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DT vs AR


ghostfc3s

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good question since all the games armors just use the damage reduction values and i think all the defensive perks add dr to your body, think it is safe to assume that by obsidians cannon dr is the way to go.

 

ar i am guessing is armor rating? hard to tell if that is even coded in at all since they do not use that value at all on anything far as i can tell.

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I was actually just having this discussion with someone else today, and I went to the Bethesda forums to ask. I'm just going to post my previous reply;

 

Just had a discussion over on the Bethesda boards. DR still works..

 

...

 

The armor pieces I wear have 16 DR' date=' which means 16% of incoming damage is reduced by that percentage. DT is a flat damage reduction, where damage will be reduced by a set number all the time, every time. For example; 2 DT would reduce 10 damage to 8 damage. 16% DR would further reduce the damage by 1.28 = so in effect, you're taking 7'ish damage with 16 DR and 2 DT.

 

DT is always accounted for first, however, and then DR is added in for extra effect. Damage will be reduced by DT before it is reduced by DR. [/quote']

 

DR works, it's just not added to items in New Vegas by default. You could use both DR and DT for your items if you wanted to, and I imagine a lot of creatures in the game utilize both damage threshold and damage resistance. It would benefit you to have both.

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Actually, that's completely wrong.

I've done some extensive testing to find out how the two mechanics interact, and the results are... strange.

 

DT0, AR0.
100 = 100

DT10, AR50.
20 < Min
40 < 5
60 < 13
80 < 20
100 < 27

DT0, AR50.
20 < 7.5
40 < 15
60 < 23
80 < 30
100 < 37

DT0, AR25.
20 < 14

DT0, AR12.5
20 < 17

DT0, AR40
20 < 10
100 < 50

DT10, AR40
60 < 20
100 < 40

DT0, AR40
20 < 10
100 < 50

DT0, AR10
100 < 88

DT0, AR80
100 < 15

 

The first number is the damage the weapon should have dealt, before DT and AR are applied, the second number is the damage it ACTUALLY did.

It's clear that AR is applied BEFORE DT.

Moreover, an AR of 40 with a DT of 0 reduces damage by 50%, which is what SHOULD happen from an AR of 50. It's not a set percentage reduction; I don't know how it works.

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Actually, that's completely wrong.

I've done some extensive testing to find out how the two mechanics interact, and the results are... strange.

 

The first number is the damage the weapon should have dealt, before DT and AR are applied, the second number is the damage it ACTUALLY did.

It's clear that AR is applied BEFORE DT.

Moreover, an AR of 40 with a DT of 0 reduces damage by 50%, which is what SHOULD happen from an AR of 50. It's not a set percentage reduction; I don't know how it works.

Out of curiosity, have you tested this with just DT? Also, what kind of weapon are you using for these tests? Your results suggest that there might be some innate DT or DR on the actor, or that things are handled in some more arcane formulaic manner.

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Out of curiosity, have you tested this with just DT? Also, what kind of weapon are you using for these tests? Your results suggest that there might be some innate DT or DR on the actor, or that things are handled in some more arcane formulaic manner.

 

I've not actually tested with only DT, but the results for DT10, AR50 and DT10, AR0 back up the idea that DT is a straight subtraction.

The weapon was the unique 9mm 'Maria', modded to deal the specified base damage amount, and checked in the Pip-Boy each time to ensure it wasn't being altered by skills/condition.

I also wondered about innate DT/DR, but I can't see any actor effects that would account for it, and when armour was set to 0DT/0AR, the weapon dealt 100% of its base damage.

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  • 3 years later...

Here's the formulas for anyone that would be interested.

 

DamageReduction = WeaponDamage x [ (AR/100) + (AR/100)3 ] + DT

 

Damage = WeaponDamage x [ (AR/100) - (AR/100)3 ] - DT

 

Easy piecie lemon squeezie.

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It's never a party until someone breaks out the maths. :laugh:

 

Here's the formulas for anyone that would be interested.

 

DamageReduction = WeaponDamage x [ (AR/100) + (AR/100)3 ] + DT

 

Damage = WeaponDamage x [ (AR/100) - (AR/100)3 ] - DT

 

Easy piecie lemon squeezie.

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