Dua1ity Posted October 21, 2010 Share Posted October 21, 2010 I'm very new so please forgive me if this is a stupid question. I downloaded a few custom items, but I do not know how to make them spawn. They are not replacers, and there is no ID number listed in the description. How can I spawn custom items? Link to comment Share on other sites More sharing options...
WastelandAssassin Posted October 21, 2010 Share Posted October 21, 2010 that depends on what do you mean by "spawn" the itemsdo you want NPCs to have them, or just put them into the world, or what?? also, if you get FO3Edit, you can find IDs of items in mods, so you can just additem them :) Link to comment Share on other sites More sharing options...
Dua1ity Posted October 21, 2010 Author Share Posted October 21, 2010 I wanted to make the items appear either in my inventory or appear in front of me to pick them up. But I'm giving FO3 Editor a shot and found the ID's. Thanks! Link to comment Share on other sites More sharing options...
Dua1ity Posted October 21, 2010 Author Share Posted October 21, 2010 Ok I have to take that back. I had assumed FormID was the number I use to spawn the object with the command player.placeatme, but I recieved an error when I tried. I was still able to spawn a few NPC's that hold the item, and I was able to kill them and pick it up, but I still would rather not have to go through that and just have them given to me. Is there something else I am supposed to type in, besides the FormID to make the object appear? I am trying to use the Combat Dusters by Joolander. Link to comment Share on other sites More sharing options...
nosisab Posted October 21, 2010 Share Posted October 21, 2010 Assuming you have their codes, what changes is the actual index the item gets in game. That's easy, just notice the mod number looking for it in FOMM (it's that hexadecimal number under the mod index column) replace it at the first 2 leftmost digits in the formid when using the player.additem formid # Example: if the code appears as 01004e45 (in geck) and the mod is 0a, it becomes 0a004e45. Link to comment Share on other sites More sharing options...
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