AWP586 Posted January 15, 2015 Share Posted January 15, 2015 Hello Sorry for my poor english I don't have any idea for new classes. I played probably all normal classes like barbarian or archer. Did someone knows some extraordinary classes? Link to comment Share on other sites More sharing options...
notmyhome Posted January 15, 2015 Share Posted January 15, 2015 I don't - but these guys do. Link to comment Share on other sites More sharing options...
VolkiharFiend Posted January 16, 2015 Share Posted January 16, 2015 (edited) I had a build called the Dreamweaver. It was a character that used Vaermina's staff to steal people's dreams while also using only illusion magic. For this build I invested perks in light armor and used the Nightingale armor set. It was fun to play with. Edited January 16, 2015 by VolkiharFiend Link to comment Share on other sites More sharing options...
AWP586 Posted January 17, 2015 Author Share Posted January 17, 2015 I will probably play arcane archer now, but i need mods for arrow spells like arrow rain etc. Link to comment Share on other sites More sharing options...
Boombro Posted January 17, 2015 Share Posted January 17, 2015 I will probably play arcane archer now, but i need mods for arrow spells like arrow rain etc. Just bound bow with basic perks of bound weapons and bow is pretty much almost op. Even without sneaking. Link to comment Share on other sites More sharing options...
AWP586 Posted January 17, 2015 Author Share Posted January 17, 2015 I know, i was playing archer, but now i want to play arcane archer. Link to comment Share on other sites More sharing options...
Riprock Posted January 18, 2015 Share Posted January 18, 2015 I played the original D&D in the '70s, then AD&D, blah blah blah, pick your game up through wargaming with WH40K miniatures and buildings etc. that I scratch built. I always wondered about the necessities and reasons for and of "class". With paper rules, in play defined by turns, this was a fairly brilliant idea- a set of rules within rules that could be used to define a player's character and also give the player a way to creatively approach playing the game. Without "classes" in those games, much of the definition was lost. Classes also enhanced team-play, allowing players to compliment each other. With the advent of good PC 'role playing' action games, I found 'classes' to be a limiting factor, not a liberating one. I'm not bound by turns. It's always my turn. I might chose to have 'team play' re: followers, or I might not. But I do not need that complimentary aspect to make my 'party' a complete entity. I can do it all. Why do I need a class? Why would I, if I was truly 'role playing' even desire to limit myself with a class? Achilles was not bound by 'class'. Neither was Hercules or Merlin. Conan, Buck Rogers, Indiana Jones....no 'class' defined or limited them. Their actions and choices defined them and limited them. Without a 'class' I can actually play a role. But what we need now is a game system sophisticated enough to allow us to truly have no need for 'class'. That players in Skyrim still search for a good 'class' shows me that the game system is not quite caught up to the idea of not needing a 'class'. Link to comment Share on other sites More sharing options...
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