Jump to content

Knights of the White Stallion


jimbo553

Recommended Posts

Well I have less than 255 actually activated, and less than the limit for unactive ones, as oblivion runs fine as long as the bashed patch isn't activated.

 

If oblivion runs as long as the bashed patch isn't activated, there there is something wrong with your bashed patch. First thing I would check is that the rebuild of the patch was successful (to make sure that a mod that you've removed is not still a part of your patch - happened to me once). Then I would recommend changing the options for your bashed patch (unchecking things to see what effect it has on the rebuilt patch and your game).

Link to comment
Share on other sites

BOSS says nothing. The log just says their names, no additional advice.

Well now

 

your load order has only one occurrence of the phrases

 

ever

glad

 

 

two occurrences of

 

fore

 

but its not the one you need

 

 

 

so this implies that BOSS simply isn't running properly

because it neglected to tell you that you are missing the ESP's that the two listed patches REQUIRE

 

making it obvious why your game is K-Rashing

Link to comment
Share on other sites

I've looked through the bashed patch and made sure no unused mods are checked, made sure it finished properly, as well as tried unchecking tweaks and things like the ooo esps in relations and factions since I have fcom. As to the patches with missing masters, I do have both those mods, I simply used a merged esp for all Unique Landscape esps with the master for the patches manually changed via wyre bash. Btw the UL merged esp works by itself, so it isn't that which is causing the crash. It's something with the bashed patch I think, but I'm having a large deal of trouble figuring out what.
Link to comment
Share on other sites

I was under the impression it only mattered which plugins were activated, not merged, imported, or just in the directory. So I have to make it so I only have 255 plugins, regardless of their status?

 

That is what I said in an earlier post.

Link to comment
Share on other sites

Yes I was just confirming that as I have never heard it before. I don't seem to be over the limit for files in the data directory, oblivion runs without the bashed patch, but it may be that the bashed patch takes it over the limit of data by importing and merging, although I thought that is what the bashed patch was supposed to circumvent.
Link to comment
Share on other sites

Your ACTIVE esp count, according to your Wrye Bash mod list, is Hex FC, which is 252 mods NOT COUNTING all of the many inactive and merged ones. Now remembering that the game processes ALL plugins, inactive or not, I would say that takes you over the limit, wouldn't you?
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...