robertward203 Posted October 19, 2010 Share Posted October 19, 2010 originally i intended to create the whole thing with 2011, but i can't get enough support for it since it's still relatively new. So i'm going to try and rig it in the 2009 version instead, will it work though? because i heard that some modeling programs can't support the animations that are related to rigging. And if you ever happen to find this post ghogiel, what version do you use? Link to comment Share on other sites More sharing options...
Ghogiel Posted October 25, 2010 Share Posted October 25, 2010 I mostly use 2009. I only ever animate in Max8 as the civ4 plugin is very useful for animation export. Link to comment Share on other sites More sharing options...
rgx02 Posted November 22, 2010 Share Posted November 22, 2010 I will start to make things for fallout 3 soon, but i use max 2011. Whats the problem with its rigging? Link to comment Share on other sites More sharing options...
jhardingame Posted November 22, 2010 Share Posted November 22, 2010 (edited) As far as I know, 3ds Max 2011 does have nif support(though unofficial) yep, found link link have you tried that yet? Edited November 22, 2010 by jhardingame Link to comment Share on other sites More sharing options...
rgx02 Posted November 23, 2010 Share Posted November 23, 2010 (edited) As far as I know, 3ds Max 2011 does have nif support(though unofficial) yep, found link link have you tried that yet? hhmm, this works only for 64 bits.Ive found another solution which is to install blender and export the nif files to a 3ds max file, then later import it back to nif with blender. Edited November 23, 2010 by rgx02 Link to comment Share on other sites More sharing options...
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