Jump to content

SkyEnd requires additional members


Kerberus14

Recommended Posts

--What it is

 

SkyEnd is a complete Skyrim Overhaul which has additional features such as :

 

- The ability to control your own weight by eating, drinking and sleeping.

 

- Non-Vampires characters need to eat&sleep in order to survive, manage their weight, and sleep so they can be at full power in order to fight.

 

- Complete Werewolf and Vampire overhaul with immersive messages. (Example: when you turn into a vampire your hair would turn silver-grey and your skin would be white, when you turn into a werewolf your hair would turn black-red.)

 

- Item's restricted by player's weight, if you are under a certain weight threshold a notification will tell you that you can't wear that armor unless you gain more strength(in this case, weight..)

 

- Non-Vampire/Werewolf characters get some love too, potions that regenerate given to you by the nine divines, adrenaline rush effect that refunds part of your magicka, stamina and health and more.

 

- Overhauled creatures, diseases and more. (For example, a Bear's power attacks would throw you around if you are below a certain weight threshold, or paralyze you with basic attacks with a certain rate of success.)

 

- Overhauled perks, addition of subclasses.

 

- Athletics overhaul, increases your stats by using them, not by leveling up. Leveling up has been made obsolete, it's just a number.

 

There are more features to be added and these are not all of them that are present in current day iteration of SkyEnd. If you want to find out more about SkyEnd, click one of the two pictures in my signature.

 

--What it needs--

 

A modder that knows how to do these:

- Make/Edit an NPC and dialogue for the NPC, know how to make full use of the editor, npc behaviors and so on.

- Make interesting quests.

- Optional: Make interesting/simple rooms.

And TESTERS, as many as possible, I want to deliver a high quality overhaul, but I am only a developer, I only have time to test my changes and scripts in a closed environment.

I'm looking for artists and modelers too, but your help in this stage of SkyEnd will be minimal, unless you decide to make something of your own that you would want to implement or jump ahead of the plan.

-------------------------------------------------------------------------------------------------------------------------

When did this start? 7 of November.

I know the job description is pretty vague but my knowledge of these things are very limited, I only know how to make spells and script the hell out of pretty much anything.

I myself am only a somewhat experienced scripter/spell designer with little knowledge about the above, and I have no time as I am working morning to dawn on this mod.

 

I've made a few topics like these a few months ago and I haven't gotten any interest, since then I've been working non-stop on this mod and I hope some people might show some interest.

 

This overhaul will make quite a few mods on Nexus obsolete, such as : Pumping Iron, Better Vampires, Realistic Needs and Diseases and much more.

Link to comment
Share on other sites

I doubt it will make them obsolete. They're focused on that one feature and will likely do it in a slightly different way.

 

If mods made others obsolete that easily, RND would have been "obsolete" because of iNeed, etc. ;)

Link to comment
Share on other sites

RND is too demanding of the player.

iNeed is too automated.

 

The solution is midway. Auto-loot nearby dead animals of meat if crouched(not yet decided if it'll be a feature), auto-fill water if you're crouched in a lake or river and an incentive to eat and drink other than just to avoid dying of famine and dehydration, I'd say it makes them look pretty old school.

 

The solution to making most things better is being cost efficient with time while not breaking much of immersion, entering the inventory is meh.. looting tables are meh.. everything that pauses the game is meh.

 

When playing either of them, I felt like I was staying too much in my inventory, or not staying as much, or just consuming items mindlessly, or feeling no need for the mod at all(I'm looking at you iNeed and your automated eating function). With this you have to think about how much to eat, or how little to eat, since your weight has impact on the overall experience, if you are below a certain weight threshold you will be thrown around or shocked from impacts a lot more often, but if you are much more buff you will be more susceptible to poison and fire.

Edited by Kerberus14
Link to comment
Share on other sites

RND is too demanding of the player.

iNeed is too automated.

 

The solution is midway. Auto-loot nearby dead animals of meat if crouched(not yet decided if it'll be a feature), auto-fill water if you're crouched in a lake or river and an incentive to eat and drink other than just to avoid dying of famine and dehydration, I'd say it makes them look pretty old school.

 

The solution to making most things better is being cost efficient with time while not breaking much of immersion, entering the inventory is meh.. looting tables are meh.. everything that pauses the game is meh.

 

When playing either of them, I felt like I was staying too much in my inventory, or not staying as much, or just consuming items mindlessly, or feeling no need for the mod at all(I'm looking at you iNeed and your automated eating function). With this you have to think about how much to eat, or how little to eat, since your weight has impact on the overall experience, if you are below a certain weight threshold you will be thrown around or shocked from impacts a lot more often, but if you are much more buff you will be more susceptible to poison and fire.

