 doesn't matter, Oblivion auto crashes after loading the savegame (don't get the corruption message). If I try loading from a previous saved game I eventually run into the crash bug at about the same hour. Ex. If I crashed at 3.23 I'll crash at 3.23 even after playing a really old saved from 1min into the game. I've tried reinstalling but it didn't help much. Completely umodded oblivion rarely crashes (but isn't as fun). My comp matches the recommended req for modded oblivion. My load list: Oblivion.esmJog_X_Mod.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Items Add-On.esmCobl Main.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmTamrielTravellers.esmFCOM_Convergence.esmKvatch Rebuilt.esmCM Partners.esmHorseCombatMaster.esmOblivifall Master File.esmBeautiful_Women_Revised.espHandsome_Gents_Revised.espUnofficial Oblivion Patch.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espMOBS SI.espFrancesco's Optional Chance of Stronger Bosses.espFrancesco's Optional Chance of Stronger Enemies.espFrancesco's Optional Chance of More Enemies.espFCOM_FrancescosItemsAddOn.espFranOBSEConfig.espNatural_Weather_by_Max_Tael.espNatural_Weather_with_darker_Nights_by_Max_Tael.espNatural_Weather_by_Max_Tael_RD.espNatural_Weather_with_darker_Nights_by_Max_Tael_RD.espNatural_Habitat_by_Max_Tael.espNatural_Water_by_Max_Tael.espPCSoundGarrett.espDID3_DoubleTrouble.esppersonality_idles4_nopc.espP1DrobesOver.espP1DseeYouSleep.espRegrowing Nirnroot - Dissappear Reappear.espSoT_Holiday.espUnsafe Streets.espEnhanced Economy.espOblivion Alive.espCrowded Cities 15.espCrowded Roads.espMap Marker Overhaul.espAlluring Potion Bottles v3.espAlluring Wine Bottles.espClassyClothingCompendium.espThieves Arsenal.espRope Ladders v1.espFrancesco's Mage Equipment.espCobl Glue.espCobl Si.espOblivion WarCry EV.espFCOM_WarCry.espOscuro's_Oblivion_Overhaul.espFCOM_Convergence.espFCOM_RealSwords.espFCOM_LessRats.espMart's Monster Mod - Extra Wounding.espMart's Monster Mod - Looting NPCs & Creatures.espMart's Monster Mod - No Carrion Rats.espMart's Monster Mod - No Undead Rise.espMart's Monster Mod - Zombies for Body Meshes.espMart's Monster Mod - Dungeons of MMM.espMart's Monster Mod - Gems & Gem Dust.espMart's Monster Mod - Farm Animals.espMart's Monster Mod - Diverse WaterLife.espMart's Monster Mod - AlienSlof Horses Complete.espTamrielTravellers4OOO.espTamrielTravellersItemsNPC.espTamrielTravellersItemsCobl.espFCOM_TamrielTravelers.espFCOM_DiverseGuardUnity.espFCOM_Archery.espFCOM_FriendlierFactions.espMart's Monster Mod - Shivering Isles.espMMM-Cobl.espCyrodiil transportation network OC.espBHC_Expanded.esp(DC) Sutch Reborn.espICEXPAND.espJagnot- Imperial City Library V1.3.espKragenir's Death Quest.espKDQ - Rural Line Additions.espKvatch Rebuilt - OOO Compatibility.espKvatch Rebuilt - Leveled Guards - FCOM.espThe Siren's Deception.espElder Council Plugin 1.1.espthievery.espthievery - EE patch.espVaultsofCyrodiil.espza_bankmod.espRTT.espMannimarcoRevisited.espMannimarcoRevisitedOOO.espElsweyrAnequina.espVergayun.espHeartOftheDead.espOblivifall - Losing My Religion.espNatural_Vegetation_by_Max_Tael.espCliff_BetterLetters.espCliff's Daggerfall Uriel Septim and Ocato.espDungeon Actors Have Torches 1.6 CT.espM.O.E. - New Classes.espmore books teach.espOblivifall - Ambiant Dungeon SFX.espOblivifall - Closing Time.espOblivifall - Let's Talk!.espOblivifall - Something's Not Right.espPersuasionOverhaul.espRoleplaying Dialogues.espKobu's Skip Intro Mod.espRealisticFatigue.espRealisticForceMedium.espRealisticMagicForceLow.espGalerionUnarmoredAcrobatics.espRealSleepExtended.espPJs Spell Compendium - Spell Requirements.espSupremeMagicka.espSM_ShiveringIsles.espSM_OOO.espSM_MMM.espSM_COBL.espSM_Scrolls.espMidasSpells.espMidas OscuroGems.espMart's Monster Mod - Midas Creature Ingredients.espMidas Tigernolevel OBSE.espStealthOverhaul.espRenGuardOverhaul.espkuerteeClothingMatters.espDeadlyReflex 5 - Combat Moves.espSM_DeadlyReflex.espOblivion XP.espLet There Be Darkness - Cyrodiil + SI.espAlienSlof's Oblivion Better Beasts.espBeautiful People.espCM Partners.espCM Partners NPC NE.espCM Partners More NPCs NE.espbgMagicEV.espbgMagicSpellTomes_for_WryeBash.espbgMagicEVStartspells.espbgMagicEVAddEnVar.esp[GFX]_Initial_Glow-all.esp1310-Chamelion-NoRefraction-TESSource.espbgMagicShaderLifeDetect.espbgMagicLightningbolt.espCDM - Evening Lockdown.espBashed Patch, 0.espkuerteeCleanUp.espStreamline 3.1.esp Link to comment Share on other sites More sharing options...
