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skin texture issue (when under some light sources)


tecnotenebra

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hi again! days ago i've posted a topic about a invisible mesh! now i've a problem with textures...

 

 

 

 

as you can see in the image under some light sources the tone of the skin change, i've checked in nifskope the parameters of gloss, alpha,specular and emissive but seems right! do you have ideas?

Edited by tecnotenebra
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I can't see the picture. I clicked it a few times. It never loads an there's a X displayed as the icon. I think something is wrong. Anyway, don't need it. As far as skin, it uses the skin shader. Then the normal maps are different than the rest. Probably due to the skin shader. I'm guessing it requires the NVidia normal map plug in for photoshop to create one, cause I tried everything else an just ended up with weird results. Which is weird cause the other 99.9% of the game doesn't require it. Makes me think that most of the human look is tied to the normal map. However, in the game world lighting is placed an it's not always optimized for skin. The settings for the light could be too high or wrong. A light could be stacked one on top of the other. The scale of the light could have been adjusted as well so it's huge. If that's not enough. Image space an Image Space Modifier both effect skin. In other words the character will look different in different places an lighting an weather. It would probably be more easy to just fix the lights, ispace, imod, ect rather than fix the character. It's good to check the materials for the meshes for a character to make sure they are all the same, but it's just to get a matched look as far as seams.

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Yah looks like the body is messed up. Maybe the incorrect shader setting, in the meshes those body parts use the skin shader, an you gota set that after a export from blender, no idea on autodesk. Then because it uses the skin shader it might not appear the same way when a texture is missing, which could explain the white. However you said it only happens under lighting conditions. So really we are asking what is different about this female body, did you make it, did you install one, what triggered this event. It can also be a problem caused from the dress (clothing) that the actor is wearing. because unless it's fitted over the naked body it would contain a separate shape that has been cut to fit the outfit, (which would also require the same skin shader setting, upon export. Something like that, no idea. Keep talking.

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I've modified the greatkhans outfit, i've just mesh up the clothes and then cut off some parts of the body because clipping issue (the problem anyway appear before this step)...

 

 

 

 

In the image you can see the adjust that i made
i don't have modified the texture skin! I use vanilla body and texture...

 

if you want i reupload the mesh file...

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Open your .nif file with NifSkope and left click on the body section.

 

At the bottom of the window will be the section "Block Details"

 

Go to the highlighted line under "Block List" and left click on the triangle to expand the tree. Left click on "BSShaderPPLighting Property" and go to the Block Details section. Scroll down to "Shader Type" and read across, it should be

SHADER_SKIN. If not, double left click on the line, expand the menu down by clicking on the triangle to the right and left click on SHADER-SKIN.

 

Go to the next line "Shader Flags" and double left click on the line. Make sure the following have check marks to the left, SF_Specular, SF_Skinned, SF_FaceGen, SF_Window_Environment_Mapping, SF_Remapple_Textures, SF_ShadowMap and SF_ZBuffer_Test.

 

Save the file. Check in the game.

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Go to the highlighted line under "Block List" and left click on the triangle to expand the tree. Left click on "BSShaderPPLighting Property" and go to the Block Details section. Scroll down to "Shader Type" and read across, it should be

SHADER_SKIN. If not, double left click on the line, expand the menu down by clicking on the triangle to the right and left click on SHADER-SKIN.

 

Go to the next line "Shader Flags" and double left click on the line. Make sure the following have check marks to the left, SF_Specular, SF_Skinned, SF_FaceGen, SF_Window_Environment_Mapping, SF_Remapple_Textures, SF_ShadowMap and SF_ZBuffer_Test.

 

Save the file. Check in the game.

 

yes i've already do it! tried to add other shaders but the result is the same

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uh... *cough* If you edited the body part you could have damaged it. If you are going to cut parts off the body it's best to select only the faces an remove those. Done in a semi symmetrical method. You know find the line to cut the legs an follow that around or hips, then cut the chest part. I mean you can randomly cut at first but fine edit it so it's an actual shape instead of random faces an verts. If you haven't cut many bodies, you might just start over an import the outfit on a new body an practice cutting. Just sayin.

 

Then I would have just fixed the clipping part an left the body alone. You can use the SDK to preview animations on actors, just get the actor to wear the gear, an then find the animation preview window an click on them to run it in the window, this way you can test meshes without going into the game. I know you gota put in a large amount of hours to get good at this stuff an there's always something that goes wrong. Just keep working on it till you figure out what it is. I mean if you checked the shader settings an texture paths an it's still bugged out.

 

Heck maybe it's just broke, an try again. Iterate yo, make it again an again until it's what you like.

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