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Sebiale

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Everything posted by Sebiale

  1. I'm seeing the same behavior as OP--the quicksearch can search partials, but the main search page seems capable of only searching full words. I can't say that's a new behavior or not, I don't think I've ever tried searching a partial in the main menu before.
  2. I feel like this would be a very useful tool, especially for older games. We have the Version field, but the problem is that it doesn't really mean anything except to the mod authors. To me it seems that having a field with a dropdown that the authors are required to have set with one of a few status indicators would be highly beneficial. At its most basic I think the goal would be to mark mods as either "in development" vs " feature complete" If you can then set it as a search attribute you would have the ability to filter down to mods that at least claim to be complete. Modders would be more easily able to find mature files, and mod authors could expect that people who are downloading "in development" mods would be more inclined to leave useful feedback. Or at least that's how I think it would end up. Possible drawbacks? Maybe that it would cause some confusion over "feature complete" mods being more buggy than expected because there would be fewer people testing them during their development. Or the reverse, where you have a mod like SkyUI under SE which, per the dev, is an unsupported alpha version. Arguably that means it would fall under "in development" in this theory of mine. That could mean very useful mods go unrecognized or that the utility of the status field degrades because incomplete mods still posses an important function for their communities. Unsure of any technical difficulties this kind of implementation would face. Maybe not applicable unless it can be set on all mods, which would be a mess for any existing games.
  3. How does that translate to periods of time that aren't 7 days though? Or are you saying it always uses endorsements over the first 7 days of its existence?
  4. Seems to be working better now, though differently. So now if I add an endorsement filter it still loses the Unofficial Patch, but the maximum on the filter bar changes from 136K to 720K. So once I push it up to that everything is fine. Same behavior on Firefox and Vivaldi. ETA Went to Skyrime SE's Gameplay category in both browsers as well, it starts with a max of 136K, after applying an endorsement filter it gets locked to 1753. Can't seem to reset it short of clearing the browser history. :psyduck:
  5. I saw this happening a few months ago, seems to be happening again, though only with one mod this time, so maybe a different problem. Basically, the maximum for the filter 136672, but the highest rated mod is Unofficial Patch at 136673, so once you apply an endorsement filter the Patch vanishes. Not a huge issue since it is, after all, the Unofficial Patch, but it seems odd that it could happen at all.
  6. So example. Let's say I sort by Trending over the entire lifetime of a game on the Nexus, I think Trending is determined off of endorsements / time. What I'm not sure about--when I sort by all time, is it going to measure endorsements for a file / the time since each file has first existed, or divided by the overall lifespan of the game?
  7. Is it possible to change the distance at which NPC dialog starts to fall off? It's realistic but annoying when trying to listen to them talk. In a similar vein, it'd be nice if subtitles would trigger from further away, and if there was a way to have more than one character's subtitles available at once. Would something like this be possible?
  8. I don't like how quickly NPCs become quiet as I move away from them, or how the subtitles don't trigger if I'm not close enough. Any mods that can fix that? Or maybe an ini file?
  9. Resurrecting this thread to note that what appears to be the same issue is happening with Body, Face, and Hair where its Endorsements capped at 5090. I was able to fix it by going to another category (armor in this case) and then going back to BFH, but as soon as I tried to filter it by Endorsements it capped at 5090 again. I use Firefox (64.0.2) so I tested it in Vivaldi which is a Chromium browser where I wasn't logged in and the same behavior recurred. So at this point it seems to be on the site end. ETA: Also happening with Bug Fixes, goes from 95K to 58K. ETA2: Similar problem is happening with the Skyrim (Oldrim) Nexus when browsing mods. Confirmed with Alchemy so far.
  10. Just curious, are there operators for the search boxes on the filter menu?
  11. Maybe I'm using it wrong, but to me the Tracking feature what you should use to keep track (lol) of the mods that you plan to use or are using. But the Center doesn't seem well equipped to handling anything more than a few dozen mods. A lack of column sorting, filtering by keyword, and no ability to edit more than one at a time, particularly for removal, makes me wonder if maybe I'm misunderstanding what it's for? I feel the ability to export a text copy of the information would be helpful there as well.
