Corehound Posted October 21, 2010 Share Posted October 21, 2010 Hey every1 :thumbsup: I'm working on a mod and need to place a normally playable armor into a cell as a static object, sort of like a display armor :happy: Any one know how I can manage this, or if it is even possible? :blink: With Best RegardsCorehoundhttp://www.thenexusforums.com/public/style_emoticons/dark/devil.gif"Cry havoc and let slip the Corehound of War!"http://www.thenexusforums.com/public/style_emoticons/dark/devil.gif Link to comment Share on other sites More sharing options...
WastelandAssassin Posted October 21, 2010 Share Posted October 21, 2010 i think i found something that can help youlook here, at the bottom of the pagei think this is what you need EDIT: just noticed about this being a Fallout question, but i don't think that there is a difference, so i think this should work just the same Link to comment Share on other sites More sharing options...
Corehound Posted October 22, 2010 Author Share Posted October 22, 2010 i think i found something that can help youlook here, at the bottom of the pagei think this is what you need EDIT: just noticed about this being a Fallout question, but i don't think that there is a difference, so i think this should work just the same Thx for the tip :thumbsup: But sadly I couldn't use the information in the link, I think it's because the item mentioned in the link is a static object to begin with, where as the armor is a model which has movable parts, but not sure :( With Best RegardsCorehoundhttp://www.thenexusforums.com/public/style_emoticons/dark/devil.gif"Cry havoc and let slip the Corehound of War!"http://www.thenexusforums.com/public/style_emoticons/dark/devil.gif Link to comment Share on other sites More sharing options...
WastelandAssassin Posted October 22, 2010 Share Posted October 22, 2010 well, in that case, i don't know, but i know someone who does knowdo you know this mod??if you do, then you should remember the static Intervention on the workbenchyou can contact the author and ask him how he did it, i'm sure he will be glad to help you if you do find a way to do it, maybe write a tutorial, so that others won't have to ask that :) Link to comment Share on other sites More sharing options...
Corehound Posted October 22, 2010 Author Share Posted October 22, 2010 well, in that case, i don't know, but i know someone who does knowdo you know this mod??if you do, then you should remember the static Intervention on the workbenchyou can contact the author and ask him how he did it, i'm sure he will be glad to help you if you do find a way to do it, maybe write a tutorial, so that others won't have to ask that :) Will check it out :happy: Thx again for the tip :thumbsup: With Best RegardsCorehoundhttp://www.thenexusforums.com/public/style_emoticons/dark/devil.gif"Cry havoc and let slip the Corehound of War!"http://www.thenexusforums.com/public/style_emoticons/dark/devil.gif Link to comment Share on other sites More sharing options...
ub3rman123 Posted October 22, 2010 Share Posted October 22, 2010 Have you just tried making a new static object that uses the worn (Not GND) version of the armor? If you do that, it should work, but it won't have collision. Link to comment Share on other sites More sharing options...
Corehound Posted October 22, 2010 Author Share Posted October 22, 2010 Have you just tried making a new static object that uses the worn (Not GND) version of the armor? If you do that, it should work, but it won't have collision. If you place this type of objects in GECK they freeze in place and can't be moved manually and wouldn't dare to guess how it will react in-game, so sadly that won't work :( Have tried adding it as both a "Static" and a "Static Collection" both without any luck :wacko: It won't matter if it doesn't have havoc, because it will be placed inside a frame that does, which usually will be good enough for GECK to accept it :thumbsup: It really sucks because the mod I'm working on is basically finished, but without this last piece it won't really be as good as intended :sad: With Best RegardsCorehoundhttp://www.thenexusforums.com/public/style_emoticons/dark/devil.gif"Cry havoc and let slip the Corehound of War!"http://www.thenexusforums.com/public/style_emoticons/dark/devil.gif Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted October 22, 2010 Share Posted October 22, 2010 Supposedly if you just don't give it a name it will act as a static object. I haven't tried it but I'm pretty sure that's how folks like steeltooth put display weapons all over the place. Link to comment Share on other sites More sharing options...
Corehound Posted October 23, 2010 Author Share Posted October 23, 2010 Supposedly if you just don't give it a name it will act as a static object. I haven't tried it but I'm pretty sure that's how folks like steeltooth put display weapons all over the place. Well adding a weapon is very easy and can be done by just dragging the weapon directly into GECK without any special actions, but then again all weapons have "havoc" as a general, which armors don't and I think that is the main problem. :blush: With Best RegardsCorehoundhttp://www.thenexusforums.com/public/style_emoticons/dark/devil.gif"Cry havoc and let slip the Corehound of War!"http://www.thenexusforums.com/public/style_emoticons/dark/devil.gif Link to comment Share on other sites More sharing options...
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