Trypal7 Posted October 11, 2010 Share Posted October 11, 2010 Ok, is there a way to create a new unpainted blank raw texture template for custom creatures? I modified the dog mesh (blender), I changed the mouth, the size of the head and ears and body etc. I'm at a point where I have it working in game, no problems there. All changes show up correct, animations etc all good. It's the texture part thats got me hanging, the stock texture shows up all patchy and distorted as I figured it might. So, I need to make a new texture template for the newly shaped body. Link to comment Share on other sites More sharing options...
Trypal7 Posted October 11, 2010 Author Share Posted October 11, 2010 Ok, is there a way to create a new unpainted blank raw texture template for custom creatures? I modified the dog mesh (blender), I changed the mouth, the size of the head and ears and body etc. I'm at a point where I have it working in game, no problems there. All changes show up correct, animations etc all good. It's the texture part thats got me hanging, the stock texture shows up all patchy and distorted as I figured it might. So, I need to make a new texture template for the newly shaped body. When I removed the mangy mut hair things off the back of the stock mesh, a hole on each side is left on. How do I fill those holes?. I fill them and when I go to export, blender stops and says that "some faces not assigned to any bodypart" even though they are filled and looks smooth in object mode. But if I leave them as is, well refer to screenshots :) Help me, please Link to comment Share on other sites More sharing options...
Ghogiel Posted October 11, 2010 Share Posted October 11, 2010 "some faces not assigned to any bodypart" sounds like you have not added that new face to any of the dismember partitions. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted October 11, 2010 Share Posted October 11, 2010 Select the vertices, then in the dropdown box find the vertex group that starts with BP_ that best matches where they should go. BP_Torso, BP_head, etc... For the texture template, go like you're going to mod the UV.. split the window, make one a UV window, select all your vertices, etc... In your UV window look for UVs->scripts->save UV face layout. It will give you some options, set those as you need, and then save the tga file wherever you want. It will just be a white image with your faces drawn on it so you know where to draw the textures. Link to comment Share on other sites More sharing options...
Trypal7 Posted October 11, 2010 Author Share Posted October 11, 2010 Got problems still...:( Do I use blender or nifskope to assign the new face? I did something that sounds like what was said. I'm sure I'm doing it wrong, lol, still help:) So I used that function on the bottom left, found that it's the neck partition that face goes to, but even after hitting the select button, as you see it lit up the neck and that face, I saved it as a blender and exported it , but still messes all the texture up. In the photo you can see that new face has the whole template in it while the rest of the dog looks like a bad quilt. ? Link to comment Share on other sites More sharing options...
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