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Tangled Webs - An Elder Scrolls RP - Discussion


darkedge42392

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Second character sheet



Name: Ascienne Motierre



Race: Breton



Gender: Female



Age: 37



Appearance: Ascienne is a thin Breton woman with sandy blonde hair down just past her shoulders, typically worn back. Her bright green eyes are her most striking feature while being otherwise very much the typical Breton woman.She has three jagged, circular scars on her two arms, one near her left wrist, and two on her right upper arm.



Skills: Long Blade, Illusion, Destruction (specialized in corrosion spells, acquainted with most basic destruction spells), Enchant, Sneak, Alchemy (basic healing and dungeon delving potions only)



Equipment: Ascienne sports chainmail armor over a quilted leather raiment that includes a flared skirt. Her boots are also leather and reach just below the knee, the feet and shin guards are plated in steel. Her primary weapon is an estoc, Soothsayer, imbued with a custom enchantment which causes its quartz pommel stone, and in certain situations, the blade, to glow based on the surroundings. Most commonly Soothsayer glows a bright blue-green in the presence of magical objects and filled soulgems, the more powerful the item, the brighter the glow. In her off hand, Ascienne most commonly wields a peculiar trident dagger of Dwarven make that she found in an old ruin. Her leather armor is imbued with minor enchantments to protect from the weather and she has a silver necklace that keeps her head dry. None of her weather protection enchantments can hold up to extreme elements such as temperatures far below freezing, fire or being submerged in water.



Homeland: Chorrol, Cyrodiil



Personality: Ascienne is a rambunctious sort. She is quick with quips and is often bitingly sarcastic. This, understandably, rubs many people the wrong way leaving her with few close friends. The ones she does have, however, are very dear to her and she will do almost anything for them. She has a general rebellious streak and holds authority figures and public officials with little esteem.



Background: Ascienne was born to the renowned Motierre family of Chorrol in Cyrodiil. Her father was the younger brother to an Elder Council member. Ascienne's uncle had no heirs of his own, but saw the opportunity for one in Ascienne. He manipulated her father into giving her to him when she was 9. Ascienne's uncle tried to mold her into a similarly backstabbing and conniving politician. She resented both her uncle and her father, the one for trying to control her and force her to do something she did not want, and the other for being to weak to stand up for her.



Her miserable home life lead her to flee her uncle's estate in the Imperial City when she was around 12 and her Uncle was away on business. She fled to Cheydinhall where some of her more well liked and less manipulative relatives lived. She stayed with them for a few years before wander lust set in.



Ascienne began wandering Morrowind and Skyrim in search of adventure, taking a particular fascination with Dwemer ruins and the intricacies of enchantments. She eventually ended up at the College of Winterhold for a few years and better developed her magical talents. Once again she grew weary of sitting still and began to wander. After exploring numerous caves, Hagraven covens, and Dwemer ruins she began to bore of her part of the world and set out for High Rock to perhaps get in touch with her Breton roots.

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Third and final character sheet for me...and guess what his surname is?

 

 

Name: Chaldier Dorlaine Marczon

 

Race: Breton

 

Gender: Male

 

Age: 34

 

Birthsign: The Mage

 

Appearance: 5'11''; straight, dark red hair usually kept in a ponytail; a fair, tanned skin tone; glowing, intelligent, emerald green eyes; a slightly slim nose with slightly flared nostrils; modestly full, pink lips with the upper lip bowed; high, gaunt cheeks; strong, conservatively squared jaw; slightly broad chin; slightly large, rounded ears; fit, toned build.

 

Skills: Unarmored, Alteration, Illusion, Long Blade, Alchemy, Speechcraft & Mercantile; Athletics

 

Equipment: Dark brown vest and matching pants, both with pockets; dark brown leather gloves; hardened leather boots; belt with small pockets; large, purse-like pouch worn at the side, strap over the neck; a gold, ruby-inlaid ring that augments magicka regeneration; a Cyrodiilic-style steel longsword with a stamina-sapping enchantment.

 

Homeland: Solitude, Skyrim

 

Personality: Calculating, methodical, and meditative, Chaldier tends to make elaborate plans that stretch farther down a timeline than can be reasonably forseen. This tendency leaves him little room for divergence from the plan when something goes awry, and he hasn't always been able to improvise a way out of jams. He has learned to keep his far-reaching ideas from those around him unless asked his opinion, since most people dislike unsolicited advice. He is sociable and well-spoken, but has little patience for small talk and dillydallying, and this sometimes results in a small faux pas or other sort of mistake. He has a cool temper, but can be very easily annoyed, especially when absorbed in concentration on something. Unlike many travelers, he is married with two children, and has remained faithful to his wife - a fact he is very proud of. He uses his artificial extroversion as a distraction from the doubts he has about his talents, and thus isn't always able to aptly communicate his skills when asked about them.

