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Now,,,Why is'nt oblivion an online rpg?


Merj

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Because Oblivion is so broken that it's not funny. You can get a set of items that can reflect all melee damage, make spells that reflect or absorb all magic damage, and merely enchanting an item, making a spell, or leveling a skill can break the game into over nine thousand pieces. And that's before you use the game-vaporizing 100% Chameleon suit. If people combined the 100% Reflect Damage suit with a spell that does 100% Reflect Spell for X number of seconds, nobody would die in the game from anything short of traps, long falls, or arrows.

 

Also, Bethesda tried it in Battlespire and it failed horribly.

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Besides the fact that I'm quite grateful it isn't an online game, it just wouldn't work in its current state. The ability to mod the game would be impossible and the game hasn't received the balancing needed for multiplayer. They've already tried to do everything in one game, let's not make it even broader.
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If you were to make a game like Oblivion into any kind of multiplayer, the first thing you MUST do is kill off any mods and force everyone to play pure vanilla. And - the game engine is not suited for multiplayer so you would have to remake the entire game anyway with a new game engine. So why not make a new game?

 

If you really want an on line multiplayer game set in a medieval sword and sorcery milieu, get World of Warcraft or Runescape.

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You may as well ask "Why isn't Oblivion a rhythm game?" or "Why isn't Oblivion an RTS?"

The answer is: because Bethesda didn't make it one. Or am I being obtuse?

 

I can't say I'd want to see Oblivion as an MMO, but a co-op game in the vein of Borderlands would be interesting. It'd be like having a companion mod but without quite as many instances of accidentally killing your party -- unless you're really, really bad.

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In order to play Oblivion online, everybody would have to have all the same mods, or none at all.

 

Have you modded the game? If you play regular vanilla on PC (why????), you may not be aware of just how personal and unique each person's game can be. If your modded game had a modded item, like a powerful sword with a skull on the hilt, and you tried to kill some other player, that player would see you killing them with nothing, because they don't have that mod themselves.

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Bad idea.

No matter how big they make TES games, I will always want them as single-players only.

 

My dream is that they will one day release a TES game that encompasses the entire continent of Tamriel. It could be like an MMO, where they release provinces one at a time, constantly reworking previous releases and upgrading the game in general, like WoW.

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Bad idea.

No matter how big they make TES games, I will always want them as single-players only.

 

My dream is that they will one day release a TES game that encompasses the entire continent of Tamriel. It could be like an MMO, where they release provinces one at a time, constantly reworking previous releases and upgrading the game in general, like WoW.

 

They already did that in Arena, but it wasn't multiplayer.

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Because it kind of breaks the whole "immersive game world" aspect of the game if it's loaded with Naruto333s running around spamming about the "ebony +20fire" or "100% cham cowl" they're selling for "cheap 100k gold." Let's face it, it would be impossible to have a game that's as deep as Oblivion with other player characters running around. They would instantly create their own community, and it would overpower the perceived "society" of Cyrodill, thereby ruining the whole point.
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