Archadeas Posted October 17, 2010 Share Posted October 17, 2010 I wanted to turn Hackdirt into a small walled village. Have buy-able upgrades and additions to the village. Start with a quest to wipe out the settlement and then have a quest to either choose good (Priest) or evil (Necromancer), with 2 Npcs that sell different sets. I honestly favor the Evil side, but I also want others to be able to choose a side (Faction). I am not very educated with Oblivion scripting, that is why I am adding my idea to the forums to hopefully have a group produce my idea. I hope to be adding more Projects to the forums. ------General------Place a Tax/Tribute chest near the Main building that is not re-spawning but gains gold at a rate of 100g per villager/follower per day. -----Good------AdditionsMayor House (Player House) - 20,000 GoldShops - 20,000 Gold - Benefit: 1,000 gold per dayChurch (9 Divine) - 50,000 Gold - Benefit: 1 faith per day and allows PaladinsBarracks - 50,000 Gold - Benefit: Allows soldiersFarm - 25,000 Gold - Benefit: 1 food per dayUnderground Storage - 1,000 Gold - Benefit: Non-Respawning Storage Daily OptionsMass - +5 Faith, -5,000 GoldAttract Villagers - +1 villager, -1 FoodHarvest - +5 Food, -5,000 GoldSell Food - +6,000 Gold, -5 FoodRaid Dungeons - +3,000 Gold and +2 faith, -5 food UnitsMilitia (Sack Cloth, Club)Archer (Fur,Iron Bow)Swordsman (Iron, Iron longsword)Cleric (Grey Robes, Steel Mace)Knight (Steel, Silver Claymore)Paladin (Mithril, Silver Warhammer) Recruiting CostMilitia - 1 Villager, 100 GoldArcher - 1 Villager, 200 GoldSwordsman - 1 Villager, 300 GoldCleric - 1 Villager, 1 Faith, 300 GoldKnight - 1 Villager, 2 Faith, 1,000 GoldPaladin - 2 Villager, 5 Faith, 2,500 Gold -------Evil-------AdditionsVampire Manor(Player House) - 20,000 GoldNecromancer Shop - 20,000 Gold - Benefit: 1,000 gold per dayTemple (Sithis) - 50,000 Gold - Benefit: 1 faith per day and allows BlackguardsStronghold - 50,000 Gold - Benefit: Allows soldiersButcher Shop - 25,000 Gold - Benefit: 1 food per dayUnderground Dungeon - 15,000 Gold - Benefit: Allows Vampires Daily OptionsSacrifices - +5 Faith, -1 FollowerGather Followers - +1 follow, -1 foodHunt - +5 Food, -5,000 GoldRaid A Village - +5,000 Gold, +8,000 BountySlaughter A Village - +3,000 Gold and +2 Faith, +10,000 Bounty UnitsSkeleton (Club)ZombieGhostVampire (Leather, Steel War Axe)Necromancer (Necromancer Robes, Silver Dagger)Blackguard (Ebony, Ebony Claymore) Recruiting CostSkeleton - 1 Follower, 100 GoldZombie - 1 Follower, 200 GoldGhost - 1 Follower, 300 GoldVampire - 1 Follower, 500 GoldNecromancer - 1 Follower, 3 Faith, 1,500 GoldBlackguard - 2 Followers, 10 Faith, 3,000 Gold Please tell me what you think of this idea, add ideas for quest lines, and maybe even expand on the base. My next idea will be one to expand onto the Mage guild quest line. Link to comment Share on other sites More sharing options...
Deleted1848331User Posted October 17, 2010 Share Posted October 17, 2010 This sounds like a fun idea! I'd give it a try, but I'm currently making a bank mod, and it sounds like a lot of enabling/disabling work. I can hopefully get to making this sometime next week (most likely Wednesday) But one thing: Why kill the villagers? Why not just keep them afterwards as new villagers? Link to comment Share on other sites More sharing options...
alonsomartinez Posted October 17, 2010 Share Posted October 17, 2010 ROofl this would be so hilarious ! Hackdirt was burned to the ground before , it would be hilarious to have some Imperial League dudes walk in , kill everyone , then light the place on fire ! All while the player is watching from a cliff above ! Link to comment Share on other sites More sharing options...
Archadeas Posted October 17, 2010 Author Share Posted October 17, 2010 I was going to add that the Legion attacks every so often if you choose evil, but i thought that might make it more difficult for the evil to build an army and i would need to find something to attack the good the is equally as devastating.. I also thought that goblin raiders and bandits might be a good touch. The reason i don't want the old villagers is because then annoyed me when i stole their precious bible, and they attacked me every time i wanted to pass through, so i slaughtered them all and ended up with an empty village. I had the idea to build up a village about a month or 2 ago, but dismissed the idea when i found Servant of The Dawn. Link to comment Share on other sites More sharing options...
Archadeas Posted October 17, 2010 Author Share Posted October 17, 2010 Oh and i have all the time in the world to wait, feel free to take your time and make it as in depth and long as you want. My ideas will be coming out for a bit and I will add any of the mods that i think of. My next project will be an addon tot eh mages guild quest for evil players. It will be called Project - Blackguard, mostly a necromancer mod. I like to see it when my ideas are taken and given life. I have about 10 more projects in production that will be released as notes and ideas here soon. Link to comment Share on other sites More sharing options...
Archadeas Posted October 17, 2010 Author Share Posted October 17, 2010 I am thinking that the base of the village should be the same, only have a wood wall surrounding it, then when upgraded, replace the burned down buildings with new buildings. I like the idea of having a quest to burn down everything to start from scratch. that would be entertaining. Any more ideas for quests? Link to comment Share on other sites More sharing options...
Archadeas Posted October 17, 2010 Author Share Posted October 17, 2010 I think the best thing would to have it as an exterior city cell, that way there would be less lagg, and an easier transition when a new building is added. Link to comment Share on other sites More sharing options...
Zelda004 Posted October 17, 2010 Share Posted October 17, 2010 The idea is awesome....village guards would be grate.....have you seen this mode.... http://www.tesnexus.com/downloads/file.php?id=10068 ....I love it Link to comment Share on other sites More sharing options...
Archadeas Posted October 20, 2010 Author Share Posted October 20, 2010 I could still use ideas on possible quests for this mod. Link to comment Share on other sites More sharing options...
Archadeas Posted October 29, 2010 Author Share Posted October 29, 2010 Is anyone willing to at least look at this mod? All it would need is a decent quest line and i believe it would become a nice mod. Link to comment Share on other sites More sharing options...
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