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AWP586

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I had a build called the Dreamweaver. It was a character that used Vaermina's staff to steal people's dreams while also using only illusion magic. For this build I invested perks in light armor and used the Nightingale armor set.

 

It was fun to play with.

Edited by VolkiharFiend
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I played the original D&D in the '70s, then AD&D, blah blah blah, pick your game up through wargaming with WH40K miniatures and buildings etc. that I scratch built.

 

I always wondered about the necessities and reasons for and of "class". With paper rules, in play defined by turns, this was a fairly brilliant idea- a set of rules within rules that could be used to define a player's character and also give the player a way to creatively approach playing the game. Without "classes" in those games, much of the definition was lost. Classes also enhanced team-play, allowing players to compliment each other.

 

With the advent of good PC 'role playing' action games, I found 'classes' to be a limiting factor, not a liberating one. I'm not bound by turns. It's always my turn. I might chose to have 'team play' re: followers, or I might not. But I do not need that complimentary aspect to make my 'party' a complete entity. I can do it all.

 

Why do I need a class? Why would I, if I was truly 'role playing' even desire to limit myself with a class? Achilles was not bound by 'class'. Neither was Hercules or Merlin. Conan, Buck Rogers, Indiana Jones....no 'class' defined or limited them. Their actions and choices defined them and limited them.

 

Without a 'class' I can actually play a role. But what we need now is a game system sophisticated enough to allow us to truly have no need for 'class'. That players in Skyrim still search for a good 'class' shows me that the game system is not quite caught up to the idea of not needing a 'class'.

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