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realistic needs and diseases on screen widget


WaRi0

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I love realistic needs and diseases it is the best mod of its kind and the most compatible with other mods and yet I miss the on screen widgets from iNeed. Can someone please give us some kind of on-screen indicator for our needs? I would love a similar look to the needs display in fallout new vegas where its like:

 

Hunger: 20

Thirst: 15

Sleep: 24

 

Or somethiung along those lines. Or even just "hungry/thirsty/sleepy" showing up on the screen in the corner somewhere.

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Just wait for Chesko's Last Seed mod. After he updates Frostfall with his new Campfires mod, he's going to work on Last Seed, a needs mod of his own with the best of both iNeed and RND, to go along with Frostfall and Campfires.

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Just wait for Chesko's Last Seed mod. After he updates Frostfall with his new Campfires mod, he's going to work on Last Seed, a needs mod of his own with the best of both iNeed and RND, to go along with Frostfall and Campfires.

neat, i like his work

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Where have you guys been.

 

Quoted from Chesko's Skyrim Survivor Series website: https://sites.google.com/site/skyrimsurvivorseries/home

 

 

 

Plans for Last Seed have been scrapped. I'm sorry for any disappointment this may cause. Thank you for your support.

 

Wake up, Last Seed will never be made. Yes, it is sad; however many mod author's have scrapped plans for their mod, so it is not unusual.

Edited by OpenWorldAddict
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Where have you guys been.

 

Quoted from Chesko's Skyrim Survivor Series website: https://sites.google...ivorseries/home

 

Quote

Plans for Last Seed have been scrapped. I'm sorry for any disappointment this may cause. Thank you for your support.

 

Wake up, Last Seed will never be made. Yes, it is sad; however many mod author's have scrapped plans for their mod, so it is not unusual.

i've been here on the Nexus... i dont follow non-Nexus things. the only non-nexus stuff i follow are mod tools and the occasional mod i hear about from people who talk about them here on the Nexus.

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Well obvious he didn't make an announcement here on the nexus letting people know that work on Last Seed has stopped. Hopefully people will see this thread and realize. Many mod authors who make huge mods (like Chesko) use Google Sites to fully showcase all the features of their mod in great detail, something that is a limitation here on the nexus. Because of that, they may post announcements about their mod on their site, and if they do so they are unlikely to post announcements about their mods here as well. It would just be to much to post announcements to multiple places.

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Well obvious he didn't make an announcement here on the nexus letting people know that work on Last Seed has stopped. Hopefully people will see this thread and realize. Many mod authors who make huge mods (like Chesko) use Google Sites to fully showcase all the features of their mod in great detail, something that is a limitation here on the nexus. Because of that, they may post announcements about their mod on their site, and if they do so they are unlikely to post announcements about their mods here as well. It would just be to much to post announcements to multiple places.

eh, not all that big of a deal. they honestly should if they want the most coverage, but it's up to them to do what they want. sad that it isn't being made though. seriously there's plenty of ways to explain ones mod in great detail on this site (which you are wrong about by the way). anyways this thread has been concluded for the most part, so unless you have anything for the OP we'll just move on.

Edited by qwertyzeldar
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According to his posts, Last Seed will be in development after Frostfall 3.0 and Campfires is complete. He backed out of Last Seed a long time ago and may not have updated the site. Now he has found new scripting techniques that improve the speed of placing tents from ~9secs down to almost instant. Campfires and Frostfall 3.0 should be released soon and with that, Last Seed development.

 

Chesko
I can't promise that you won't need a new game, even if you follow instructions. Every save game is different.


The path forward is:

* Campfire gets released, as an ESM (master) file. People beat on it for a while and I fix some bugs probably.

* Frostfall 3.0 gets released as a plugin that requires Campfire. All of the camping features from Frostfall will be removed so that Campfire can handle it. From your perspective, almost nothing will change (other than a couple of new features, and the script speed enhancements).

* Last Seed development begins.

posted @ 9:03, 15 Jan 2015

Edited by Everlive
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