  12. Is there a mod that will cause NPCs to change clothing based on where they are? Looking in particular at a Frostfall playthrough and I'd like it so that if NPCs are outside they wear clothing appropriate to Skyrim's climates. So in the northern area if they go outside they wear fur, heavy leather, and are completely covered. But if they go inside they would do things like stop wearing heavy clothing and transition to something lighter, like they're actually sitting next to a fire.
  13. I imagine that it's calculating Endorsements/30_days_from_publication or something of that nature? Or does it have a way to measure mods that become "trending" again well after publication?
  14. Something interesting I found when browsing mods. When you just look at the armor mods with just category filtered, Immersive Armor shows as you would expect. But if you put a minimum Endorsement filter (even if it's only 2), it disappears from the list. I've attached a screenshot showing it. I imagine it's probably an issue unique to mods like IA that have way more endorsements than any other (it's 40K ahead of the next highest one).
  15. So I know that Trending represents a number of endorsement over a timeframe. But is there any documentation that explains what exactly that timeframe is? And how would that apply when I'm sorting mods on the site?
  16. SE isn't as bad as Skyrim of course, but over 10K files is a lot of mods to browse through even with filters. Of course, having specific modding wants can help narrow things down, but I feel like only searching for what I want would mean missing out on a lot of fun mods that I didn't even know I want. So, when you go browsing through mods, how do you filter it down to reasonable levels while minimizing how many great mods you exclude? My basics are to filter down to category, and then put a min endorsement of ~90. I usually sort by number of endorsements. I do have some tags already filtered out as well. I've tried sorting by trending, but it doesn't seem to make much of a difference compared to sheer number of endorsements. The problem of course is that while those settings work well for, say, alchemy--reducing it to ~20 mods, it works less well for something armor. 400 is less than half of the total, but still more mods than I'd like to go through. I could of course increase the minimum endorsements, but then I'm basically just recreating the most endorsed mods of all time just by category. And that just tends to lead to old and well-known mods, not necessarily the mods I want. So any tips would be appreciated.
  17. So I'm not entirely sure on this, but it seems to me that even at Midnight in the middle of the woods or in the deepest sewers Geralt still has an awful lot of light to see by. I'm almost level 15 and I don't think I've used the Cat potion yet. Is this something deliberate or is it a result of my gamma? And if it is deliberate on the devs part, are there any mods that make night a lot darker? Although all that said, maybe it's meant to represent Geralt's nightvision, though it kind of ruins the point of the Cat potion in that case.
  18. This idea was inspired by a recent update to Firefox, so a few other people here might also have seen this. In the last few updates, Firefox removed Tab Groups as a default feature, but it's now a kind of semi-official addon (I don't really know the details, but I don't think they matter here). As a part of this, when you have Tab Groups installed you can go to a specific page detailing the addon (about:tabgroups), and if you go to the About page, you will see this. In particular, I'm interested in that Development Status. Basically, the addon developer is valuing his time in development of the addon at $5 per hour he works on it. When this page was first deployed, he was at about -50 hours (hours loaned, as he put it), he is now at nearly 300 hours "banked" (so over $1500 for the addon development at this point). So to reach my point: I'm wondering if something like this might be useful a way to help incentivize mod donations (and thus help keep mod development flourishing) on the Nexus. Basic idea is roughly the same--mod authors would select a value that they feel is reasonable for their time to develop and then keep a record of the time they spend working on their mods. This development loaned vs banked (doesn't have to be the same terms of course) would be viewable on the mod page(s) (and maybe another that totals time spent across mods for an author). Hopefully people would then have a sense of what the author's time is worth, but without having to do anything like purchase the mod upfront. Any obvious concerns or problems I've overlooked? Does it seem like it would help mod authors in an appreciable way? Would it hurt in any way? Are there any major difficulties in implementation? I'm not really sure how the economics would work out over time. ETA: Maybe incentivize is the wrong word. Promote maybe? Encourage?
  19. Is there a way to download or edit in the Ard'aenye sword for modern versions of the game? Also, when importing saves to Witcher 2, will anything in the inn storage carry over, or just what Geralt is holding (so am I limited to three swords)?
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