GaryFishFX Posted January 23, 2015 Share Posted January 23, 2015 I'm working on a player home and I added a deck. I can't walk on it as I always fall through it.I can post pics, and I've included one, but has anyone had this problem? The 2 pieces are RTPlayerHouseDeck and the RTCanalsStairs01. This way you can load these and try them. It's a weird feeling to run to the top of your newly created deck and drift down to the lower level. I can omit these 2 pieces but if there's a fix, or someone else has an answer, I'd rather do it correctly. Thanks for any and all help. Link to comment Share on other sites More sharing options...
mellowtraumatic Posted January 23, 2015 Share Posted January 23, 2015 Sounds like a collision issue. The RTPlayerHouseDeck has stairs on it already. Did you modify the deck to use the other stairs or are you using the Canal stairs in addition to those? Link to comment Share on other sites More sharing options...
Di0nysys Posted January 23, 2015 Share Posted January 23, 2015 If you're thinking of using pieces which usually have no collision on them, try looking into creation a collision box.In the CK, to the top right corner of the screen, there is a button to enable collision box creation. Once you click it, a marker should appear, then you can stretch it as you like creating whatever collision you want. These are called primitives. Checkout the CK wiki for more info: http://www.creationkit.com/Creating_Primitives Link to comment Share on other sites More sharing options...
GaryFishFX Posted January 24, 2015 Author Share Posted January 24, 2015 Thank you both for the replies.I got to the bottom of this. It seems that the culprit was not the RTPlayerHouseDeck, but RTMjollDeck01 and 02.The RTCanalsStairs01 only have the issue at the very top step so I won't be using either. @lennykrapitz, thank for the link. it's ok for the top deck but I'd rather not have to use it on the steps. I added the link to my favorites. I can use that for a trigger. :) Link to comment Share on other sites More sharing options...
mellowtraumatic Posted January 24, 2015 Share Posted January 24, 2015 Good to hear you got it sorted, Gary. :) Link to comment Share on other sites More sharing options...
Di0nysys Posted January 24, 2015 Share Posted January 24, 2015 gl on your mod ;) Link to comment Share on other sites More sharing options...
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