ghostfc3s Posted October 14, 2010 Share Posted October 14, 2010 Is there a way to join the shoulder pads of the armors to the shoulder joint or arm point on the skeleton so that the shoulder pads move with the arms rather then just clip through them? Link to comment Share on other sites More sharing options...
Ghogiel Posted October 15, 2010 Share Posted October 15, 2010 yeah, sort of. It is rather circumstantial to the actual model in question, and could be a bit of a rigging head ache. The best solution imo is how the mesh is modelled rather than working around it during rigging, but then these situations just can't really be avoided sometimes. There isn't an easy way except spending time studying the rigging and mesh of something that works in this regard and is close to your mesh. And then spending time tweaking the rigging on your mesh until you are satisfied or give up and just go with it. Link to comment Share on other sites More sharing options...
ghostfc3s Posted October 15, 2010 Author Share Posted October 15, 2010 The giving up and just going with it seems to be the norm. Lol. I havnt done much with the rigging and bones. Any good tutorials for that? Link to comment Share on other sites More sharing options...
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