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This Game NEEDS the old music.


CrzyFooL

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Hey all. One of my favorite Fallout 3 mods enabled all of the music from Fallout 1/2 to be in the game. It fit perfectly.

 

We must get that mod working in New Vegas!! If I hear, "Aint that a Kick in the head" one more time I'm going to run headfirst into a pack of Deathclaws.

 

-Crzy

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Hey all. One of my favorite Fallout 3 mods enabled all of the music from Fallout 1/2 to be in the game. It fit perfectly.

 

We must get that mod working in New Vegas!! If I hear, "Aint that a Kick in the head" one more time I'm going to run headfirst into a pack of Deathclaws.

 

-Crzy

 

You should really, REALLY take a look in the FO-NV folders... there IS fallout 1/2/3 music in the game already, no mods needed.

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There was a mod released for Fallout 3 called "More where that came from" (check the F3Nexus), or something like that. It basically added 100+ handpicked new songs that fit the mood of the game. It was a great mod and hopefully it'll make it to New Vegas.
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Does anyone know how to properly get your own custom music to work in the music folders, back in fallout 3 for example all i had to do to add to the explore music folder was change my mp3 name to "explore_09" or whatever number. Aside from the fact that all the music is categorized into a million sub folders(its gonna suck going through all of em to find which ones need what music) they have stuff like "low" "mid" and "high" in their titles. I'm so confused, i just want to import all my post apocalyptic movie soundtracks like i did before into their respective folders. If anyone could help, please let me know what the hell i gotta do, thanks :)
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  • 3 weeks later...
Man... I'm no modder, but I figured out that the music is used from the sounds .bsa in .ogg format. For example all daytime desert exploration music is in Sound/fx/mus/inc/day. All the tracks are pretty much cut up into 10 second snippets. I've tried putting in custom music (e.g. redding theme) but it just ends up layering on itself many times (i guess due to length being over ~10 seconds). The game chooses these snippets randomly. If anyone could figure this out, it would be really awesome. This game definitely needs more F1&2 music.
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Music is a lot more complex in this game than in Fallout 3. In Fallout 3 music was divided into only a few folders, which you would then choose which to play from when creating or editing the cell.

 

In New Vegas music is composed of firstly a media set (which references the appropriate music file) that determines the music for both day and night time (it can play either a different track or the same one), the media set is then used in a media location controller, which allows you to choose a number of different media sets to add to the location. This is why some places play different songs and some places play the same song all the time. The media location controller can then be chosen through the use of an audio marker, which is why all the cells and areas around towns have one of them. The audio marker can choose the location controller by double clicking on it, choosing the audiomarker tab (2nd from the left), clicking the audiomarker dialogue box and selecting the appropriate media location controller refence, it also allows you to control the radius.

 

So to get music in the game is a lot more complex since you will have to add it in through a media set, then alter the media location controller to add the media set. It's all part of the designer control vs ease of use scale.

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Yeah in my opinion its pretty f***ed, i just replaced all the music files i could and renamed my own tracks after them, its not exactly what i wanted, but its as close as i'm gonna get to the wonderful and easy to get results i had with fallout3 and oblivions music folders
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