iampiano Posted May 4, 2011 Share Posted May 4, 2011 im also having trouble converting Fo3 to Fnv, i did eveything i know to be correct, but the armor will not show in game, nor will any container i put it in, i used to have this mod for FNV, but all i can get now is the 1 for Fo3 as the author isnt on here anymore and his files have been deleted, i just want the 1 armor for personal use and i'd like to know if this http://www.youtube.com/watch?v=lDMpXrNm71o is the correct way to convert it from Fo3 to FNV, i would give the link to where i got the file but i donot wish to get kicked or banned myself! I'd just like to say thanks for the link, that worked flawlessly. Although I suck pretty hard at placing items (My containers were floating up in the sky in Docs place, had to no-clip to get them >_>) +Kudos. Link to comment Share on other sites More sharing options...
Timeranger Posted May 30, 2011 Share Posted May 30, 2011 (edited) im also having trouble converting Fo3 to Fnv, i did eveything i know to be correct, but the armor will not show in game, nor will any container i put it in, i used to have this mod for FNV, but all i can get now is the 1 for Fo3 as the author isnt on here anymore and his files have been deleted, i just want the 1 armor for personal use and i'd like to know if this http://www.youtube.com/watch?v=lDMpXrNm71o is the correct way to convert it from Fo3 to FNV, i would give the link to where i got the file but i donot wish to get kicked or banned myself! I'd just like to say thanks for the link, that worked flawlessly. Although I suck pretty hard at placing items (My containers were floating up in the sky in Docs place, had to no-clip to get them >_>) +Kudos.The F key drops items to the surface below it, Just remeber to hit F once. Becouse each hit after that and the Item sinks a little bit futher into the surface, I made this mistake a few time my self Edited May 30, 2011 by Timeranger Link to comment Share on other sites More sharing options...
FlyingHigh10000000 Posted August 12, 2011 Share Posted August 12, 2011 This topic's title reminds me of Team Fortress 2, for some reason. The subject being hats and all. Anyone else think the same? >_> (Hey, everyone loves hats. Especially if they give you better...stats.) Link to comment Share on other sites More sharing options...
Vartoz Posted October 27, 2011 Share Posted October 27, 2011 I have a little problem with FNVEdit. After fixing the helmet i just added i try to load the game but keeps loading (the roulette keeps moving, tips keeps displaying but nothing much ever happens)A little help? Link to comment Share on other sites More sharing options...
nofear88 Posted December 24, 2011 Share Posted December 24, 2011 I did this to the letter, it worked BUT how do I avoid from painstakingly doing every individiual item affected by the Update Facegen thing and also avoid the random non saving of the FNVEdit message when only elts you save only if a single peice is alrterned? Link to comment Share on other sites More sharing options...
luthienanarion Posted February 27, 2012 Share Posted February 27, 2012 I did this to the letter, it worked BUT how do I avoid from painstakingly doing every individiual item affected by the Update Facegen thing and also avoid the random non saving of the FNVEdit message when only elts you save only if a single peice is alrterned? Don't touch Update Facegen in the first place (since it's broken), and just add the MODD flag to each new headgear item in FNVEdit. If you come across something that FNVEdit won't save the change to, your only other option is to add it with TESSnip (in FOMM) by copying the MODD subrecord from another headgear item in the plugin and pasting it in the new item, then moving the added MODD subrecord just above the MOD2 subrecord. Link to comment Share on other sites More sharing options...
Tinkerlad Posted July 22, 2012 Share Posted July 22, 2012 Have you tried the brute force method, aka. importing a hat from F3 and NV into Blender, see if they match axis, eventually correct and export the desired hat back into .NIF for use in NV? What about if i recreate the mesh of a F3 hat, take another, close-looking texture and put it in NV, would it be technically legal? Link to comment Share on other sites More sharing options...
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