ghostfc3s Posted October 23, 2010 Share Posted October 23, 2010 So when adding custom armor to the game, should we ignore the AR section now and just us the DT? I was looking at the vanilla armor and none use the AR it is all DT. Link to comment Share on other sites More sharing options...
cerebus23 Posted October 23, 2010 Share Posted October 23, 2010 good question since all the games armors just use the damage reduction values and i think all the defensive perks add dr to your body, think it is safe to assume that by obsidians cannon dr is the way to go. ar i am guessing is armor rating? hard to tell if that is even coded in at all since they do not use that value at all on anything far as i can tell. Link to comment Share on other sites More sharing options...
ghostfc3s Posted October 23, 2010 Author Share Posted October 23, 2010 AR is what was uesd in Fallout 3. I also noticed armor lasts way longer then it use to in Fallout 3. A health setting of 1200 which is Enclave default setting will last you most of the game with out changing it or fixing it Link to comment Share on other sites More sharing options...
Madae Posted October 23, 2010 Share Posted October 23, 2010 I was actually just having this discussion with someone else today, and I went to the Bethesda forums to ask. I'm just going to post my previous reply; Just had a discussion over on the Bethesda boards. DR still works.. ... The armor pieces I wear have 16 DR' date=' which means 16% of incoming damage is reduced by that percentage. DT is a flat damage reduction, where damage will be reduced by a set number all the time, every time. For example; 2 DT would reduce 10 damage to 8 damage. 16% DR would further reduce the damage by 1.28 = so in effect, you're taking 7'ish damage with 16 DR and 2 DT. DT is always accounted for first, however, and then DR is added in for extra effect. Damage will be reduced by DT before it is reduced by DR. [/quote'] DR works, it's just not added to items in New Vegas by default. You could use both DR and DT for your items if you wanted to, and I imagine a lot of creatures in the game utilize both damage threshold and damage resistance. It would benefit you to have both. Link to comment Share on other sites More sharing options...
WhiteCrane Posted October 25, 2010 Share Posted October 25, 2010 Actually, that's completely wrong.I've done some extensive testing to find out how the two mechanics interact, and the results are... strange. DT0, AR0. 100 = 100 DT10, AR50. 20 < Min 40 < 5 60 < 13 80 < 20 100 < 27 DT0, AR50. 20 < 7.5 40 < 15 60 < 23 80 < 30 100 < 37 DT0, AR25. 20 < 14 DT0, AR12.5 20 < 17 DT0, AR40 20 < 10 100 < 50 DT10, AR40 60 < 20 100 < 40 DT0, AR40 20 < 10 100 < 50 DT0, AR10 100 < 88 DT0, AR80 100 < 15 The first number is the damage the weapon should have dealt, before DT and AR are applied, the second number is the damage it ACTUALLY did.It's clear that AR is applied BEFORE DT.Moreover, an AR of 40 with a DT of 0 reduces damage by 50%, which is what SHOULD happen from an AR of 50. It's not a set percentage reduction; I don't know how it works. Link to comment Share on other sites More sharing options...
Vagrant0 Posted October 25, 2010 Share Posted October 25, 2010 Actually, that's completely wrong.I've done some extensive testing to find out how the two mechanics interact, and the results are... strange. The first number is the damage the weapon should have dealt, before DT and AR are applied, the second number is the damage it ACTUALLY did.It's clear that AR is applied BEFORE DT.Moreover, an AR of 40 with a DT of 0 reduces damage by 50%, which is what SHOULD happen from an AR of 50. It's not a set percentage reduction; I don't know how it works.Out of curiosity, have you tested this with just DT? Also, what kind of weapon are you using for these tests? Your results suggest that there might be some innate DT or DR on the actor, or that things are handled in some more arcane formulaic manner. Link to comment Share on other sites More sharing options...
WhiteCrane Posted October 25, 2010 Share Posted October 25, 2010 Out of curiosity, have you tested this with just DT? Also, what kind of weapon are you using for these tests? Your results suggest that there might be some innate DT or DR on the actor, or that things are handled in some more arcane formulaic manner. I've not actually tested with only DT, but the results for DT10, AR50 and DT10, AR0 back up the idea that DT is a straight subtraction.The weapon was the unique 9mm 'Maria', modded to deal the specified base damage amount, and checked in the Pip-Boy each time to ensure it wasn't being altered by skills/condition.I also wondered about innate DT/DR, but I can't see any actor effects that would account for it, and when armour was set to 0DT/0AR, the weapon dealt 100% of its base damage. Link to comment Share on other sites More sharing options...
Toffer90 Posted August 30, 2014 Share Posted August 30, 2014 Here's the formulas for anyone that would be interested. DamageReduction = WeaponDamage x [ (AR/100) + (AR/100)3 ] + DT Damage = WeaponDamage x [ (AR/100) - (AR/100)3 ] - DT Easy piecie lemon squeezie. Link to comment Share on other sites More sharing options...
angryglock Posted August 30, 2014 Share Posted August 30, 2014 It's never a party until someone breaks out the maths. :laugh: Here's the formulas for anyone that would be interested. DamageReduction = WeaponDamage x [ (AR/100) + (AR/100)3 ] + DT Damage = WeaponDamage x [ (AR/100) - (AR/100)3 ] - DT Easy piecie lemon squeezie. Link to comment Share on other sites More sharing options...
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