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Trigger Boxes and City Overhaul Mods


ThatGuyYeah

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Another one of these weird questions to ask.

 

Let's say I add a trigger box for a scene or what not in Markarth, for example. The scene would be meant for an NPC follower saying something. Would this be impacted in any way by another mod that overhauls a city (like JKs series, for example). I don't know if I am really editing a cell with the trigger box, but I want some confirmation on this.

 

Edit: From what I saw from testing, no. I made a test trigger box connected to the scene and threw in Whiterun. I tested it against two Whiterun overhaul mods and it worked (load order didn't matter).

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Only thing that would matter for would be Open Cities users. Stuff like that would simply need to have copies of the triggers placed in the open worldspace for people to hit there too.

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Only thing that would matter for would be Open Cities users. Stuff like that would simply need to have copies of the triggers placed in the open worldspace for people to hit there too.

So essentially, a compatibility patch will be needed for that. I can live with that.

 

Thank you. :smile:

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Well it's usually easier to just duplicate them in your own mod so that the patch isn't even necessary. :P

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