OtakuFantasy Posted January 8, 2015 Share Posted January 8, 2015 (edited) i had a thought about HDT grass?.. 1. is this mod already around 2. is it possible to create HDT grass in the first place?.. 3. can some one try to make HDT grass physics? ^ _ ^ Edited January 8, 2015 by OtakuFantasy Link to comment Share on other sites More sharing options...
SweRaider Posted June 27, 2015 Share Posted June 27, 2015 I second this. Although it probably has to be limited in some way since it would be pretty laggy if you have a bunch of NPC bodies flattening the grass (I would probably still use it though even if it raped my system.. xd) Link to comment Share on other sites More sharing options...
iraido Posted June 27, 2015 Share Posted June 27, 2015 That would be laggy as hell since HDT can be pretty CPU-intensive Link to comment Share on other sites More sharing options...
firepower02 Posted June 27, 2015 Share Posted June 27, 2015 hdt grass? the hdt hairs clip through the neck, don't grass already clip with npc? Link to comment Share on other sites More sharing options...
bben46 Posted June 27, 2015 Share Posted June 27, 2015 The higher the resolution the bigger the fps hit. And because there can be a lot of grass an even bigger hit. So, yes. But probably not worth it. Try the search function, there are a lot of grass mods to choose from. :thumbsup: Link to comment Share on other sites More sharing options...
Di0nysys Posted June 28, 2015 Share Posted June 28, 2015 It doesn't have to necessarily be CPU intensive. Perhaps it could be coded that only the grass around the player is HDT enabled, and then, we can dynamically enable/disable grass areas as the player character moves through the world. The rest of the grass is HDT-disabled until the player approaches. Don't have a clue how to do that myself, but conceptually, that's how u'd go about the CPU use problem. Link to comment Share on other sites More sharing options...
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