 

Backstory: Chaldier had the good fortune of being born into the strong Marczon and Mondasten lines following the Great War. The son of Sintier Marczon and Ivania Mondasten, Chaldier displayed an astute magical talent from a very young age. He had a fine childhood in Solitude, and grew into a handsome adolescent that received both an education in magic from his parents and instruction in swordplay from his uncle Dentrom Marczon.

 

While Sintier was a healer and Ivania was a spellsword, Chaldier found himself deeply intrigued by the schools of Alteration and Illusion, as they allowed him to discover what possibilities arose once one understood how to manipulate the preexisting domains of the physical realm and the personal mind. Alteration and Illusion fast became his main areas of study, and he supplemented them with a well-rounded alchemy background. This, coupled with his affinity for reading and history, led to a very intelligent, good-looking young man by age eighteen.

 

When he was nineteen, Chaldier met his future wife in Solitude - a beautiful young Redguard woman named Salinda. The two married less than a year after first meeting, and were soon the proud parents of a daughter - Certima Marczon. A couple of years later, little Certima was joined by her little brother Dirben Marczon.

 

Unlike most in the Marczon lineage, Chaldier was disinterested in Legion service. This initially went over poorly with his parents and most others, but after Chaldier argued his case at length, his family conceded that he was indeed his own man and that it was only inevitable that there would eventually be a Marczon unafraid to break from tradition. Armed with his education and his family's support, Chaldier threw himself into the study of ancient, forgotten peoples like the Dwemer and Ayleids alongside the study of religion, including Daedra worship. Over the next decade, Chaldier would avoid most of the conflicts from the Stormcloak Rebellion and Second Great War, delving into the depths of Skyrim's Nordic barrows and Dwemer ruins as well as Cyrodiil's Ayleid ruins and the Daedric ruins that dotted much of Tamriel. To this day, he steadily works on a series of books on the subjects that he hopes to one day publish.

 

The years of traveling served to harden Chaldier against the monsters that lurk in the dungeons and ruins as well as the wildlife and dregs of mortalkind. He is no master swordsman or Shalidor, but he is a capable opponent for anyone seeking to harrass him.

 

Most recently, Chaldier's travels have brought him to the province of High Rock in search of the Daedric Prince Vaermina's temple. He is currently laying over in Daggerfall for a little while, weary from his frequent periods of extended traveling.

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My third and final character sheet.



Name: Bites-His-Claw



Race: Argonian



Gender: Male



Age: 39



Appearance: Bites-His-Claw has deep red and black scales with distinctive sickle like markings on his face. Three fins run down the back of his head, the middle one being slightly longer and larger than the others. Many of his teeth are exposed and are slightly longer than most Argonians'. Additonally, he is taller than many Argonians, standing nearly 7 feet tall. He bears a scar from a vampire bite on his neck and a long jagged scratch across his chest from claws.



Skills: Long Blade, Heavy Armor, Block, Alteration, Illusion



Equipment: A bastard sword with a 4 foot long, half inch wide chain attached to the pommel; darkened steel armor with no helmet; white tunic and padding beneath and in between the pieces of his armor; a light crimson cape, attached his armor with with a hood, reaches to half way down his calves; a darkened steel tower shield



Homeland: Cheydinhall, Cyrodiil



Personality: Bites-His-Claw is a matter of fact man. He is usually very blunt with people and does not tolerate nonsense very much. Even so, he remains a very level headed and logical person, attempting to approach every situation with a strategy and a backup in hand. The few times he does lose his cool is in the presence of vampires and certain undead.



Background: Bites-His-Claw doesn't remember much of his early childhood, and represses that which he does. He grew up alone in Cheydinhall, the castle steward found him wandering the streets and took him in for a time before he could be on his own. While in the castle, Bites-His-Claw learned swordplay and the basics of magic while receiving an education on the world around him. Eventually he left the keep and joined the Fighter's Guild where he enjoyed great success thanks to his tactical mind and knack for unconventional methods. He eventually grew disenchanted with the Guild due to the excessive bureaucracy that inhibited good leaders and warriors from rising up through the ranks very much.



He left Cheydinhall and began wandering Tamriel in search of work as a mercenary, participating in different small scale confrontations as well as rooting out covens and theive's dens. His journeys have brought him to High Rock on the news of a strange plague across the land causing nightmares and calamity. Chaos was always good for the business of a mercenary.


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