MotoSxorpio Posted October 8, 2010 Share Posted October 8, 2010 Oblivion, Official patches, Unofficial Patches, COBL, Frans, MMM, OOO, FCOM. Race mods and anything dealing with changes to game mechanics follow FCOM. Anything that adds Hair or Eyes should go right before your RACE mods unless they patch a race. Deadly Reflex and SM_Deadly need to be the next to last then Bashed Patch. Midas should go before Supreme Magicka and All Other Supreme Magicka should go right after FCOM, including any other magic or game setting changes to Oblivion.esm such as all those bg_mods. Anything that adds just an item with NO scripting on the weapon can go anywhere after your Magic mods and Race mods. Streamline can go anywhere in load order, but very last is best. All CM Partners stuff should go together and low in the order, after any changes to Race or Stock equipment. IMHO, get rid of Oblivion XP and use Elys uncapper along with Kobus Advancement or Realistic Leveling. I hope this helps. This method is going by what a mod does or changes in the game rather than like BOSS or others, where the time of creation is used more. Link to comment Share on other sites More sharing options...
alphatau Posted October 12, 2010 Author Share Posted October 12, 2010 Oblivion, Official patches, Unofficial Patches, COBL, Frans, MMM, OOO, FCOM. Race mods and anything dealing with changes to game mechanics follow FCOM. Anything that adds Hair or Eyes should go right before your RACE mods unless they patch a race. Deadly Reflex and SM_Deadly need to be the next to last then Bashed Patch. Midas should go before Supreme Magicka and All Other Supreme Magicka should go right after FCOM, including any other magic or game setting changes to Oblivion.esm such as all those bg_mods. Anything that adds just an item with NO scripting on the weapon can go anywhere after your Magic mods and Race mods. Streamline can go anywhere in load order, but very last is best. All CM Partners stuff should go together and low in the order, after any changes to Race or Stock equipment. IMHO, get rid of Oblivion XP and use Elys uncapper along with Kobus Advancement or Realistic Leveling. I hope this helps. This method is going by what a mod does or changes in the game rather than like BOSS or others, where the time of creation is used more. This this as suggested, so far so good. It also seems it likes to crash on particular game times (Heartfire is popular). I've seen this linked to ICEXPAND mod and I've disabled it for now. Link to comment Share on other sites More sharing options...
bben46 Posted October 12, 2010 Share Posted October 12, 2010 Oblivion has a memory allocation problem, even with mods that flush the memory and extra memory programs for 64 bit systems eventually it will run out and crash. Typically it does this when it has to load in a large amount of data all at once - such as when you enter or leave a structure, city etc. Or when some mod wants to load in extra stuff and there isn't enough space. When you load a save game it dosn't clean the ram like it should so there may not be enough ram to load, even though you have plenty installed. Crashes are Oblivion's way of telling you it's time to take a break. Save often to avoid frustration. Exit the game every once in a while to allow windows to recover the ram. Here is a link to Bben's Crash Helphttp://www.tesnexus.com/articles/article.php?id=298. Link to comment Share on other sites More sharing options...
madgamer Posted October 12, 2010 Share Posted October 12, 2010 You might try installing a OAF MOD file in the my games folder. Just search for it on Nexus Madgamer Link to comment Share on other sites More sharing options...
madgamer Posted October 12, 2010 Share Posted October 12, 2010 as a second piece of advice which no doubt will be hotly debated by many when you mix a lot of MOD's even with the best MOD manager (what ever one that is) you will get to the point where you are at. No MOD manager can keep conflicts from happening. I have seen one guy who had 150 MOD's and claimed he never had any trouble. The only way(and this is not certain) is to start will plain Oblivion and add on at a time but even the ORDER you add them can make a difference . Heck If you check out my post on getting Oblivion to run in win 7 Pro on steam for my system just running the esm file and it will lock up, it tells me it does not recognize my 2 9800GTX video cards. if it were me I would play a regular game and add a few MOD's then play another game and add a few different ones. When you have as many as you do it can cause trouble depending on your system. Sooner or later the bomb will go off. I believe not being an expert using a MOD manager that this will keep happening till you figure out where the conflict is and by that time you might be as old as me LOL Madgamer (age not given) Link to comment Share on other sites More sharing options...
Smooth613 Posted October 13, 2010 Share Posted October 13, 2010 If you want to play heavily modded Oblivion you need to realize it's gonna have conflicts, and as a result crash sometimes. Until you work out these conflicts and understand why they are happening you'll continue to have what are seemingly random problems. Read on. I see you have Wrye Bash which is awesome and I'd never go without, but if you want an extra level of compatibility and conflict detection, I will suggest TES4Edit. You'll be able to alter and avoid conflicts and tailor things to your liking, even building your own custom patch or filter and much more. This is not for the faint of heart though. You will need a good understanding of what each mod does and how overrides work. You also need to recognize a 'bad conflict' and a conflict which is just an override, being the desired result. This is often referred to as 'conflict winners' and 'conflict losers'. But you the user has to decide which one takes precedence depending on what the conflicting mods are trying to do. If you're not willing to put a lot of time and a lot of reading do not touch the above program. If you do, against my advice, make sure you back everything up. You can totally destroy your game with a few wrong clicks. Again a lot of reading is necessary to understand even some of the basics of what TES4Edit is doing. The manual, tome of knowledge, is 35 MB in a .pdf. That's a rather large amount of information. Link to comment Share on other sites More sharing options...
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