billyro Posted January 22, 2015 Share Posted January 22, 2015 (edited) I want a mod that FORCES all (humanoid) NPCs to have the same amount of maximum health (preferably 100, or even better, to be decided by the user). Would this be possible? I'm just so sick of wading into battle, skilfully chopping enemies down through their defences, and then I come to an enemy who absorbs damage like a bloody sponge. It's not realistic. I have the Uncapper mod, so I can make levelling up not affect my health at all and then everything will be balanced. Also, if possible, it would be nice if the enemy NPC damage could be similarly equalised so that all enemies hit with the same force, negating the issue where some bandits strike you with the force of mere flies, while others are so powerful they could topple a mountain with a fart. If someone could help me out with this, or walk me through how to do it or anything, please let me know. :smile: Also, I was thinking about posting this in the Skyrim Mod Requests section of the forums, but that place seemingly gets swarmed. I reckoned posting here where fellow modders are more likely to roam would be the better option. D'oh! Silly me, I forgot that the Skyrim Mod Authors forum was there. Thanks for the help. :smile: Edited January 22, 2015 by billyro Link to comment Share on other sites More sharing options...
Mattiewagg Posted January 30, 2015 Share Posted January 30, 2015 I imagine it would need a patcher (like a Proccer). And then you'd have to account for stuff like potions and healing spells... :o A lot of time would be needed but I imagine it is possible. Link to comment Share on other sites More sharing options...
ArronDominion Posted January 30, 2015 Share Posted January 30, 2015 You could write a single actor script to attach to every NPC that sets their health. This would introduce potential incompatibility with other mods, and would not affect NPCS added by another mod. Link to comment Share on other sites More sharing options...
billyro Posted February 1, 2015 Author Share Posted February 1, 2015 I imagine it would need a patcher (like a Proccer). And then you'd have to account for stuff like potions and healing spells... :o A lot of time would be needed but I imagine it is possible. I had this in mind, but I've never made a patcher of the sort before. :sad: You could write a single actor script to attach to every NPC that sets their health. This would introduce potential incompatibility with other mods, and would not affect NPCS added by another mod. By the looks of this mod, someone has already done that. However, yeah, compatibility is an issue, and it doesn't affect actors added by other mods. Link to comment Share on other sites More sharing options...
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