Sounds great to me. :)

Link to comment
Share on other sites

ROUGH Changelog for Alpha v0.1:

Trolls quicky regenerate health. DONE
Fast Travel is permanently disabled. DONE
Bear's attacks paralyze (50%) if you are under a certain weight(<=27), and 100% chance to throw you around with a power attack if you are under a certain weight(<=27). DONE
Death Hounds hit harder and slow you by 100(this almost means to a standstill, basically a mini-stun) for 1 second. DONE
Wolves run faster - 150 base speed. Rockjoint disease now lowers your onehanded/twohanded dramatically. Wolves are immune to poison. DONE
Vampire NPC's quickly regenerate health. DONE


When the player turns into a vampire his hair color turns white. [ColorForm < (000a0437)>] DONE
When the player turns into a werewolf his hair color turns red. DONE

-Weight Changing Script  DONE
	- Closing Menu adapt weight DONE
	- Water Percentage DONE
	- Food Percentage DONE
	- Changing weight every 1 hour DONE
	- Add Death timer for Water and Food DONE [14 days for food, 7 days for water]
-Add sleeping timer

- Timescale lowered to 6.
- Beast Form static stats.
- Leveled NPC's.
- Sanguine Vampiris sets your hp to 1.
- Leveling up harder.
- vampires take damage from 8 to 20:00
- vampires take damage if they have a fire spell equipped or torch or silver.
Vampires regenerate only 1% of their health per second and 15% of their missing health per second.
Vampires take damage from sunlight from 8 in the morning to 20:00 at dawn and if the light level is above 70, that way you can use the shadows to hide from the sunlight.
Leveled Encounter Zones.

Blood Magic is stronger the lower health the caster is at, capped at +40% more damage. DONE
Werewolves regenerate 1% of their max Stamina as health + 10% of their missing stamina as health per second. This regeneration is doubled in Beast Form. DONE

Item Restriction script now scales with Player Weight rather than by Player Level. DONE

Leather Armor <= 9
Iron <= 18
Steel <= 27
Elven <= 36
Glass <= 45
Advanced <= 54
Orcish <= 63
Dwarven <= 72
Ebony <= 81
Daedric <= 90
Dragon <= 99
Edited by Kerberus14
Link to comment
Share on other sites

ROUGH Changelog for SkyEnd Alpha v0.2:

IMPORTANT CHANGES!!
- Your level is based on how much health you have divided by a formula. Leveling up has been made impossible or close to impossible(you'd have to play for days to get a level up now, and it won't matter because it gets re-set to the formula immediately after.) You level up by gaining stats, your stats reset back to full after leveling up as usual. This is now the new way to level up. DONE
      - In respect to the above change the athletics script that scaled off your player level has been tweaked to accommodate the changes. DONE
- Stamina no longer capped at 1000, but Athletics caps at 1000, which means you can't have 3000 stamina and jump into the skybox or run at lightspeed.  DONE
- Timescale lowered to 6. DONE

- If you have completed Clavicus's Vile quest, you will no longer take damage from the sun/wearing torches/wearing silver/wearing fire spells as a Vampire. DONE
- Beast Form static stats. DONE
- Vampires take damage if they have a fire spell equipped or torch or silver. DONE
Vampires regenerate only 1% of their health per second and 15% of their missing health per second. DONE
Vampires can hide in the shade to avoid taking damage from the sun during the day, fire sources in interiors will hurt you, basically anything that emanates heat and/or light can hurt you. DONE
- Encounter Zones have been tweaked, all the zones will accommodate to your current level(which now scales with how much health you have, which indirectly scales with your stamina, you have no level cap) DONE
- Combat Minigame for nonvamps/werewolf tweaked and fixed, only triggers if you're blocking =p DONE

Edited by Kerberus14
Link to comment
Share on other sites

v0.3

- Vampire slowdown effect now is more significant, lasts 1 second but has a cooldown of 6 seconds. DONE
- Werewolves only take 50% of the damage, up from 15%. DONE
- Vampires only take 25% of the damage, up from 15%. DONE
- Able to train skills on training dummies STILL NEED HELP FOR QUEST. DONE
- Casting spells increases your skill in respective casting tree. - DONE
- Shouting increases your speechcraft skill. DONE
- Combat MiniGame now shares a time block mechanic found in other mods(the window is half a second), reduces 100%(Up from 90%) of the damage if you do it succesfully, only refunds you stats if you are non-vampire/werewolf. DONE
- I am ALIVE! renamed to Divine Shield, duration down to 3 seconds from 6, cooldown is the same. DONE

- Reworked weapon stagger and behaviors:

	- Sword inflicts Greater Bleed. DONE	}
	- WarAxe inflicts Minor Bleed. DONE	} ONLY ON NON-VAMPIRES/UNDEAD
	- Dagger inflicts Bleed. DONE		}
	- Bows inflict Major Bleed. DONE        }
	
 
- Wendingo - Immune to anything but fire, eats humans, is human, has inhuman reflexes. - Possible overhaul to cannibals in Skyrim?
	- How to become a Wendingo - Eat 100 Humans or 300 Human Meat, 3 Human Meats = 1 Feeding. Health Regen scales with number of feedings done, you must feed once every 3 days or you will die(not immediately but you will lose percentage health per second until you die.)
	- Not eating for 3 days will make cease the health regen effect.
	- Can't equip any weapons or spells, has claws.
		- Claws deal %health damage. Innefective against undead.
	- During the night, if you enter combat , time is slowed(minor effect) until combat ends.
	- During the night applied effect : Predator Camouflage, permanent invisibility if not in combat.
Link to comment
Share on other sites

This seems pretty cool, but I just have one teensy problem. Sanguinare Vampiris sets your HP to 1? The most common means of catching that disease is by getting hit by a vampire's life drain spell, which is of course a concentrated spell. By doing this, you effectively ensure that Sanguinare Vampiris is instant death.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...